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{{More citations needed|date=September 2014}}
{{Necessitasse de mais citações|data=Fevereiro 2023}}
{{Infobox video game
{{Caixa de informações Jogo Eletrônico
| title = Dragon Ball Z: Supersonic Warriors
| title = Dragon Ball Z: Supersonic Warriors
| image = Dragon Ball Z Supersonic Warriors.jpg
| image = Dragon Ball Z Supersonic Warriors.jpg
| caption = The European cover art of the first ''Supersonic Warriors'' game for [[Game Boy Advance]].
| developer = [[Cavia, inc.|Cavia]]<br />[[Arc System Works]]
| publisher = {{vgrelease|
JP|[[Banpresto]]|
NA|[[Atari, Inc. (1993–present)|Atari]]|
EU|[[Bandai|Bandai Europe]]}}
| designer =
| series = ''[[Dragon Ball]]''
| engine =
| released = '''Supersonic Warriors'''<br />{{vgrelease|JP|March 26, 2004|NA|June 22, 2004|EU|August 22, 2004<ref>{{cite web |url=http://www.gamefaqs.com/gba/919603-dragon-ball-z-supersonic-warriors/data |title=Dragon Ball Z: Supersonic Warriors Release Information for Game Boy Advance |website=[[GameFAQs]] |access-date=June 17, 2014}}</ref>}}'''Supersonic Warriors 2'''<br />{{vgrelease|NA|November 20, 2005|JP|December 1, 2005|AUS|December 8, 2005|EU|February 3, 2006<ref>{{cite web|url=http://www.gamefaqs.com/ds/925597-dragon-ball-z-supersonic-warriors-2/data |title=Dragon Ball Z: Supersonic Warriors 2 Release Information for DS|website=GameFAQs|access-date=June 17, 2014}}</ref>}}
| genre = Fighting
| modes = [[Single-player]]<br />[[Multiplayer]]
| platforms = [[Game Boy Advance]]<br />[[Nintendo DS]]
| platforms = [[Game Boy Advance]]<br />[[Nintendo DS]]
}}
}}
{{nihongo|'''''Dragon Ball Z: Supersonic Warriors'''''|ドラゴンボールZ 舞空闘劇|Doragon Bōru Zetto Bukū Tôgeki}} é uma série de [[Jogo eletrônico de luta|jogos de luta]] baseado na franquia ''[[Dragon Ball]].'' O primeiro jogo foi desenvolvido pelas empresa [[Arc System Works]] e [[Cavia, inc.|Cavia]], sendo lançado para [[Game Boy Advance]] em 22 de Junho, 2004. Em sequência, ''Supersonic Warriors 2'', sendo lançado em 2005 para [[Nintendo DS]].
The {{nihongo|'''''Dragon Ball Z: Supersonic Warriors'''''|ドラゴンボールZ 舞空闘劇|Doragon Bōru Zetto Bukū Tôgeki}} is a series of [[fighting game]]s based on the ''[[Dragon Ball]]'' franchise. The first game was developed by [[Arc System Works]] and [[Cavia, inc.|Cavia]] and was released for the [[Game Boy Advance]] on June 22, 2004. A sequel, ''Supersonic Warriors 2'', was released in 2005 for the [[Nintendo DS]].


==Jogabilidade==
==Gameplay==
''Supersonic Warriors'' pits either two players or two teams composed of up to three characters from the ''Dragon Ball'' franchise against each other in large environments. The player can use strong and weak variations of close combat attacks, and charge their ''[[qi|ki]]'' to fire strong and weak energy blasts. Each character also has three unique "Certain Kill" abilities that deal heavy damage to the opponent. The Certain Kill ability varies depending on where the player is located - above, below or horizontal to the opponent.
''Supersonic Warriors'' coloca 2 personagens ou duas equipes de três personagens da franquia ''[[Dragon Ball]]'' uns contra os outros em grandes cenários. O jogador pode usar ataques corpo a corpo com variações de forte e fraco, e carregar seu ''[[qi|ki]]'' para disparar rajadas de energia fortes ou fracas. Cada personagem tem três habilidades únicas que usam ''[[qi|ki]]'' para causar grande quantidade de dano no oponente. As habilidades de ''[[qi|ki]]'' variam dependendo de onde o jogador esteja localizado - Acima, abaixo ou horizontalmente em relação ao oponente.


