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{{nihongo|'''Tonoshō Station'''|富野荘駅|Tonoshō-eki}} is a [[train station|railway station]] in [[Jōyō, Kyoto]], [[Japan]].
{{Infobox VG
|title = Dead Rising
|image = [[Image:Deadrising boxart.jpg|256px|]]
|caption = North American box art
|developer = [[Capcom Production Studio|Capcom Production Studio 1]]
|publisher = [[Capcom]]
|designer = Yoshinori Kawano (director)<br />[[Keiji Inafune]] (producer)
|engine = [[MT Framework]] (Xbox 360)
|released ='''Xbox 360:'''<br>{{Vgrelease|NA=[[August 8]], [[2006]]|EU=[[September 8]], [[2006]]<ref>{{cite web |title=Dead Rising Banned in Germany? |work =www.1up.com |url=http://www.1up.com/do/newsStory?cId=3152252&did=1 |accessdate=2006-08-14}}</ref>|JP=[[September 28]], [[2006]]|}}'''Wii:'''<br>[[December 15]] [[2008]]
|genre=[[Action adventure game|Action adventure]], [[Survival horror]], [[Sandbox (videogames)|Sandbox]], [[RPG]] |modes=[[Single player]]
|ratings={{vgratings|ESRB=M|CERO=Z|PEGI=18+|BBFC=18<ref name="BBFC rating">{{cite web |url=http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/27db0dcedff2140e802571c0002f9109 |title=BBFC Dead Rising rating |accessdate=2008-01-07 |author= |date=2006-11-17 |work= }}</ref>|OFLCA=MA15+}} [[Germany]]: Unrated
|platforms=[[Xbox 360]]<br>[[Wii]]<ref name=Wii>{{cite web |title=Dead Rising...For Wii|work =www.kotaku.com |url=http://kotaku.com/5025707/dead-risingfor-wii|accessdate=2008-07-16}}</ref>
}}


==Lines==
'''''Dead Rising''''' is a [[survival horror]] [[video game]] with [[action adventure game|action adventure]] and [[Role-playing game|RPG]] elements [[video game developer|developed]] by [[Capcom]] and produced by [[Keiji Inafune]]. Originally developed as an exclusive title for the [[Microsoft]] [[Xbox 360]] [[video game console]], in [[July 2008]], it was announced that the game would be ported to the [[Nintendo]] [[Wii]] console under the name ''Dead Rising: Chop Till You Drop''.<ref name=Wii/><ref name="shacknews wii name"/> The Xbox 360 version was released on [[August 8]], [[2006]] in [[North America]] and in [[Japan]] on [[September 28]], [[2006]];<ref>{{cite web |title=Release Dates |work=www.capcom.com |url=http://www.capcom.com/release_dates.xpml |accessdate=2006-06-17}}</ref><ref name="IGNprofile-Dead Rising">{{cite web |title=Game Profile: Dead Rising |work=xbox360.ign.com |url=http://xbox360.ign.com/objects/748/748396.html |accessdate=2006-06-17}}</ref> release dates for the Wii version have not yet been decided. The game became a success, receiving positive reviews from critics and successful sales figures. It has since been rebranded into the Xbox 360 lineup of "Platinum Hits", and a cell phone version has recently been released.
*'''[[Kintetsu Corporation]]'''
**[[Kintetsu Kyoto Line|Kyoto Line]]


==Layout==
''Dead Rising''<nowiki>'</nowiki>s story centers on Frank West, a [[photojournalist]] who ends up trapped in a [[shopping mall]] in the fictional town of Willamette, [[Colorado]], that is infested with [[zombie]]s. Frank must defend himself from zombie attacks, rescue survivors and avoid crazed [[psychopath]]s, while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using nearly any available object as a weapon. The player can complete several main and optional missions to earn [[experience point]]s and gain special abilities. The game is designed as a [[sandbox game]] and features several endings, depending on the decisions the player makes along the way.
The station has two platforms serving two tracks.
===Platforms===


{{ja-rail-line|pfn=1|first=2|name=Kintetsu Kyoto Line|linecol=#0095B6|dir=Southbound (For Yamato-Saidaiji, Nara, Tenri, and Kashiharajingu-mae)}}
==Development==
{{ja-rail-line|pfn=2|first-3|name=Kintetsu Kyoto Line|linecol=#0095B6|dir=Northbound (For Kintetsu Tambabashi, Takeda, and Kyoto)}}
The main influences for the game were zombie movies from the 1960s and 1970s, especially those of [[George Romero]]. [[Keiji Inafune]] wanted to show a more comical view of zombies rather than the serious view portrayed in the ''[[Resident Evil]]'' series.
{{end box}}


==History==
A playable [[game demo|demo]] was released on the [[Xbox Live Marketplace]] for [[download]] on the Xbox 360 on [[August 4]] [[2006]].<ref name="marketplace">{{cite web |url=http://www.xbox.com/en-US/live/marketplace/d/deadrising/demo.htm |title=Dead Rising Demo Lurches onto Marketplace |work=Xbox Live Marketplace |accessdate=2006-08-04}}</ref><ref name="mex">{{cite web |url=http://www.majornelson.com/archive/2006/08/04/Dead-Rising-Demo.aspx |title=Demo: Dead Rising |accessdate=2008-01-23 |author=[[Major Nelson]] |date=2006-08-04 |work=www.majornelson.com
}}</ref> However, it is not available in [[Mexico]], [[Germany]], [[Australia]], [[New Zealand]] or [[Asia]].


