Soldier (computer game)
soldier | |
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Senior Developer | Michal Marcinkowski Nick Cooper |
Erstveröffent- lichung |
August 23, 2002 |
platform | Windows |
genre | Third person shooter |
Game mode | Multiplayer |
control | Keyboard , mouse |
medium | Download |
language | German and another 22 languages |
Current version | 1.7.1 (as of July 4, 2016) |
information | The game is shareware for an unlimited period of time (with registration, some features will be activated.) |
Soldat is a shareware 2D multiplayer shooter from the Polish developer Michał Marcinkowski. It contains elements from games like Worms and Counter-Strike . You fight either in a team or alone against other soldiers. You can choose from a large arsenal of weapons.
Gameplay
There are three ways to change the game independently of the game mode:
- Realistic - higher weapon damage, limited field of vision, etc.
- Survival - no respawn until the end of the round
- Advanced - Primary weapons must be unlocked individually
There is also the possibility to modify his soldier, i. H. you can z. B. change the colors of his clothes and hair.
Of course, you can also play without any variation.
Some important features:
- Game environment is based on real physical rules
- over 18 available weapons
- Multiplayer game over LAN and Internet
- Artificial intelligence
- seven different game modes:
- Deathmatch
- Point match
- Team match
- Rambomatch
- Capture the flag
- infiltration
- Hold the flag
- many different maps
- Editor : Soldat Map Maker, Soldat Bot Maker and Interface Maker (Interface Maker is only useful for the registered player, as an unregistered player only has one interface available.)
- Lobby server and dedicated server for Windows , Linux and macOS .
weapons
In Soldier you can choose between ten primary and four secondary weapons. Weapons like bows, flamethrowers and (cluster) grenades can be obtained by power-up .
The weapons reflect to some extent, but not completely, the properties of the original weapons. For example, the magazine size and reload time are kept very realistic, while the speed of the projectiles for all weapons is much slower than in the real world. The properties of the weapons can be modified. In addition, the scattering angle is very high, since with Soldat you only have to hit the target in two dimensions.
modification
It is possible to modify the game with your own, self-edited graphics for, for example, interface , weapons and sounds. These only have to be copied into a designated folder in order to be recognized when the game starts.
Taunts
Taunts are so-called keyboard shortcuts with which you can quickly pass information on to other players on the same team (TeamChat) or to everyone (Chat) in the game. You call it up by pressing [ALT] + [letter-or-number] simultaneously for a short period of time.
Standard taunts exist, such as Heavy Machine Gun ahead! and "clan communication taunts" that look like this:
- [E] nemy [F] lay [C] arrier LOW / MID / HIGH
- [F] riendly [F] lay [C] arrier LOW / MID / HIGH
- [INC] oming LOW / MID / HIGH
With these three standard statements you can communicate with your teammates who are on the same team without audio communication software. To prevent the opposing team from getting this information, put a sign in front of it: ^ [E] nemy [F] lag [C] arrier LOW.
technology
Soldat is programmed in Delphi and uses DirectX up to version 1.6.9 . From version 1.7.0 a rewrite of the renderer was implemented using OpenGL . Soldat can also run on Linux and macOS using Wine and its forks .