== Jogos ==
== Games ==


===''Supersonic Warriors''===
===''Supersonic Warriors''===
{{nihongo|'''''Dragon Ball Z: Supersonic Warriors'''''|ドラゴンボールZ 舞空闘劇|Doragon Bōru Zetto Bukū Tôgeki}} é o primeiro jogo da série ''Supersonic Warriors'' e o nono jogo de ''[[Dragon Ball]]'' feito para consoles portáteis da [[Nintendo]] em geral (precedido por ''[[Dragon Ball Z: Taiketsu]]'' e seguido por ''[[Dragon Ball Z: The Legacy of Goku#Buu's Fury|Dragon Ball Z: Buu’s Fury]]''.<ref name = "GameSpot">{{cite web |author=GameSpot staff |date=July 6, 2005 |url=http://www.gamespot.com/articles/dragon-ball-z-supersonic-warriors-sequel-ds-bound/1100-6128607/ |title=Dragon Ball Z: Supersonic Warriors sequel DS-bound |website=GameSpot |access-date=August 9, 2014}}</ref> Desenvolvido por [[Arc System Works]] e [[Cavia, inc.|Cavia]] para a [[Banpresto]] e lançado para [[Game Boy Advance]] em 22 de Junho, 2004. O jogo oferece uma variedade de modos para a escolha do jogador, e quando concluídos, pode-se ganhar pontos para desbloquear personagens e missões.<ref name="IGNRev"/>
{{nihongo|'''''Dragon Ball Z: Supersonic Warriors'''''|ドラゴンボールZ 舞空闘劇|Doragon Bōru Zetto Bukū Tôgeki}} is the first game in the ''Supersonic Warriors'' series and the ninth ''[[Dragon Ball]]'' game released for Nintendo handheld devices overall (preceded by ''[[Dragon Ball Z: Taiketsu]]'' and followed by ''[[Dragon Ball Z: The Legacy of Goku#Buu's Fury|Dragon Ball Z: Buu’s Fury]]''.<ref name = "GameSpot">{{cite web |author=GameSpot staff |date=July 6, 2005 |url=http://www.gamespot.com/articles/dragon-ball-z-supersonic-warriors-sequel-ds-bound/1100-6128607/ |title=Dragon Ball Z: Supersonic Warriors sequel DS-bound |website=GameSpot |access-date=August 9, 2014}}</ref> It was developed by [[Arc System Works]] and [[Cavia, inc.|Cavia]] for [[Banpresto]] and released for the [[Game Boy Advance]] on June 22, 2004. The game offers a variety of modes that the player can choose from, and when completed, can earn points to unlock various characters and missions.<ref name="IGNRev"/>


'''Personagens jogáveis'''
'''Playable characters'''


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Heróis
! Heroes
! Villains
! Vilões
|-
|-
|
|
* [[Goku]] (Base; Super Saiyajin)
* [[Goku]] (Base; Super Saiyan)
* [[Gohan]] (Super Saiyajin 2 (adolescente); Místico Gohan)
* [[Gohan]] (Super Saiyan 2 (Teen); Ultimate Gohan)
* [[Piccolo (Dragon Ball)|Piccolo]]
* [[Piccolo (Dragon Ball)|Piccolo]]
* [[Kuririn]]
* [[Krillin]]
* [[Vegeta]] (Base; Super Saiyajin; Majin Vegeta)
* [[Vegeta]] (Base; Super Saiyan; Majin Vegeta)
* [[Trunks|Trunks do Futuro]] (Super Saiyajin)
* [[Trunks (Dragon Ball)|Future Trunks]] (Super Saiyan)
* [[Gotenks]] (Super Saiyajin 3)
* [[Gotenks]] (Super Saiyan 3)
|
|
* [[Capitão Ginyu]]
* [[Captain Ginyu]]
* [[Freeza]] (Forma Final; Freeza [[Ciborgue]])
* [[Frieza]] (Final Form; Cyborg Frieza)
* [[Doutor Gero]]
* [[Doctor Gero]]
* [[Androide 18]]
* [[Android 18]]
* [[Cell (Dragon Ball)|Cell]] (Perfeito)
* [[Cell (Dragon Ball)|Cell]] (Perfect)
* [[Majin Buu]] (Fat Buu; Super Buu)
* [[Majin Buu]] (Fat Buu; Super Buu)
|}
|}