*[[1928]] - The station opens as a part of Nara Electric Railway
On [[March 30]] [[2007]], a compact disc [[Dead Rising Original Soundtrack|soundtrack]] featuring music written by Hideki Okugawa and Marika Suzuki, was released in a 2,000-copy limited edition. It was packaged with a T-shirt that showcased Frank, Isabela, and an outline of the mall.
*[[1963]] - NER merges and the station becomes part of Kintetsu
*[[2007]] - Starts using [[PiTaPa]]


==Adjacent stations==
In the [[June 2008]] issue of [[Famitsu]], it was announced that the game would be ported to the [[Wii]].<ref name=Wii/>


{{service rail start}}
===Character design===
{{j-route|route=Kintetsu Kyoto Line|col=red|f=w}}
[[Image:Frank West Mega Man.jpg‎|thumb|right|200px|Frank West dressed as [[Mega Man X (character)|Mega Man X]] in ''Dead Rising'']]
{{j-rserv|service=Express (急行)|p|col=orange}}
[[Keiji Inafune]], designer of ''[[Mega Man]]'' and ''Dead Rising'', wanted the main character Frank West to be different than the usual Japanese main character. Instead of having a young and beautiful main character like most other games, he wanted an [[everyman]] that looked average rather than beautiful or ugly. <ref name="Gamespy-KenjiInterview">{{cite web |url=http://xbox360.gamespy.com/xbox-360/dead-rising/690415p1.html |title=Keiji Inafune Interview |accessdate=2008-01-08 |author=Villoria, Gerald |date=2006-02-21 |work=[[Gamespy]] |publisher=IGN Entertainment}}</ref>
{{j-rserv|service=Semi-Express (準急)|previous={{ja-stalink|Terada||Kyoto}}|next={{ja-stalink|Shin-Tanabe}}|col=limegreen}}
{{j-rserv|service=Local (普通)|previous=Terada|next=Shin-Tanabe|col=blue}}
{{end box}}


{{Kintetsu Kyoto Line}}
Frank's default attire includes a black jacket with a white button-up shirt, green khaki pants, and brown loafers. Frank's appearance can be altered throughout the game by visiting the various stores of the mall. These range from changing into business suits and dresses to donning different glasses and masks. Many of ''Dead Rising''<nowiki>'</nowiki>s costumes are references to other Capcom games such as Frank's unlockable Arthur's boxers from ''[[Ghosts 'n Goblins]]'', Megaman X style armor, and a ''[[Servbot]]'' head.


{{coord missing|Japan}}
==Gameplay==
The main objective of the game is to remain alive inside the zombie-infested mall for at least three days, after which help will arrive via chartered helicopter. Time in the game passes twelve times faster than real-time (i.e. one day in-game is exactly two hours in real time); therefore, the game automatically concludes after six hours of gameplay when time runs out. In addition to this primary objective, the player is free to choose whether or not to pursue any of the game's secondary objectives. As Frank West, the player attempts to uncover the truth behind the zombie epidemic by completing "case files" that reveal the central game plot as they are completed. Completing case files by accomplishing specific tasks or by being "in the right place at the right time" reveal cutscenes which serve as the story's exposition.


{{DEFAULTSORT:Tonosho Station}}
The gameplay, aside from the time-specific cases, is open-ended and offers few constraints on the player's progress. The storyline may simply be ignored, leaving the player free to spend the entire three days in the mall sampling food, trying on clothes or killing zombies if they so desire; some of the game's 50 [[Xbox Live#Gamerscore|Achievements]] reward this method of play.
[[Category:Railway stations in Kyoto Prefecture]]


{{Kyoto-rail-station-stub}}
The setting of ''Dead Rising'', the fictional Willamette Parkview Mall, is modeled after a stereotypical American [[mall]] with multiple floors and several themed sections. The mall includes a roller coaster, supermarket, movie theater, [[park]], and an underground maintenance tunnel system. There are six main sections to the mall, each with a variety of shops, (over 80 overall) each filled with usable objects which can be used as weapons or to improve Frank's health.


[[ja:富野荘駅]]
''[[Electronic Gaming Monthly]]'' reported that there can be up to 800 zombies on the screen at once.<ref name="EGM">{{cite journal |first=Crispin |last=Boyer |authorlink= |coauthors = |year=2006 |month=July 1 |title=Dead Rising |journal=Electronic Gaming Monthly|volume= |issue= |pages= |id= |url=http://bailey83221.livejournal.com/87562.html}}</ref> During the day the zombies are more sluggish, but at night they become more active, gain red glowing eyes and increase in numbers.<ref name="VGcore-Preview">{{cite web |url=http://xbox360.vgcore.com/previews/256.html |title=Dead Rising Preview for Xbox 360 |accessdate=2006-06-17 |author=Pereira, Chris |date=2006-05-28 |work=www.VGcore.com |publisher=VGcore }}</ref>

===Encounters with surviving human characters===
"[[Scoop (term)|Scoop]]s" serve as optional [[side quests]] for the game. These are assigned to the player by answering walkie-talkie calls from a character named Otis (the janitor) watching the security cameras. Scoops will usually direct the player to a location in the mall to investigate a person who has not yet turned into a zombie. These people are either "survivors" or "psychopaths." Survivors are human characters who, like Frank, are trying to survive the zombie outbreak but need assistance to do so. There are 54 survivors that can be located via scoops or investigation of the mall's areas. Upon rescue, they will join the player's party and can be taken to the safety of the security room. The survivors mainly take shelter inside stores, but some have been split up or are being held hostage by a psychopath. Psychopaths are human characters that have been driven insane due to events of the zombie outbreak or have used the havoc as a cover to accomplish their own evil ends. They serve as many of the game's boss battles.

Frank carries a notebook with him and records details about all human characters encountered, noting their status as either "Located", "Safe", "Dead", "Lost", or "Undead". Over the course of ''Dead Rising'', some will request or give the player items, while others will revolt against the player and attempt [[mutiny]]. Most of these missions are optional.

===Experience system===
''Dead Rising'' incorporates an experience system that allows Frank to improve his offensive and defensive capabilities as the game progresses. By taking photographs of different situations in gameplay the player can earn "Prestige Points", a form of [[experience points]] that allows the player to increase Frank's combat abilities. Photos are automatically evaluated and assigned a genre: either [[erotica]], [[horror (emotion)|horror]], [[humour|outtake]]s, [[drama]], or [[violence|brutality]]. These points are also gained by helping survivors or by killing zombies. Many attacks that Frank can learn are based on those used in [[Professional wrestling attacks|professional wrestling]], as well as the ''[[Final Fight]]'' series. One new skill or ability is awarded as Frank gains experience.

