Schieberamsch

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Schieberamsch is an unofficial variant of the card games Skat and Schafkopf .

The Schieberamsch is a variant of the junk , in which the aim of the game is also to avoid taking any tricks. The player who scores the most points loses and he gets these written down as minus points.

In contrast to simple junk , the first player can pick up the skat and press two cards that he cannot use. He then passes the pressed cards on to the next player, who can then press two cards, which the third player picks up. He presses two cards again and the junk game begins. The junk game follows the rules of a normal grand in Skat, i.e. H. only the jacks are trumps.

There are two possibilities of who gets the points from the Skat. Either the player who has the most eyes or the player who takes the last trick. If two players have the highest number of pips in junk, the skat is then assigned to both of them. You can't pick up the Skat either, but “push” it. If one or more people check , the loser's minus points are scored twice (four or eight times if 2 or all 3 players check).

It is mostly forbidden to press jacks ( "pawns" ).

If at the end of the game a player did not get a trick , he remained “virgin” and the loser's minus points are doubled again.

There is also the hip virgin option if a player thinks they won't get a trick. This also doubles the value of the game again. However, this can be dangerous for the announcer: If he does not manage to remain a virgin , the game is over immediately; H. as soon as he gets a trick, even if it counts zero points. This lost game is penalized with 120 minus points.

It should be noted that the mentioned doubling can lead to very high loss values, whereby the junk can inadvertently become more important than the normal Skat games. In order to mitigate this imbalance between junk and regular game, each slide and a virgin can only be used to increase the multiplication factor of the highest score. (1 × slide twice, 2 × slide three times, 3 × slide four times, 3 × slide + Virgo five times)

The accounting described above is often called "eye junk" or "number junk".
A variant of "defusing" is that the loser is given fixed point values. So lost counts 10 minus points; with a maiden 15 minus points and with two maiden 20 plus points. Of course, higher values ​​can also be agreed. Doubling or increasing while pushing remains unaffected.

However, if a player gets all ten tricks, this is called a “walk-through” and 120 plus points are written down for eye jamming. Duplications by sliding are usually counted.

Usually, the rule applies that each player has the opportunity to play an "evasive grand" (grand hand) once for each sliding jam. Or there is the rule that a maximum of three grand hands can be played in a row, after which it is “duty junk”. Other variants have no restrictions whatsoever with regard to grand hand play.