'''Modo História'''
'''Story Mode'''


In this game mode, the player selects one of sixteen different stories to follow a core narrative - there are three Z-Stories which roughly follow the canon of the DBZ Manga and Anime across the Namek, Android and Majin Sagas from numerous characters, and thirteen Character Stories for each of the thirteen playable characters, many of which show alternate 'What If' outcomes to the DBZ story. In each story the player fights through a series of six to eight opponents, which follow the original Dragon Ball Z anime storyline in the chosen characters’ perspective. The story mode is presented through short scenes; where long texts associated with pictures and scenery are involved.<ref name="IGNRev"/> Once a scene is done, the player must fight an opponent, continue with the scene, and fight again against computer AI, where the next opponent is slightly more difficult than the previous.<ref name="IGNRev"/> As the storyline progresses, the character gains new abilities that enhance the players’ gameplay experience, allowing for more strategic battle combinations.<ref name="IGNRev"/> Once the story is completed, the player will gain points that they can spend in the options mode to unlock new characters in order to engage in the storyline from another characters perspective, battling different opponents.<ref name="IGNRev"/> If the player is able to defeat all opponents without dying once in a story, a certain number of stories give players a bonus fight, extending the storyline as a special reward.
Neste modo de jogo, o jogador seleciona uma de dezesseis histórias diferentes para seguir de acordo com a narrativa - dessas existem três Histórias-Z que seguem aproximadamente o cânone do [[mangá]] e [[anime]] de [[Dragon Ball Z|DBZ]] com diversos personagens que giram ao redor das sagas de Namek, Androides e Majin, e treze modos de história para cada um dos treze personagens jogáveis, alguns com histórias alternativas baseadas no conceito do 'E se' a respeito da história de [[Dragon Ball Z|DBZ]]. Em cada história o jogador luta contra uma série de seis a oito oponentes, que seguem o enredo original do [[anime]] de [[Dragon Ball Z]] na perspectiva do personagem escolhido. O modo história é apresentado por meio de histórias curtas em formato de texto, utilizando imagens dos personagens e cenários envolvidos (Algo semelhante a uma [[Visual Novel]], porém sem a possibilidade de escolhas).<ref name="IGNRev"/> Quando a cena acaba o jogador devera lutar contra seu oponente, continuar com a cena, e lutar novamente contra a [[Inteligência artificial|IA]] do jogo, onde o próximo oponente é um pouco mais forte e difícil do que o anterior.<ref name="IGNRev"/> Enquanto a história avançada, o personagem ganha novas habilidades que melhoram a experiência do jogador, permitindo estratégias de batalha mais avançadas.<ref name="IGNRev"/>Quando a história é completada, o jogador ganha pontos que podem ser consumidos no modo de opções para desbloquear novos personagens com o intuito de jogar seus respectivos modo história, batalhando com diferentes oponentes.<ref name="IGNRev"/>Se o jogador conseguir derrotar todos os personagens sem ser derrotado nenhuma vez, algumas histórias darão ao jogador uma luta bónus, estendendo a história e servindo como uma recompensa especial para o jogador.


'''Modo Desafio'''
'''Challenge Mode'''