Should the player start a new game, all experience progression the player has already made can be carried over to the new game. In that way, the player may choose to ignore the plot completely and gain more Prestige Points to level up and use in a later game.

===Weapons===
[[Image:Dead-rising-screen.jpg|thumb|250px|right|Frank attacks zombies with a 2x4.]]
''Dead Rising'' is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, including chainsaws, baseball bats, axes, katanas, sledgehammers, mall furniture, potted plants, frying pans, guitars, toy swords, and even water guns.<ref name="IGN-72Hours">{{cite web |url=http://xbox360.ign.com/articles/689/689267p1.html |title=Dead Rising Hands On: You've got 72 hours to murder the dead |accessdate=2008-01-08 |author=Onyett, Charles |date=2006-02-17 |work=[[IGN.com]] |publisher=IGN Entertainment}}</ref> Weapons will break down or run out of ammunition with use and be discarded, but certain weapons can be reused after breaking down. For example, a push broom can break in two, leaving the wooden staff to be used as a spear; or a [[mannequin]], which breaks into five usable parts, such as the arms, legs, or torso. Others can be changed by the environment, such as the frying pan, which can be heated on a stove to both increase damage and gain access to a special move. The player can also lift larger items like benches or cash registers that can be used to smash foes or be thrown at them. These items are not considered part of the player's inventory, as the player cannot store the item and it will be dropped if the player selects a different weapon from his/her inventory.

Some strategic elements are also present in the game. Certain books from the mall's bookstores will increase the durability of a weapon or the effectiveness of a health item in the player's inventory. Certain foods can be cooked by various appliances found in the mall to increase their effectiveness, and players may also combine two food or food-related items in blenders found throughout the mall to produce one of seven different "Juices," which provide temporary effects like invulnerability and boosts in speed.

===Game modes and save system===
''Dead Rising'' features three modes of play:
*'''72 Hour Mode''': Frank has three days to solve the mystery of the zombie outbreak. This is the main mode of play.
*'''Overtime Mode''': An extra day that wraps up the events of 72 Hour mode. Unlocked by getting the best resolution, the 'A' ending in 72 hour mode.
*'''Infinity Mode''': A [[Sandbox (video games)|sandbox]] mode where Frank must last as long as he can. The biggest difference is that Frank can now die of hunger, with the health bar depleting by one every 100 seconds to represent this. Food is now limited and the transceiver, some watch functions, and most importantly the save system are disabled. Everyone, including survivors, are now enemies (who drop character-related supplies upon their deaths) and they all fight each other for the food they hold in order to survive. The game continues until Frank's inevitable demise and is unlocked by finishing Overtime Mode.

''Dead Rising'' has an unusual game save system: only one game-in-progress can be saved per memory device per Xbox 360 profile. In these cases, ''Dead Rising'' allows players to save their current level and status and restart the game from the beginning as a more powerful player. The system is a deliberate game mechanic, borrowed from one of Capcom's [[Console role-playing game|RPG]]s ''[[Breath of Fire: Dragon Quarter]]''; the two games share some development team members.<ref name="1up-Review">{{cite web |author=Mielke, James |title=1UP reviews ''Dead Rising'' | url =http://www.1up.com/do/reviewPage?cId=3152674&did=1 |date=2006-04-08 |work =1up.com | publisher=[[1UP]] |accessdate=2008-01-08 }}</ref>

Though the unusual saves are largely unpopular with gamers and likely caused ''Dead Rising'' to be scored lower on game ratings, [[Keiji Inafune]] said in an interview with ''[[Electronic Gaming Monthly]]'' that the saves were intentionally designed so that players would feel that there were some consequences for their actions and would be forced to make quick, tactical decisions.{{Fact|date=January 2008}}

==Plot==
''Note: as Frank, the player has the opportunity to complete or fail certain cases or scoops that will result in the player receiving one of six different endings. The following storyline details Ending A, the "true ending", accomplished by completing all "key" cases during the course of gameplay, and omits non-vital plot points and any optional events the player is not required to participate in.''

The game focuses on the exploits of Frank West, a photojournalist investigating why the fictional town of Willamette, [[Colorado]] has been sealed off by the [[United States National Guard|National Guard]]. Frank is dropped on top of the city's mall by helicopter; he tells the pilot, Ed Deluca, to return in exactly 72 hours. Upon entering the mall, Frank finds zombies mobbing the front entrance, eventually being let in by a panicked older woman looking for her dog. A [[United States Department of Homeland Security|Homeland Security]] officer named Brad urges everyone to retreat to the security room. Upon entering, the janitor, Otis Washington, welds the door shut. Brad then leaves the security room via the air ducts. Jessie, also of Homeland Security, recognizes an old man she identifies as Dr. Barnaby in one of Frank's photos, but neither Brad nor Jessie are willing to share what they know. After receiving a transceiver and map from Otis in order to be kept informed of the mall's events, Frank returns to the mall through the air ducts. He encounters survivors who need his assistance to the security room, as well as other people driven to madness by the zombie infestation, known as Psychopaths.

As the story unfolds, Frank and Brad have a series of violent encounters with Carlito, a mysterious Hispanic man, while Frank continues to come across a beautiful Hispanic woman named Isabela. Frank and Brad are eventually able to bring Dr. Barnaby and later, Isabela to the security room. Isabela reveals she is Carlito's sister and that Dr. Barnaby was the head of an American research laboratory in the fictional [[Central America]]n city of Santa Cabeza, the hometown of Carlito and Isabela. Dr. Barnaby, however, suddenly attacks Jessie and begins to show signs of zombification. When Frank questions him, he confesses that the research facility was attempting to find methods of mass-producing cattle, but instead, Barnaby and his team discovered an insect called a "queen" that would turn the cattle into zombies with a single sting. After one of the "queens" escaped and infected the town of Santa Cabeza, the US government sent a Special Forces team in to wipe out the entire city. The massacre was covered up under the pretenses that it was a raid on drug-trade operations. Outraged over the slaughter of his people and home, Carlito released "queens" in Willamette in revenge. After Dr. Barnaby reveals the true nature of the infection he dies and turns into a zombie, but is shot in the head by Brad before he can harm Frank.

