Schreckstein (computer game)

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Schreckenstein is a platform game exclusively for Atari 8-bit computers , which was first published by Ariolasoft in 1985 as a diskette version in an LP case . A cassette version was added a year later. The sole developer of the game is Peter Finzel.

The game screen consists of two superimposed areas ( split screen ). In it, you can see sections of a labyrinth-like castle, the immediate surroundings of each pawn, shown from the side. If, for example, the game figure “Player 1” assigned to the upper section is moved and threatens to leave it, the section is moved by scrolling until the edge of the playing field is reached . The two characters can be controlled either by two players using joysticks or by just one player and the computer.

The player's task is to use the character to collect various objects and to position them in certain places - for example, torches must be collected that are used to light oil lamps. Some parts of the playing field are initially blocked by locked doors, the opening of which requires keys to be found beforehand. The distribution of obstacles and objects is generated randomly by the computer in each game, so that no two game courses are the same. When all tasks have been completed within a level of difficulty, a final key appears, which must be found. This opens the door to the next of the five levels. Ghosts, bats and spiders are a hindrance to finding the objects in question. To avoid a collision, the player can skip the castle residents, wait at walls or gravestones for them to pass or, if necessary, eliminate them. Contact, however, threatens the loss of life energy, which ultimately leads to the death of the character.

The game received positive reviews when it came out, such as in the high-circulation magazine Happy Computer:

"You can also play alone, by the way, but that's not nearly as fun as in" partner mode ". The whole thing is garnished with attractive, fast graphics and rich sound. "Schreckenstein" is a fast game with a great idea and professional implementation - a must for lovers of simultaneous games. "

- Heinrich Lenhardt in Happy Computer , February 1986

Individual evidence

  1. Heinrich Lenhardt: Schreckenstein. Happy Computer, February 1986, p. 160.

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