O jogador seleciona três personagens para forma uma equipe e lutar contra equipes inimigas pré-definidas que são geradas pela [[Inteligência artificial|IA]] do jogo.<ref name="IGNRev"/> Os personagens escolhidos não podem exceder o nível 4, sendo assim, para derrotar o time inimigo, o jogador deve utilizar as habilidades dos três personagens escolhidos.<ref name="IGNRev"/> depois de derrotar a primeira equipe inimiga que, o jogador irá desbloquear novas equipes para enfrentar até o modo que o modo seja completado.<ref name="IGNRev"/> Completando o Modo de Desafio o jogador ganhará uma grande quantidade de pontos que podem ser consumidos no modo de opções, permitindo uma grande quantidade de combinações de personagens possíveis pra formar equipes. <ref name="IGNRev"/>
The player selects three characters to form a team and must battle against pre-set enemy teams that are generated by the computer AI.<ref name="IGNRev"/> Character selection cannot exceed level four, and in order to defeat the enemy team, the player must fully utilize their three chosen characters’ abilities.<ref name="IGNRev"/> Only after defeating the first enemy team, the player can unlock new teams to fight against until the mode is completed.<ref name="IGNRev"/> Defeating the challenge mode grants the greatest number of points that can be spent in the options menu, allowing for a wider variety of character combinations for teams.<ref name="IGNRev"/>


'''Modo de Batalhas-Z'''
'''Z Battle Mode'''


In Z battle mode the player chooses a character, and must battle against 8 enemies, however after completing a round of Z battle mode, the chosen character is given a ranking.<ref name="IGNRev"/> As the player defeats more opponents with a single character, the ranking of that character will increase and various statistics are given, allowing players to continuously build on various characters to complete their full ranking. All rankings and statistics are viewed in the options mode under the rankings tab.<ref name="IGNRev"/>
No Modo de Batalhas-Z o jogador escolhe um personagem, e luta contra 8 inimigos, e então, apôs terminar as todos os 8 combates, o personagem escolhido ganha uma posição no Ranking do jogo.<ref name="IGNRev"/> A medida que o jogador derrotar mais oponentes com um único personagem, o Ranking daquela personagem irá crescer e várias estatísticas serão fornecidas, incentivando o jogador a continuar jogando com vários personagens para completar o Ranking de todos os eles. Todos os Rankings e estatísticas podem ser vistos no Modo de Opções na aba de Rankings.<ref name="IGNRev"/>


'''Modo de Combate Livre'''
'''Free Battle Mode'''


Free battle mode unchains all restrictions that are placed from the other modes, allowing for a free range of battles for any combination of enemies. The player can choose from any character that is available or unlocked, and there are no limits to the levels corresponding to the characters.<ref name="IGNRev"/> The mode engages in either a 1on1 or team style of fighting, where the player can choose their own enemies to fight or a random enemy through the random generator.<ref name="IGNRev"/>
O Modo de Combate retira todas as restrições dos outros modos, permitindo combates com quaisquer personagens e inimigos. O jogador pode escolher qualquer um dos personagens disponíveis ou bloqueados, e não h limites em relação aos níveis dos personagens.<ref name="IGNRev"/> Aqui podem ser feitas lutas 1 contra 1 ou equipe contra equipe, onde o jogador pode escolher com quais personagens vai lutar ou deixar que o jogo escolha aleatoriamente.<ref name="IGNRev"/>


'''Modo Link VS.'''
'''Link Vs. Mode'''


Neste modo de jogo o jogador deixará de lutar com a [[Inteligência artificial|IA]] do jogo e poderá batalhar contra outros jogadores.<ref name = "GameSpot"/> Esse modo de jogo pode oferecer um gama de combinações de combate, movimentos, e reações que não poderiam ser feitas pelos inimigos controlados pela [[Inteligência artificial|IA]] do jogo. Dois Game Boy Advances, e um cabo Link são necessários para conectar os dois jogadores e jogar este modo.<ref name="Bedigian">{{cite web |last=Bedigian |first=Louis |date=July 8, 2004 |url=http://www.gamezone.com/reviews/dragon_ball_z_supersonic_warriors_gba_review |title=Dragon Ball Z: Supersonic Warriors - GBA - Review |publisher=GameZone |archive-url=https://web.archive.org/web/20090404052155/http://gameboy.gamezone.com/gzreviews/r23608_GBA.htm |archive-date=April 4, 2009 |url-status=live |access-date=June 17, 2014}}</ref>
Within this game mode, the player leaves the domain of computer AI battles in order to battle against another human player.<ref name = "GameSpot"/> This game mode can offer a range of battle combinations, movement, and reactions that cannot be executed by the computer AI enemies. Two Game Boy Advances, a link cable are required to play in this mode in order to connect the two players together.<ref name="Bedigian">{{cite web |last=Bedigian |first=Louis |date=July 8, 2004 |url=http://www.gamezone.com/reviews/dragon_ball_z_supersonic_warriors_gba_review |title=Dragon Ball Z: Supersonic Warriors - GBA - Review |publisher=GameZone |archive-url=https://web.archive.org/web/20090404052155/http://gameboy.gamezone.com/gzreviews/r23608_GBA.htm |archive-date=April 4, 2009 |url-status=live |access-date=June 17, 2014}}</ref>