The zombie outbreak in Willamette is only the tip of the iceberg however, as Isabela later explains Carlito has much bigger plans. Hidden beneath the mall are five bombs that when detonated will propel queen larva into the stratosphere, making a worldwide zombie pandemic a possibility. Frank is able to disarm the bombs in time to stop the explosion, but Brad is mortally wounded by zombies while pursuing Carlito. Frank and the remaining survivors turn their attention towards escaping to safety. Isabela reveals that Carlito has a hideout in the mall containing a laptop full of information, as well as a jamming device preventing Jessie from calling for outside help. Jessie tracks Carlito to an underground meat processing plant via the security cameras and Frank rescues him from an insane butcher, but is unable to acquire the laptop password from Carlito before he dies from his wounds. However, Carlito's dying request to give Isabela his locket helps her figure out the laptop password and deactivate the jamming device.

Jessie places a call for help, only to be told that another cleanup mission has been authorized instead; Special Forces soldiers arrive in the mall shortly thereafter, killing anything that moves. Frank makes his way back to the security room, only to find it empty save for two dead soldiers killed by Jessie, now zombified from Barnaby's earlier attack. A note reveals that Otis has commandeered a Special Forces helicopter and flown himself and possibly a few others to safety (the survivors list after the games A ending shows all surviors made it out of Willamette or at least survived) After avoiding capture by the Special Forces soldiers, Frank makes his way back to Carlito's hideout and asks Isabela to come with him to the helipad; she refuses. Frank makes his way back to the helipad to meet Ed; Unfortunately, a zombie finds its way onto the helicopter and attacks Ed, causing him to crash the helicopter into the middle of the mall's park. The game seemingly ends as Frank slumps to his knees in defeat, doing nothing to avoid the small group of zombies approaching him.

===Overtime mode===
''Overtime mode is unlocked by completing all key cases in the game and achieving the "true ending", and picks up where the normal game ends.''

Still on the helipad, Frank is narrowly saved by Isabella, who shoots a zombie just as it is about to bite him. Frank passes out; he comes to in Carlito's hideout, where Isabella tells him that he has been infected, giving Frank just 24 hours before he becomes a zombie. However, Isabella believes she may be able to manufacture a cure from various items found in the mall, prompting Frank to scavenge for them. With the items Frank finds Isabella is unable to manufacture a cure, but instead comes up with a [[symptomatic treatment]] which will temporarily prevent Frank from becoming a zombie. While accessing Carlito's laptop they discover documents suggesting he has placed 50 similarly treated, larvae-infected children with foster parents across the country.

Turning towards efforts to escape, Frank discovers a tunnel underneath the park, uncovered by Ed's helicopter crash. The tunnel is packed with zombies, but with some more items gathered by Frank, Isabela is able to create a [[pheromone]] which repels them. Frank overpowers two Special Forces soldiers guarding the end of the tunnel and commandeers their vehicle to escape. They are intercepted by a tank, which overturns their vehicle. The special forces leader, Brock, emerges and reveals he was behind the original cleanup in Santa Cabeza. Frank jumps atop the tank, engages Brock in hand-to-hand combat and eventually knocks him into a mob of zombies surrounding the tank. Frank drops to his knees as he sees Isabella on the overturned vehicle struggling to remain out of reach of the zombies, but he is unable to assist her. Frank then screams into the sky as the game ends.

A text epilogue reveals that Frank was able to leave Willamette with credible information about the story, forcing the U.S. Government to accept at least partial responsibility for the Santa Cabeza incident, though they denied connections to the Willamette outbreak. While the Willamette incident was widely reported, the American public eventually let it fade from their minds. No further information on Carlito's additional plan involving infected, symptom-suppressed orphans (mentioned in his laptop) was uncovered or verified, leaving its status uncertain.

The game ends with the text, ''"And yet he complained that his belly was not full."'' (A slight misquotation from the English nursery rhyme ''"Robin the Bobbin"'', a poem about a glutton who eats people.)

==Characters==
[[Image:Frank West.jpg|thumb|right|125px|Frank West]]
*'''Frank West''' (voiced by [[T.J. Rotolo]]): The protagonist of ''Dead Rising'', Frank is an overly zealous freelance photographer and photojournalist. He originally came to Willamette for the "scoop of a lifetime", thinking that the incident was a simple riot. Throughout the game Frank attempts to uncover the truth behind the zombie outbreak by investigating recent events and questioning the people he encounters. Normally an "[[Average Joe]]", Frank is forced to take on the role of hero and rescue the many people trapped within various sections of the mall.
*'''Isabela Keyes''' (voiced by [[Kim Mai Guest]]): The younger sister of Carlito. Very little is known about her, but she worked at Dr. Barnaby's laboratories in Santa Cabeza as a medical technician. She initially works against Frank and the others, but later chooses to aid them in stopping her brother.
*'''Carlito Keyes''' (voiced by [[Alex Fernandez]]): The older brother of Isabela. The mysterious Carlito tries to kill Frank and Brad at every turn, and is behind the outbreak in Willamette. Most of the game is spent trying to uncover the motivation of and story behind Carlito and his connection to the zombies.
*'''Brad Garrison''' (voiced by [[T. J. Storm]]): A [[United States Department of Homeland Security|DHS]] agent who reluctantly fights alongside Frank throughout the story. He assumes the responsibility of trying to locate Dr. Barnaby early in the game. At first he is uneasy to be around a member of the press and even goes so far as to stereotype Frank as a crooked paparazzi. However, he soon grows to trust Frank.
*'''Jessica "Jessie" McCarney''' (voiced by [[Laura Napoli]]): Brad's rookie partner. She is charged with watching the monitors for information on the person/people responsible for the outbreak. Like Brad, she is distrustful of Frank, and patronizes him for being a civilian. However, she grows to trust Frank after he manages to retrieve the medicine from the food mart manager.
*'''Otis Washington''': An elderly mall janitor. Otis tries in vain to stop Frank from chasing Brad back into the mall, and winds up handing over a map and spare transceiver. He periodically sends the player information and scoops over Frank's transceiver. If Frank is unable to reach the stairs of the Entrance Plaza when the zombies are first let in, and instead is knocked out, it is Otis that drags him from the chaos.
*'''Dr. Russell Barnaby''' (voiced by [[Phil Proctor]]): A genetic researcher whose work leads to the events in the game.
*'''Ed Deluca''' (voiced by [[Dave Wittenberg]]): The helicopter pilot who delivered Frank to Willamette, scheduled to return in three days to retrieve Frank.

