Thorsten Quandt

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Thorsten Quandt (* 1971) is a German communication scientist and online researcher. He has been a professor at the Institute for Communication Studies at the Westphalian Wilhelms University in Münster since 2012. His main areas of work include digital games, online journalism and the risks of online use. Quandt has published more than 100 scientific articles and several books, including Participatory Journalism, which is the central work for the concept of the same name, as well as Multiplayer and The Video Game Debate. For his work, Quandt received, among other things, the dissertation award of the German Society for Journalism and Communication Studies (DGPuK), several international Top Paper Awards, and an ERC (European Research Council) grant. In 2009 and 2010 he was selected by Capital magazine as one of the top 40 German “top researchers under 40”.

research

Quandt's work deals, among other things, with the social aspects and effects of digital games, participatory journalism and the risks of online communication such as internet and video game addiction, violent content and cyberbullying. However, the communication scientist from Münster argues that one should not concentrate one-sidedly on problematic aspects. Quandt calls for a balanced view including positive aspects of online usage. Quandt's large-scale representative studies on online gaming attracted a great deal of attention, as they provided reliable data on German players for the first time and refuted a stereotypical view of the player. In addition, his work showed a relatively low proportion of users with excessive pathological use. Quandt's work on sexism among gamers also received widespread attention, as it did not reveal any significant differences between gamers and non-gamers. Quandt pointed out, however, that this does not necessarily indicate a lack of sexist attitudes, but is primarily due to the approach of the players to the social mainstream.

Selected book publications

  • with R. Kowert (Ed.): The video game debate. Unraveling the physical, social, and psychological effects of digital games. Routledge, New York / London 2015.
  • with J. Singer, A. Hermida, D. Domingo, A. Heinonen, S. Paulussen, Z. Reich and M. Vujnovic: Participatory journalism: Guarding open gates at online newspapers. Wiley-Blackwell, Malden, Oxford, Chichester 2011.
  • with S. Kröger (Ed.): Multiplayer. The social aspects of digital gaming. Routledge, London 2014.
  • Journalists on the Net. An investigation into journalistic activity in online editorial offices. Verlag für Sozialwissenschaften, Wiesbaden 2005, ISBN 3-531-14210-0 . (also dissertation, Technical University of Ilmenau, Ilmenau 2003)

Selected journal publications

  • with D. Domingo, A. Heinonen, S. Paulussen, J. Singer and M. Vujnovic: Participatory journalism practices in the media and beyond: an international comparative study of initiatives in online newspapers. In: Journalism Practice. 2 (3), 2008, pp. 326-342.
  • with R. Festl: Social relations and cyberbullying: The influence of individual and structural attributes on victimization and perpetration via the Internet. In: Human Communication Research. 2013.
  • with M. Scharkow and R. Festl: Longitudinal patterns of problematic computer game use among adolescents and adults - a 2-year panel study. In: Addiction. 109 (11), 2014, pp. 1910-1917. doi: 10.1111 / add.12662
  • (No) News on the World Wide Web? A comparative content analysis of online news in Europe and the United States. In: Journalism Studies. 9 (5), 2008, pp. 717-738.
  • What's left of trust in a network society? An evolutionary model and critical discussion of trust and societal communication. In: The European Journal of Communication. 27 (1), 2012, pp. 7-21.
  • with M. Löffelholz, D. Weaver, T. Hanitzsch and K.-D. Altmeppen: American and German online journalists at the beginning of the 21st century. A bi-national survey. In: Journalism Studies. 7 (2), 2006, pp. 171-186.
  • with Jan van Looy, J. Vogelgesang, M. Consalvo, M. Elson, J. Ivory and F. Mäyrä: Digital games research: A survey study on an emerging field and its prevalent debates. In: Journal of Communication. 12/2015.

