Render Target
The render target is the memory area in which rendering takes place. With modern graphics cards, this does not have to be the back buffer , but can also be done in an intermediate area called Render Target Texture (RTT). The image contained there can then be manipulated using a pixel shader .
Multiple render target
![](https://upload.wikimedia.org/wikipedia/commons/thumb/0/06/MultiRenderTarget.svg/800px-MultiRenderTarget.svg.png)
Graphics pipeline in multiple render target configuration
Multiple Render Targets can be used simultaneously with multiple render targets.
Individual evidence
- ↑ What Is a Render Target?
- ↑ Jason Zink, Matt Pettineo, Jack Hoxley: Practical Rendering and Computation with Direct3D 11 . 1st edition. CRC Press , 2011, ISBN 978-1-56881-720-0 , pp. 230-231 .