===Survivors===
The citizens of Willamette who were not initially killed by the zombie outbreak are referred to as "survivors." There are about 55 survivors who can be rescued (counting Frank himself) scattered across the mall, and their fate is dependent on Frank. Otis gives Frank a transceiver and a map of the mall, contacting him about events happening in the mall. Otis acts as the source of information for finding survivors. However, Otis will not notice all of the survivors and thus some are only found by chance. Many survivors can be escorted safely to the security room while others may be injured or too scared, requiring Frank to carry them to the exit point and rendering him unable to use his weapons. Others might require subduing before they finally allow Frank to rescue them, either because they refuse to move or because they attack Frank. Successful rescues will earn PP for Frank; the player may also choose to leave the survivors to die, or kill them himself.
<!--

HEY! YOU! READ THIS!!

Do NOT add any sort of "list of Dead Rising survivors" to this section. You do not need to know their names to understand the game, to say nothing of rescuing them. They're basically interchangeable, save for the few already noted in "Main characters"

-->

===Psychopaths===
In addition to battling thousands of zombies, Frank West must also deal with [[psychopathy|psychopaths]]: humans who have either gone mad due to the zombie outbreak or are otherwise corrupt or evil, and who serve as the game's [[Boss (video games)|bosses]]. Examples include a [[clown]] who became insane after seeing his audience eaten, a manager of a food mart obsessed with keeping it clean and free of vandalism, a deranged butcher who thinks zombies are "spoiled meat" and humans are "fresh meat", and a [[Vietnam War]] veteran stuck in a [[Flashback (psychological phenomenon)|war flashback]] after his granddaughter is eaten by zombies.<!--


HEY! YOU! READ THIS!

Do NOT add any kind of "list of Psychopaths" to this section either. The ones that are absolutely vital to understanding the game and/or it's plot have already been mentioned in the "Main characters" main section. All others, while nonetheless different and articulated, are mostly interchangeable in terms of the overall plot. (e.g. they are just different kinds of obstacles) -->

==Reception==
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable"
|+'''Reviews and awards'''
!Publication
!Score
!Award
|-
|<center>[[IGN]]
|<center>8.3/10 <ref name="IGN-72Hours"/>
|<center>Most Innovative Design for Xbox 360
|-
|<center>''[[Electronic Gaming Monthly|EGM]]''
|<center>7.5/10
|<center>
|-
|<center>[[GameSpy]]
|<center>4.5/5 <ref name="Gamespy-Review">{{cite web | last = Tuttle | first = Will |date= [[2006-08-08]] | url = http://xbox360.gamespy.com/xbox-360/dead-rising/724190p1.html | title = GameSpy reviews ''Dead Rising'' | publisher = [[GameSpy]] | accessdate = 2006-12-01 }}</ref>
|<center>
|-
|<center>[[Game Informer]]
|<center>9.25/10 <ref name="Gameinformer-Review">{{cite journal |last=Mason |first=Lisa |authorlink= |coauthors=Reiner, Andrew |year=2006 |month=September |title=Dead Rising: Review |journal=[[Game Informer]] |volume= |issue= |pages= |publisher=[[GameStop|GameStop Corp]] |url=http://www.gameinformer.com/NR/exeres/1D43F129-390F-4B06-90F3-30534991DA3E.htm |accessdate=2008-01-08 |quote= }}</ref>
|-
|<center>[[GameSpot]]
|<center>8.4/10 <ref name="Gamespot-Review">{{cite web | last = Navarro | first = Alex |date= [[2006-08-08]] | url = http://www.gamespot.com/xbox360/action/deadrising/review.html | title = GameSpot reviews ''Dead Rising'' | publisher = [[GameSpot]] | accessdate = 2006-12-01 }}</ref>
|<center> Best Action Adventure Game of 2006<br /> Best Sound Effects<br /> Best Use of Xbox 360 Achievement Points
|-
|<center>''[[Edge (magazine)|Edge]]''
|<center>8/10
|-
|<center>''[[X-Play]]''
|<center>4/5
|<center> Best Original Game of 2006<br />
|-
|<center>''[[1UP.com]]''
|<center>B+ <ref name="1up-Review"/>
|<center>
|-
|<center>''[[TeamXbox]]''
|<center>8.7/10 <ref name="TeamXbox-review">{{cite web |last=Ahearn |first=Nate |date=[[2006-08-06]] |url=http://reviews.teamxbox.com/xbox-360/1203/Dead-Rising/p1/ |title=TeamXbox reviews ''Dead Rising'' |publisher=[[TeamXbox]] |accessdate=2006-12-01}}</ref>
|<center>
|-
!colspan=3|Compilations of multiple reviews
|-
|<center>[[Game Rankings]]
|colspan=2|<center>85% (based on 90 reviews)<!-- <ref name="gamerankings" /> -->
|-
|<center>[[Metacritic]]
|colspan=2|<center>85% (based on 76 reviews)<!-- <ref name="metacritic" /> -->
|}
</div>

''Dead Rising'' has earned generally positive reviews. All the reviewers commended the game's "sandbox" style mall to explore and the sheer amount of ways to kill the thousands of zombies. Most reviewers also agreed the save system, as well as the survivors' AI detracted from the game's enjoyment. Prior to its release, ''Dead Rising'' topped the video game sellers chart of [[Amazon.com]].

