Vandal Hearts II

from Wikipedia, the free encyclopedia
Vandal Hearts II
Original title ヴ ァ ン ダ ル ハ ー ツ II 天上 の 門
transcription Vandal Hearts II: Tenjō no Mon
Studio Konami
Publisher Konami
Senior Developer Takashi Takeda
composer Hiroshi Tamawari
Erstveröffent-
lichung
1999
platform PlayStation
genre Tactic RPG
Game mode Single player
medium CD-ROM
Age rating
USK released from 12

Vandal Hearts II ( Japanese ヴ ァ ン ダ ル ハ ー ツ II 天上 の 門 Vandal Hearts II: Tenjō no Mon ) is a tactical computer role-playing game by the Japanese company Konami for the PlayStation and the successor to Vandal Hearts , which was released in Japan and North America in 1999. The European publication followed a year later.

action

The scene of the action is the continent of Rognant with the four realms Nirvadia, Natra, Vernantze and Zora-Archeo. The story of Joshua is told, from childhood to adulthood, who witnessed the atrocities of the aristocracy and a long civil war first hand. The early stages of the game introduce the hero and his childhood companions and serve as a prologue for future events in the hero's adult life. The game has a non-linear branching action that can be changed by the player's dialog selection and leads to multiple endings.

Gameplay

Vandal Hearts II uses three different game views, consisting of a world map, a city map and a battle map. The markers on the world map are divided into two sections: battle maps and city maps. Some places just open up to advance the story. City maps contain the local tavern, shops, and more, unless history dictates otherwise.

Vandal Hearts II offers over 120 different weapon and armor combinations. Unlike many other role-playing games, the game has undefined classes. Warriors can e.g. B. be transformed into magicians without any deductions. This is achieved through the armaments and weapons systems. Skills must be learned by equipping weapons and collecting points in order to master them, while armor determines characters' hit and spell points, as well as movement rates and defense.

What is new in Vandal Hearts II compared to its predecessor is the so-called dual-turn system, which enables the player and the computer to move a unit on the battle map at the same time. Due to the simultaneity of the moves, the new system can lead to the attack on one of the opponent's pieces coming to nothing, since the computer also moves this piece. Or both units land on the same space, where the respective weight of the figure is decisive. The lightest piece then has to move to the next field and loses its action. The strategic here is also to guess how the opponent will behave with each move.

Soundtrack

The complete soundtrack was composed by Hiroshi Tamawari, who already composed the soundtrack for the first “Vandal Hearts” in a team with Miki Higashino and Kosuke Soeda. Since the game does not stream wave files from the CD-ROM, but only uses the PlayStation's internal SoundFonts , it was technically possible to adapt the music in the cutscenes to the speed at which the player reads the text. The game waits for a bar to be repeated and uses this as a signal to move to the next line of dialogue and the next bar in the piece.

Web links

Individual evidence

  1. Vandal Hearts II Review rpgfan.com. Retrieved October 10, 2019.
  2. Vandal Hearts II rpgamer.com. Retrieved October 10, 2019.
  3. Vandal Hearts II - tactical role-playing game from another time retropie.de. Retrieved October 10, 2019.
  4. Hiroshi Tamawari Interview: Switching from Games to Opera vgmonline.net. Retrieved October 10, 2019.