===''Supersonic Warriors 2''===
===''Supersonic Warriors 2''===
{{nihongo|'''''Dragon Ball Z: Supersonic Warriors 2'''''|ドラゴンボールZ 舞空烈戦|Doragon Bōru Zetto Bukū Ressen}} é o segundo e último jogo da série. Foi publicado pela [[Atari]] e lançado em 20 de Novembro, 2005 para [[Nintendo DS]]. Apresentando uma lista de personagens e modos expandida, o jogo voltou com todos os 13 personagens do primeiro jogo juntamente de dois personagens adicionais vindos de filmes de ''[[Dragon Ball Z]]'' - [[Cooler (Dragon Ball)|Cooler]] e [[Broly]].Também vindo com uma seleção de personagens de suporte desbloqueáveis que poderiam fazer uma assistência durante os combates por meio de habilidades especiais ou até mesmo a ressureição de um personagem derrotado. O novo Modo História introduz um sistema de caminhos por ramificações onde as batalhas são desbloqueadas quando se completa determinadas condições. Esses resultados alternativos podem levar a histórias do tipo "E se".
{{nihongo|'''''Dragon Ball Z: Supersonic Warriors 2'''''|ドラゴンボールZ 舞空烈戦|Doragon Bōru Zetto Bukū Ressen}} is the second and final game in the series. It was published by [[Atari]] and released in 2005 for the [[Nintendo DS]]. Featuring an expanded roster, the game saw the return of all thirteen characters from the first game alongside two new additional characters from the ''Dragon Ball Z'' movies - [[Cooler (Dragon Ball)|Cooler]] and [[Broly]]. It also saw a selection of support characters which could be unlocked to provide assistance in battle via special moves or a revival option. The returning Story Mode introduced a branching path system where battles would be unlocked if certain conditions are met. These alternate outcomes would lead to special "What If" storylines.


'''Personagens jogáveis'''
'''Playable characters'''