[[IGN]] stated the game needed "a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls," but still called ''Dead Rising'' "one of the more unique and entertaining titles on the Xbox 360."<ref name="IGN-72Hours" /> [[GameSpot]] said, "It's zombie action for people who want zombie action, and it's simply a great piece of entertainment."<ref name="Gamespot-Review" />

A point of contention among a number of players was the operation of the game's transceiver, specifically how persistent it is when ringing, and how vulnerable Frank is while answering any calls on it. While using the transceiver Frank is unable to jump, attack, or pick up or use any item. Furthermore, if the call is somehow interrupted (such as being attacked), the call will end abruptly, only for the transceiver to ring a few seconds later. If Frank answers, Otis will scold the player for being rude, then start the previous call over from the very beginning.<ref name="teamxboxrev">{{cite_web| url=http://reviews.teamxbox.com/xbox-360/1203/Dead-Rising/p1/| title=Dead Rising Review (Xbox 360)| accessdate=2007-04-03 | author=Ahearn, Nate "NateDog"| date=2006-08-06 |publisher=[http://www.teamxbox.com Team XBox]}}</ref><ref name="xgprev">{{cite_web| url=http://www.xgpgaming.com/content.php?category=Xbox&id=3995&type=review| accessdate=2007-04-03| title=Dead Rising - Xbox 360 Review| author=Martins, Andrew "Warlock"| publisher=[http://www.xgpgaming.com XGP]}}</ref> Numerous gamer-oriented webcomics and blogs attacked the use of the transceiver within ''Dead Rising''.<ref name="VGCats-Red">{{cite web |url=http://www.vgcats.com/comics/?strip_id=205 |title=You've got Red on you |accessdate=2008-01-08 |author= Ramsoomair, Scott |date= |work=[[VG Cats]] |publisher= }}</ref><ref name="CAD-AtTheMall">{{cite web |url = http://www.cad-comic.com/comic.php?d=20060812 |title = Steve's Day at the Mall Pt. 4 |accessdate = 2008-01-09 |author= Buckley, Tim |date = 2006-08-12 |work=[[Ctrl+Alt+Del]]}}</ref><ref name="SomethingAwful">{{cite web |url=http://www.somethingawful.com/d/news/otis-rising.php |title=Otis Rising |accessdate=2008-01-09 |author= Parsons, Zack "Geist Editor" |date=2006-08-11 |work=[[Something Awful]] |publisher }}</ref>

''Dead Rising'' has won several awards. IGN awarded the title "Most Innovative Design for Xbox 360" in its Best of 2006.<ref>{{cite web | url = http://bestof.ign.com/2006/xbox360/31.html | title = IGN.com presents The Best of 2006: Xbox 360 - Most Innovative Design | publisher = [[IGN.com]] | accessdate = 2008-01-11}}</ref> GameSpot's Best and Worst of 2006 awarded the game honors for "Best Action Adventure Game",<ref>{{cite web |date= [[2006-12-20]] | url = http://www.gamespot.com/special_features/bestof2006/genre/index.html?page=2 | title = GameSpot's Best Action Adventure Games of 2006 | publisher = [[GameSpot]] | accessdate = 2006-12-21}}</ref> "Best Sound Effects",<ref>[http://www.gamespot.com/special_features/bestof2006/achievement/index.html?page=6 GameSpot.com &ndash; Best of 2006]</ref> and "Best Use of Xbox 360 Achievement Points".<ref>[http://www.gamespot.com/special_features/bestof2006/achievement/index.html?page=19 GameSpot.com &ndash; Best of 2006]</ref> Additionally, the game won "Action Game of the Year" at the [[Spike TV Video Game Awards|2006 Spike TV Video Game Awards]]. It ranked #2 in gaming magazine Gamesmaster's Top 50 of 2006. It also won "Best Original Game" of 2006 on ''[[X-Play]]''.

According to Capcom, ''Dead Rising'' had shipped 500,000 copies in the first month after its release, and one million copies worldwide by the end of 2006.<ref name="IGN-Platnum">{{cite web |url=http://xbox360.ign.com/articles/754/754312p1.html |title=A Million Dead Have Risen: Dead Rising reaches Platnum Status |accessdate=2008-01-08 |author=Gantayat, Anoop |date=2007-01-10 |work=ING.com |publisher=ING Entertainment}}</ref> Despite rumors that there will be a Dead Rising sequel, Capcom officially said there are no current plans for a sequel.<ref name="joystiq-ShamblingSequels">{{cite web |url=http://www.joystiq.com/2007/01/10/dead-rising-sequels-shambling-forth/ |title=Dead Rising sequels shambling forth |accessdate=2008-01-08 |author=Kietzmann, Ludwig |date=2007-01-10 |work=Joystiq.com |publisher=Weblogs, Inc.}}</ref><ref name="official">{{cite web |url=http://xbox360.ign.com/articles/779/779963p1.html |title=Is Dead Rising 2 Official? Capcom officially says no.|accessdate=2008-06-08 |author= Perry, Douglass C. |date=2007-04-11 |work=xbox360.ign.com}}</ref>

===Reaction in Germany===
Due to its graphic violence and thus obvious fulfilment of at least one of [[Germany|German]] [[BPjM]]'s indexing criteria, the [[Unterhaltungssoftware Selbstkontrolle]], Germany's equivalent to the North American [[Entertainment Software Rating Board]], has refused to rate the game. Microsoft does not allow unrated games to be published for the Xbox 360 in Germany, effectively halting the production of a German version of the game. Right from the start, the game has been indexed by the BPjM as a document that glorifies violence, but has been available as an import to players of legal age.<ref>[http://www.dreisechzig.net/wp/archives/566 dreisechzig.net » Dead Rising is not banned (yet)<!-- Bot generated title -->]</ref> Following a decision of [[Hamburg]]'s county court in June 2007, the game has been prohibited in late August 2007. Therefore, selling this game in Germany is a criminal offense punishable by imprisonment or monetary penalty according to §131 of the German criminal code. It was confiscated by the police from all stores in Germany.<ref>[http://www.xbox360welt.com/2007/08/29/dead-rising-beschlagnahmung-offiziell-bestatigt/ Dead Rising - Beschlagnahmung offiziell bestätigt auf Xbox360Welt.com - Das inoffizielle Xbox 360 Magazin<!-- Bot generated title -->]</ref> Owning and playing the game is still legal for private use.

