Stephen Regelous: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
expanding & refs
wording for neutrality
 
(18 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Use dmy dates|date=July 2019}}
'''Stephen Regelous''' is a pioneering [[computer graphics]] [[software engineer]] from [[New Zealand]]. He is best known as the creator of the ''[[Massive (software)|Massive]]'' simulation system that generated the battle scenes of the [[Peter Jackson]] movie trilogy [[The Lord of the Rings#The Peter Jackson films|The Lord of the Rings]]. In 2004, Regelous received an [[Academy Scientific and Technical Award|Academy Award]] for Scientific and Engineering Achievement. <ref>http://www.encoremagazine.com.au/articles/62/0C02BB62.aspx</ref>He is the founder of the company Massive Software.
'''Stephen Regelous''' is a [[computer graphics]] [[software engineer]] from [[New Zealand]]. He is best known as the creator of the ''[[Massive (software)|Massive]]'' simulation system that generated the battle scenes of the [[Peter Jackson]] movie trilogy ''[[The Lord of the Rings#The Peter Jackson films|The Lord of the Rings]]''. In 2004, Regelous received an [[Academy Scientific and Technical Award|Academy Award]] for Scientific and Engineering Achievement.<ref>http://www.encoremagazine.com.au/articles/62/0C02BB62.aspx{{Dead link|date=June 2018 |bot=InternetArchiveBot |fix-attempted=no }}</ref> He is the founder of the company Massive Software.


Prior to working on ''Lord of the Rings'', Regelous had worked as a Technical Director on Jackson's earlier movie, ''[[The Frighteners]]''. In 1996, Jackson asked Regelous to work on [[The Fellowship of the Ring]], the first movie in the LOTR trilogy.<ref name=ps>[http://books.google.com/books?id=0BvVSP2ugU4C&pg=PA38&lpg=PA38&dq=Stephen+Regelous+New+Zealander&source=bl&ots=I6p1Gxdeci&sig=cjjJLFuoVqEPnEy4p6WWBpE7YA8&hl=en&ei=21L2SoKMNI--sgPHifEV&sa=X&oi=book_result&ct=result&resnum=5&ved=0CBEQ6AEwBDgK#v=onepage&q=Stephen%20Regelous%20New%20Zealander&f=false]Massive Attack, Popular Science Magazine, Vol.261. No. 6, Dec 2002, p. 38.Retrieved 8 November, 2009</ref>Regelous wrote the software over several years and it was utilised in all three Lord of the Rings movies. The 'revolutionary' new software generated individual 'agents' which, at the time, were the closest any programme had come to artificial intelligence in digital characters.<ref name=rg>[http://books.google.com/books?id=hper1VsSlTkC&pg=PA129&dq=Stephen+Regelous+New+Zealander#v=onepage&q=&f=false]The Rough Guide to the Lord of the Rings by Rough Guides and Paul Simpson, p.129</ref>
Prior to working on ''Lord of the Rings'', Regelous had worked as a Technical Director on Jackson's earlier movie, ''[[The Frighteners]]''. In 1996, Jackson asked Regelous to work on ''[[The Fellowship of the Ring]]'', the first movie in the LOTR trilogy.<ref name=ps>[https://books.google.com/books?id=0BvVSP2ugU4C&dq=Stephen+Regelous+New+Zealander&pg=PA38] Massive Attack, Popular Science Magazine, Vol.261. No. 6, Dec 2002, p. 38.Retrieved 8 November 2009</ref> Regelous was asked by Jackson to come up with a program that could create the huge battle scenes in the trilogy. Regelous wrote the software over several years and it was used in all three Lord of the Rings movies.<ref name=wr>[https://www.wired.com/entertainment/music/news/2002/12/56778] Digital Actors in Rings Can Think by Courtney Macavinta, Wired Magazine, 13 December 2002. Retrieved 8 November 2009</ref>
The 'revolutionary' new software generated individual 'agents' which, at the time, were the closest any program had come to artificial intelligence in digital characters.<ref name=rg>[https://books.google.com/books?id=hper1VsSlTkC&dq=Stephen+Regelous+New+Zealander&pg=PA129] The Rough Guide to the Lord of the Rings by Rough Guides and Paul Simpson, p.129</ref>


In 2005, Regelous opened an office in [[Bangkok]].<ref name=bn>[ http://www.nationmultimedia.com/2007/11/16/entertainment/entertainment_30056347.php]''Series about cartoons'', The Nation, 16 November, 2007. Retrieved 8 November, 2009</ref>
In 2005, Regelous opened an office in [[Bangkok]].<ref name=bn>[http://www.nationmultimedia.com/2007/11/16/entertainment/entertainment_30056347.php] {{Webarchive|url=https://web.archive.org/web/20081014073745/http://www.nationmultimedia.com/2007/11/16/entertainment/entertainment_30056347.php |date=2008-10-14 }}''Series about cartoons'', The Nation, 16 November 2007. Retrieved 8 November 2009</ref>


==References==
==References==
Line 9: Line 11:


==External links==
==External links==
*{{imdb name|id=1106186|name=Stephen Regelous}}
*{{IMDb name|id=1106186|name=Stephen Regelous}}
*[http://www.wired.com/news/digiwood/0,1412,56778,00.html Wired News - Digital Actors in ''Rings'' Can Think]
*[https://www.wired.com/news/digiwood/0,1412,56778,00.html Wired News - Digital Actors in ''Rings'' Can Think]
*[http://www.massivesoftware.com Massive Software]
*[http://www.massivesoftware.com Massive Software]


Line 18: Line 20:
[[Category:Year of birth missing (living people)]]
[[Category:Year of birth missing (living people)]]
[[Category:Living people]]
[[Category:Living people]]
[[Category:Primetime Emmy Engineering Award winners]]



{{compu-bio-stub}}
{{compu-bio-stub}}
{{NZ-bio-stub}}
{{NewZealand-film-bio-stub}}

Latest revision as of 18:00, 21 March 2023

Stephen Regelous is a computer graphics software engineer from New Zealand. He is best known as the creator of the Massive simulation system that generated the battle scenes of the Peter Jackson movie trilogy The Lord of the Rings. In 2004, Regelous received an Academy Award for Scientific and Engineering Achievement.[1] He is the founder of the company Massive Software.

Prior to working on Lord of the Rings, Regelous had worked as a Technical Director on Jackson's earlier movie, The Frighteners. In 1996, Jackson asked Regelous to work on The Fellowship of the Ring, the first movie in the LOTR trilogy.[2] Regelous was asked by Jackson to come up with a program that could create the huge battle scenes in the trilogy. Regelous wrote the software over several years and it was used in all three Lord of the Rings movies.[3] The 'revolutionary' new software generated individual 'agents' which, at the time, were the closest any program had come to artificial intelligence in digital characters.[4]

In 2005, Regelous opened an office in Bangkok.[5]

References[edit]

  1. ^ http://www.encoremagazine.com.au/articles/62/0C02BB62.aspx[permanent dead link]
  2. ^ [1] Massive Attack, Popular Science Magazine, Vol.261. No. 6, Dec 2002, p. 38.Retrieved 8 November 2009
  3. ^ [2] Digital Actors in Rings Can Think by Courtney Macavinta, Wired Magazine, 13 December 2002. Retrieved 8 November 2009
  4. ^ [3] The Rough Guide to the Lord of the Rings by Rough Guides and Paul Simpson, p.129
  5. ^ [4] Archived 2008-10-14 at the Wayback MachineSeries about cartoons, The Nation, 16 November 2007. Retrieved 8 November 2009

External links[edit]