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
! Playable Characters (Heros)
! Personagens jogáveis
! Playable Characters (Villains)
(Heróis)
! Support Characters (Heros)
! Personagens jogáveis
! Support Characters (Villains)
(Vilões)
! Personagens Suporte (Heróis)
! Personagens Suporte
(Vilões)
|-
|-
|
|
*Goku (Base, Kaio-ken, Super Saiyajin)
*Goku (Base, Kaio-ken, Super Saiyan)
*Vegeta (Base, Super Saiyajin, Majin)
*Vegeta (Base, Super Saiyan, Majin)
*Gohan (Adolescente) (Base, Super Saiyajin, Super Saiyajin 2)
*Gohan (Teen) (Base, Super Saiyan, Super Saiyan 2)
*Gohan (Adulto) (Base, Super Saiyajin, Místico)
*Gohan (Adult) (Base, Super Saiyan, Ultimate)
*Trunks do Futuro (Base, Super Saiyajin, Super Saiyajin 1.5)
*Future Trunks (Base, Super Saiyan, Super Saiyan, Super Saiyan 1.5)
*Gotenks (Base, Super Saiyajin, Super Saiyajin 3)
*Gotenks (Base, Super Saiyan, Super Saiyan 3)
*Piccolo
*Piccolo
*[[Kuririn]] (Base, Potencial Desbloqueado)
*Krillin (Base, Unlocked Potential)
*Androide 18
*Android 18
*Majin Buu
*Majin Buu
|
|
*Capitão Ginyu
*Captain Ginyu
*Frieza (Forma Final)
*Frieza (Final Form)
*Mecha Frieza
*Mecha Frieza
*Dr. Gero
*Dr. Gero
*Cell Semi-Perfeito
*Semi-Perfect Cell
*Perfect Cell
*Cell Perfeito
*Super Buu
*Super Buu
*Cooler ( Forma)
*Cooler (4th Form)
*Metal-Cooler
*Metal-Cooler
*[[Broly]] (Lendário Super Saiyajin)
*Broly (Legendary Super Saiyan)
|
|
*Yamcha/Tien Shinhan (Wolf Fang Fist/Tri-Beam)
*[[Yamcha]]/[[Tenshinhan|Tienshinhan]] (Rouga Fufuken/Kikoho)
*Bardock (Carrega o Ki inteiramente até 200%)
*Bardock (Charges Ki to full 200%)
*Androide 17/Androide 16 (Barreira Defensiva/Rajadas de Ki)
*Android 17/Android 16 (Android Barrier/Barrage of Ki Blasts)
*Dende (Regeneração)
*Dende (Healing Ability)
*Shenron (Revice um personagem derrotado)
*Shenron (Revives fallen character)
*Mr. Satan (Joga diversas bombas)
*Mr. Satan (Throws volley of grenades)
*[[Neko Majin Z]] (Apenas na versão japonesa do jogo)
*Neko Majin Z (Japanese version only)
|
|
*[[Zarbon]]/[[Dodoria]] (Rajadas pesadas de ki/Rajadas leves de ki)
*Zarbon/Dodoria (Barrage of Rapid Ki Blasts/Barrage of Heavy Ki Blasts)
*[[Dabura]] (Joga uma rajada de lanças)
*Dabura (Throws volley of spears)
*Cell Jr. (Diversos ataques de impulso)
*Cell Jr. (Repeatedly dashes and tackles)
*Babidi (Inverte os controles do inimigo usando magia/Permite que Vegeta se torne Majin Vegeta)
*Babidi (Reverses enemy's controls via magic/causes Vegeta to become Majin Vegeta)
|}
|}
Tradução e adaptação feita a parti da página em inglês: https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Supersonic_Warriors<nowiki/>{{Clear}}