===Legal issues===
The MKR Group, who holds the [[copyright]] to both the 1978 ''[[Dawn of the Dead]]'' film and its [[Dawn of the Dead (2004 film)|2004 remake]], sent letters on [[February 6]], [[2008]] to Capcom, Microsoft, and [[Best Buy]], claiming that ''Dead Rising'' infringes on the copyrights and trademarks of these films. In a complaint filed [[February 12]], [[2008]] to seek an injunction preventing a lawsuit from MKR, Capcom asserted that "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under today's copyright laws; Capcom further points to the warning "label" on the box cover as a preemptive measure to separate the game from the films.<ref name="Hollywood Reporter">{{cite web|url=http://reporter.blogs.com/thresq/2008/02/at-last-zombies.html |title=Zombies Attack!!: Is a Japanese Video Game Too Similar To 'Dawn of the Dead'? |accessdate=2008-02-14 |author=Gardner, Eriq |date=2008-02-13 |work= The Hollywood Reporter}}</ref><ref name="Joystiq-02/14/08">{{cite web|url=http://www.joystiq.com/2008/02/14/dead-rising-dawn-of-the-dead-similarities-spark-legal-filings/ |title=Dead Rising, Dawn of the Dead similarities spark legal filings |accessdate=2008-02-14 |author=Miller, Ross |date=2008-02-14 |work=[[joystiq.com]]}}</ref><ref>{{cite web | url = http://www.shacknews.com/onearticle.x/51335 | title = Capcom Sues to End Dead Rising Trademark Dispute | date = [[2008-02-14]] | accessdate = 2008-02-15 | publisher = Shacknews | author = Aaron Linde and Chris Faylor }}</ref> The MKR Group has since filed a lawsuit after failing to reach an agreement with Capcom over the dispute.<ref>{{cite web | url = http://www.reuters.com/article/entertainmentNews/idUSN2526490820080226 | title = Producer, game firm in rights battle over zombies | date = [[2008-02-26]] | accessdate = 2008-02-27 | publisher = Reuters }}</ref>

==Technical issues==
''Dead Rising'' has drawn complaints from gamers that have standard definition sets and smaller high definition sets for having difficulty reading the on-screen text. This is due to Capcom's decision to develop exclusively for [[high-definition television]]s, as the game had been touted as one of the first truly "next generation" titles available for the Xbox 360. On [[August 10]] [[2006]], a Capcom representative posted the following on Xbox.com:

{{Cquote|''Dear Everyone, I have heard your concerns and passed them to every source within Capcom possible. I feel your pain as I, myself, have a large SDTV and am having trouble reading the mission objectives, item names, etc.''
''Unfortunately it does take time to resolve any issue and we would want to fix the issue appropriately as any changes to any game can create additional problems from the result of change; that's just how game programming works and that's why games go through extensive game testing programs and approvals.''<ref name="Kotak-SmallText">{{cite web |url=http://kotaku.com/gaming/tiny/capcom-responds-to-tinytext-dead-rising-whining-193577.php |title=Capcom Responds to Tinytext Dead Rising Whining |accessdate=2008-01-08 |author=Gauger, Eliza |date=2006-08-11 |work=Kotaku.com |publisher=Gawker Media}}</ref>}}

A week later, Capcom released a statement saying they would not be fixing the problem and suggested some [[DIY]] solutions:

{{Cquote|''Unfortunately Dead Rising was optimized for High Definition TV's. Due to this, the font in the game might be difficult to read on standard definition TV's. If you are having a hard time reading the text, please try the following: 1). Adjust the settings on your TV or monitor. 2). Try using component cables instead of standard composite. 3). Setting the TV to widescreen ratio (even though you may not have a widescreen TV) may help in some cases.''<ref name="gamespy-SDtips">{{cite web |url=http://xbox360.gamespy.com/xbox-360/dead-rising/726315p1.html |title=Capcom Tips For ''Dead Rising'' on SDTV |accessdate=2008-01-08 |author=Kuo, Li C. |date=2006-08-17 |work=gamespy.com |publisher=IGN Entertainment}}</ref>}}

Using a computer monitor is also a solution to the problem, as the Xbox 360 supports a number of common monitor resolutions high enough to render the text readable.<ref name="gamespot-videocomparison">{{cite web |url=http://uk.gamespot.com/features/6139690/p-2.html |title=Xbox 360: Video Cable Comparisons |accessdate=2008-01-08 |author= |date= |work=gamespot.com |publisher=CNET Networks, Inc.}}</ref>

While the small text within ''Dead Rising'' cannot be fixed, Capcom responded quickly to avoid similar criticism on the same issue for their next major Xbox 360 game, ''[[Lost Planet: Extreme Condition]]''. When the demo was released in late 2006, it also had significant amounts of small text, and responding to these complaints, Capcom adjusted the game prior to release to detect the use of a standard TV and increased the font size as needed.<ref name="gamespot-LPfix">{{cite web |url=http://www.gamespot.com/news/6162420.html |title=Capcom addressing Lost Planet text issue |accessdate=2008-01-08 |author=Sinclair, Brendan |date=2006-12-28 |work=gamespot.com |publisher=CNET Networks, Inc.}}</ref>

==Downloadable content==
Soon after ''Dead Rising'' was released in the United States, Capcom released 9 downloadable "keys" to [[Xbox Live Marketplace]] that would unlock different lockers in the Security Room, providing the player with 9 new outfit options.<ref name="TeamXbox-11527">{{cite web |url=http://news.teamxbox.com/xbox/11527/Capcom-Releases-First-Content-Download-for-Dead-Rising/ |title= Capcom releases first content download for ''Dead Rising''|accessdate=2008-01-07 |author= Berardini, César A. |date=2006-08-09 |work=Teamxbox.com |publisher=IGN Entertainment}}</ref> On [[May 31]] [[2007]], 3 more keys were made available over Xbox Live.

