Increase game

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Increasing game: always bigger, higher, further ...

The increase game characterizes a social behavior that gradually affects all areas of life.

In this social game, all players act according to the pattern that they always strive for local optimization without keeping an eye on their actual goals. Actual goals mean , for example, actual improvements in quality of life or answers to the question of meaning. The path becomes the goal and the arrival is forgotten. The increase game takes possession of different areas such as economy , politics , science , mass media , interpersonal coexistence, consumption , etc., it is gaining more and more dynamism and is spreading in the context of globalization to all the most distant corners of the world.

In his book The Best of All Worlds , Gerhard Schulze describes the increase game as the real characteristic of modernity .

Increase game and sustainability

In the context of the increase game, the term sustainability is important. While players in the increase game focus their attention entirely on progress, sustainable development requires a clear understanding of the end state and resource-saving methods to achieve this goal. The rising society is characterized by mountains of rubbish in the actual but also in the figurative sense: throwaway society, acoustic rubbish, information overload , ever shorter trend cycles and fashions, etc. In contrast, sustainable development requires development that meets the needs of today's generation without endangering the opportunities of future generations .

The criticism of the increase game goes even further: while the demand for sustainable development still postulates the necessity of development, it demands a vision of the state one wants to achieve and fundamentally questions whether development and progress can be continued indefinitely with limited resources can.

Increase game and modernity

Another thesis on modernity is that it would be introduced by the beginning of industrialization and was essentially shaped by capitalism and its counter-movements as well as by globalization .

From the perspective of the increase game, industrialization , capitalism and globalization are only facets of the game if you limit yourself to economic or political and ideological aspects. The game of increase is also spreading in other areas of life such as science , media, private consumption , etc. In other words, industrialization, capitalism and globalization described some important aspects of the game of increase, but they are not sufficient for a holistic description of modernity.

The approach of the game of improvement aims at delimitation ; of consumerism is considered a key element of the increase in the game: important are not cumulative values (for example, a value of a thing or wealth), but flows (the added value, the increase, the increase of wealth).

literature

  • Gerhard Schulze : The best of all worlds. Where is society headed in the 21st century? Hanser, Munich 2003, ISBN 3-446-20281-1 .
  • Gerhard Schulze: The increase game. In: Ludwig Heuwinkel: Dealing with time in the acceleration society . Wochenschau-Verlag, Schwalbach 2006, ISBN 3-89974-149-8 , pp. 165-168.
  • Lars Zumbansen: Dynamic worlds of experience. Aesthetic orientations in fantastic screen games . kopaed, Munich 2008, ISBN 978-3-86736-116-3 (also dissertation, University of Paderborn 2008).

Individual evidence

  1. Manfred Prisching : The two-dimensional society: An essay on the neo-consumerist mentality , VS Verlag, 2006, ISBN 3-531-14894-X , p. 44.

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