Individual evidence

  1. uni-muenster.de
  2. J. Singer, A. Hermida, D. Domingo, A. Heinonen, S. Paulussen, T. Quandt, Z. Reich, M. Vujnovic: Participatory journalism: Guarding open gates at online newspapers. Wiley-Blackwell, Malden, Oxford, Chichester 2011.
  3. T. Quandt, S. Kröger (Ed.): Multiplayer. The social aspects of digital gaming. Routledge, London 2014.
  4. ^ R. Kowert, T. Quandt (Eds.): The video game debate. Unraveling the physical, social, and psychological effects of digital games. Routledge, New York, London 2015.
  5. DGPuK: Dissertation Award . ( Memento of the original from September 27, 2015 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.dgpuk.de
  6. European Commission: CORDIS: Projects & Results Service: The social fabric of virtual life: A longitudinal multi-method study on the social foundations of online gaming.
  7. R. Kowert, J. Vogelgesang, R. Festl, T. Quandt: Psychosocial causes and consequences of online video game play. In: Computers in Human Behavior. 45, 2014, pp. 51-58. doi: 10.1016 / j.chb.2014.11.074 ; E. Domahidi, R. Festl, T. Quandt: To dwell among gamers: Investigating the relationship between social online game use and gaming-related friendships. In: Computers in Human Behavior. 35, 2014, pp. 107-115. doi: 10.1016 / j.chb.2014.02.023 ; R. Kowert, E. Domahidi, R. Festl, T. Quandt: Social gaming, lonely life? The impact of digital game play on adolescents' social circles. In: Computers in Human Behavior. 36, 2014, pp. 385-390. doi: 10.1016 / j.chb.2014.04.003 ; R. Kowert, E. Domahidi, T. Quandt: The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. In: Cyberpsychology, Behavior, and Social Networking. 17 (7), 2014, pp. 447-453. doi: 10.1089 / cyber.2013.0656
  8. D. Domingo, T. Quandt, A. Heinonen, S. Paulussen, J. Singer, M. Vujnovic: Participatory journalism practices in the media and beyond: an international comparative study of initiatives in online newspapers. In: Journalism Practice. 2 (3), 2008, pp. 326-342; J. Singer, A. Hermida, D. Domingo, A. Heinonen, S. Paulussen, T. Quandt, Z. Reich, M. Vujnovic: Participatory journalism: Guarding open gates at online newspapers. Wiley-Blackwell, Malden, Oxford, Chichester 2011.
  9. M. Scharkow, R. Festl, T. Quandt: Longitudinal patterns of problematic computer game use among adolescents and adults - a 2-year panel study. In: Addiction. 109 (11), 2014, pp. 1910-1917. doi: 10.1111 / add.12662 ; R. Festl, M. Scharkow, T. Quandt: Problematic computer game use among adolescents, younger and older adults. In: Addiction. 108 (3), 2003, pp. 592-599. doi: 10.1111 / add.12016
  10. ^ J. Breuer, R. Festl, J. Vogelgesang, T. Quandt: Violent video games and physical aggression: Evidence for a selection effect among adolescents. In: Psychology of Popular Media Culture. 2015 doi: 10.1037 / ppm0000035 ; J. Breuer, M. Scharkow, T. Quandt: Sore losers? A reexamination of the frustration-aggression hypothesis for colocated video game play. In: Psychology of Popular Media Culture. 4 (2), 2015, pp. 126-137. doi: 10.1037 / ppm0000020 ; M. Elson, J. Breuer, J. Kneer, T. Quandt, J. Van Looy: Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. In: Psychology of Popular Media Culture. 4 (2), 2015, pp. 112–125. doi: 10.1037 / ppm0000010 ; J. Breuer, R. Festl, T. Quandt: Aggression and preference for first-person shooter and action games: Data from a large-scale survey of German gamers aged 14 and above. In: Communication Research Reports. 31 (2), 2014, pp. 183-196. doi: 10.1080 / 08824096.2014.907146
  11. ^ R. Festl, T. Quandt: Social relations and cyberbullying: The influence of individual and structural attributes on victimization and perpetration via the Internet. In: Human Communication Research. 39 (1), 2013, pp. 101–126. doi: 10.1111 / j.1468-2958.2012.01442.x ; R. Festl, M. Scharkow, T. Quandt: The individual or the group. A multilevel analysis of cyberbullying in school classes. In: Human Communication Research. 41 (4), 2015, pp. 535-556. doi: 10.1111 / hcre.12056
  12. https://www.uni-muenster.de/Kowi/haben/thorsten-quandt.html  ; https://scholar.google.com/citations?user=kv6knsIAAAAJ&hl=en  ; https://www.researchgate.net/profile/Thorsten_Quandt
  13. ard-werbung.de
  14. M. Scharkow, R. Festl, T. Quandt: Longitudinal patterns of problematic computer game use among adolescents and adults - a 2-year panel study. In: Addiction. 109 (11), 2014, pp. 1910-1917. doi: 10.1111 / add.12662 ; R. Festl, M. Scharkow, T. Quandt: Problematic computer game use among adolescents, younger and older adults. In: Addiction. 108 (3), 2013, pp. 592-599. doi: 10.1111 / add.12016
  15. ^ J. Breuer, R. Kowert, R. Festl, T. Quandt: Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. In: Cyberpsychology, Behavior, and Social Networking. 18 (4), 2015, pp. 197-202. doi: 10.1089 / cyber.2014.0492
  16. http://kotaku.com/what-to-make-of-a-study-about-gaming-and-sexism-1698543308  ; http://www.forbes.com/sites/olliebarder/2015/04/10/new-study-finds-no-link-between-gaming-and-sexist-attitudes/

Web links