{{anchor|Dead Rising: Chop Till You Drop}}
==''Dead Rising: Chop Till You Drop''==
On [[July 15]], [[2008]], ''[[Famitsu]]'' revealed that ''Dead Rising'' was being ported to the Wii console to be released in late 2008; the port name was later revealed to be ''Dead Rising: Chop Till You Drop''.<ref name="shacknews wii name">{{cite web | last = Linde | first = Aaron | coauthors = Faylor, Chris | title = Dead Rising Wii Screenshots Have Few Zombies, Details and Release Info Arrive (Updated) | url = http://www.shacknews.com/onearticle.x/53780 | publisher = [[Shacknews]] | date = [[2008-07-21]] | accessdate = 2008-07-21}}</ref> This version of the game came about after the positive reception of the Wii version of ''[[Resident Evil 4]]''. The game will be built on the ''Resident 4'' Wii engine, and will include additional features from that game including an over-the-shoulder camera approach and motion controls utilizing the [[Wii Remote]].<ref name="shacknews wii name"/> The Wii does not have the same level of graphical capabilities as the Xbox 360, but Capcom is attempting to retain as many of the Xbox 360 features as possible,<ref>{{cite web | last = Faylor | first = Chris | title = Dead Rising Heading to Wii | url = http://www.shacknews.com/onearticle.x/53711 | publisher = [[Shacknews]]| date = [[2008-07-15]] | accessdate = 2008-07-16}}</ref> including having up to 100 zombies on screen at the same time.<ref name="npower preview">{{cite news | title = Dead Rising: Chop Till You Drop | publisher = ''[[Nintendo Power]]'' | date = September 2008}}</ref> However, Minoru Nakai, the game's producer, stated that changes will be made to the Wii version to make it more accessible to casual gamers. The player can no longer take photos due to the implementation of the new camera system.<ref>{{cite web | url = http://www.1up.com/do/newsStory?cId=3168849 | title = What's New in Wii Dead Rising | date = [[2008-07-17]] | accessdate = 2008-07-17 | first = Kevin | last = Gifford | publisher = [[1UP.com]]}}</ref> The issues with small text found in the Xbox 360 version will be corrected, and the game will feature an adjustable difficulty level while making Overtime Mode a part of the main gameplay.<ref name="npower preview"/> Instead of a single save slot as with the Xbox 360 version, the Wii version will allow for multiple save slots. Furthermore, the 72 hour countdown clock is not present in the game; instead, each mission is timed on its own.<ref>{{cite web | url = http://www.1up.com/do/previewPage?cId=3169411 | title = Dead Rising: Chop Till You Drop (Wii) | first = Matt | last = Leone | date = 2008-08-18 | accessdate = 2008-08-19 | publisher = [[1UP.com|1UP]]}}</ref> Capcom has announced that they expect to sell 500,000 copies of the Wii version.<ref>{{cite web | last = Martin | first = Matt | title =Monster Hunter helps Capcom sales climb | url = http://www.gamesindustry.biz/articles/monster-hunter-helps-capcom-sales-climb | publisher = Games Industry Biz | date = [[2008-07-30]] | accessdate= 2008-07-30}}</ref>

==Mobile phone version==
In 2008, [[Capcom|Capcom Interactive Canada]] released a version of the game for [[mobile phone]]s. The game stays true to the [[sandbox game|sandbox]] design and plot of the Xbox 360 version, despite being pared down for the smaller screen and platform.

The mobile version of ''Dead Rising'' was generally well received by reviewers, earning a '''B+''' from [[1up.com]]<ref name="1upMobile">{{cite web | last = | first = | authorlink = | coauthors = | title = Dead Rising (Wireless) | work = | publisher = [[1up.com]] | date = | url =http://www.1up.com/do/gameOverview?cId=3164912 | format = | doi = | accessdate = 2008-06-12}}</ref> and a '''7.3/10''' from [[ign.com]].<ref name="IGNmobile">{{cite web | last = | first = | authorlink = | coauthors = | title = IGN: Dead Rising Review | work = | publisher = [[ign.com]] | date = | url = http://wireless.ign.com/articles/844/844753p1.html | format = | doi = | accessdate = 2008-06-12}}</ref>

==References==
{{reflist|2}}
<!--See http://en.wikipedia.org/wiki/Wikipedia:Footnotes for an explanation of how to generate footnotes using the <ref(erences/)> tags-->

==See also==
*[[Dead Rising Original Soundtrack]]
*[[List of undead-themed video games]]
*[[Capcom]]

==External links==
*[http://www.capcom.com/deadrising/ ''Dead Rising'' official site] (American)
*[http://www.dead-rising.com/ ''Dead Rising'' official site] (European)
*[http://www.capcom.co.jp/deadrising_wii/ ''Dead Rising'' Wii official site] (Japanese)
*[http://www.capcom.co.jp/deadrising_wii/index_en.html ''Dead Rising'' Wii official site] (English)
*[http://www.deadrising.wikia.com/ Dead Rising wiki at Wikia]

[[Category:2006 video games]]
[[Category:Crowd-combat fighting games]]
[[Category:Dead Rising| ]]
[[Category:Xbox 360 games]]
[[Category:Zombies and revenants in fiction]]
[[Category:Wii games]]
[[Category:Capcom games]]

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Revision as of 04:52, 13 October 2008

Tonoshō Station (富野荘駅, Tonoshō-eki) is a railway station in Jōyō, Kyoto, Japan.

Lines

Layout

The station has two platforms serving two tracks.

Platforms

1  Kintetsu Kyoto Line Southbound (For Yamato-Saidaiji, Nara, Tenri, and Kashiharajingu-mae)
2  Kintetsu Kyoto Line Northbound (For Kintetsu Tambabashi, Takeda, and Kyoto)

History

  • 1928 - The station opens as a part of Nara Electric Railway
  • 1963 - NER merges and the station becomes part of Kintetsu
  • 2007 - Starts using PiTaPa

Adjacent stations

Service
Kintetsu Kyoto Line
Express (急行): Does not stop at this station
Kyoto   Semi-Express (準急)   Shin-Tanabe
Terada   Local (普通)   Shin-Tanabe


Template:Kyoto-rail-station-stub