==Recepção==


{{Clear}}
{{Clear}}


==Recepção==
==Reception==


===''Supersonic Warriors''===
===''Supersonic Warriors''===
{{Video game reviews
| title = Supersonic Warriors
| GR = 73.47%<ref name=GRGBA>{{cite web |url=http://www.gamerankings.com/gba/919603-dragon-ball-z-supersonic-warriors/index.html |title=Dragon Ball Z: Supersonic Warriors for Game Boy Advance |publisher=[[GameRankings]] |access-date=June 17, 2014}}</ref>
| MC = 73/100<ref name=MCGBA>{{cite web |url=http://www.metacritic.com/game/game-boy-advance/dragon-ball-z-supersonic-warriors |title=Dragon Ball Z: Supersonic Warriors for Game Boy Advance Reviews |website=[[Metacritic]] |access-date=June 17, 2014}}</ref>
| Fam = 29/40<ref>{{cite magazine |title=ドラゴンボールZ 舞空闘劇 |magazine=[[Famitsu]] |volume=798 |date=April 2, 2004}}</ref>
| GI = 5.5/10<ref>{{cite magazine |last=Juba |first=Joe |url=http://www.gameinformer.com/NR/exeres/6D1F52CD-7893-41E4-983F-0AAC6D6C2C4E.htm |title=Dragon Ball Z: Super Sonic Warriors |magazine=[[Game Informer]] |issue=137 |date=September 2004 |page=118 |archive-url=https://web.archive.org/web/20080104232401/http://www.gameinformer.com/NR/exeres/6D1F52CD-7893-41E4-983F-0AAC6D6C2C4E.htm |archive-date=January 4, 2008 |url-status=dead |access-date=June 17, 2014}}</ref>
| GamePro = {{Rating|3.5|5}}<ref>{{cite magazine |author=Test Monkey |date=June 22, 2004 |url=http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/36192.shtml |title=Dragon Ball Z: Supersonic Warriors Review for Game Boy Advance on GamePro.com |magazine=[[GamePro]] |archive-url=https://web.archive.org/web/20050310054308/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/36192.shtml |archive-date=March 10, 2005 |url-status=dead |access-date=June 17, 2014}}</ref>
| GSpot = 7.7/10<ref>{{cite web |last=Provo |first=Frank |date=July 7, 2004 |url=http://www.gamespot.com/reviews/dragon-ball-z-supersonic-warriors-review/1900-6102079/ |title=Dragon Ball Z: Supersonic Warriors Review |website=[[GameSpot]] |access-date=June 17, 2014}}</ref>
| GSpy = {{Rating|3|5}}<ref>{{cite web |last=Steinberg |first=Steve |date=July 15, 2004 |url=http://gba.gamespy.com/gameboy-advance/dragon-ball-z-supersonic-warriors/530787p1.html |title=GameSpy: Dragon Ball Z: Supersonic Warriors |publisher=[[GameSpy]] |archive-url=https://web.archive.org/web/20051105161027/http://gba.gamespy.com/gameboy-advance/dragon-ball-z-supersonic-warriors/530787p1.html |archive-date=November 5, 2005 |url-status=dead |access-date=June 17, 2014}}</ref>
| GameZone = 7.5/10<ref name="Bedigian"/>
| IGN = 7.5/10<ref name="IGNRev">{{cite web |last=Harris |first=Craig |date=June 22, 2004 |url=http://www.ign.com/articles/2004/06/23/dragon-ball-z-supersonic-warriors |title=Dragon Ball Z: Supersonic Warriors |website=[[IGN]] |access-date=June 17, 2014}}</ref>
| NGC = 59%<ref>{{cite journal |title=Dragon Ball Z: Supersonic Warriors |journal=[[NGC Magazine]] |date=November 2004}}</ref>
| NP = 3.1/5<ref>{{cite magazine |title=Dragon Ball Z: Supersonic Warriors |magazine=[[Nintendo Power]] |volume=182 |date=August 2004 |page=122}}</ref>
| NWR = 8/10<ref>{{cite web |last=Cole |first=Michael |date=July 11, 2004 |url=http://www.nintendoworldreport.com/review/4252/dragon-ball-z-supersonic-warriors-game-boy-advance |title=Dragon Ball Z: Supersonic Warriors |publisher=Nintendo World Report |access-date=June 17, 2014}}</ref>
| rev1 = ''[[The Sydney Morning Herald]]''
| rev1Score = {{Rating|3.5|5}}<ref>{{cite news |last=Hill |first=Jason |date=August 26, 2004 |url=http://www.smh.com.au/articles/2004/08/25/1093246604271.html |title=Packing a punch |newspaper=[[The Sydney Morning Herald]] |access-date=June 17, 2014}}</ref>
| rev2 = ''[[The Times]]''
| rev2Score = {{Rating|4|5}}<ref>{{cite news |date=September 25, 2004 |url=http://www.thetimes.co.uk/tto/technology/article1861965.ece |title=Dragon Ball Z: Supersonic Warriors |newspaper=[[The Times]] |access-date=June 17, 2014}}{{subscription required}}</ref>
}}
}}


''Supersonic Warriors'' teve uma recepção média durante seu lançamento, a [[GameRankings]] deu uma pontuação de 73%,<ref name=GRGBA/> enquanto o [[Metacritic]] deu 73 de 100.<ref name=MCGBA/>
''Supersonic Warriors'' was met with average reception upon release, as [[GameRankings]] gave it a score of 73%,<ref name=GRGBA/> while [[Metacritic]] gave it 73 out of 100.<ref name=MCGBA/>


{{Clear}}
{{Clear}}

===''Supersonic Warriors 2''===
{{Video game reviews
| title = Supersonic Warriors 2
| GR = 69.59%<ref name=GRDS>{{cite web |url=http://www.gamerankings.com/ds/925597-dragon-ball-z-supersonic-warriors-2/index.html |title=Dragon Ball Z: Supersonic Warriors 2 for DS |publisher=GameRankings |access-date=June 17, 2014}}</ref>
| MC = 66/100<ref name=MCDS>{{cite web |url=http://www.metacritic.com/game/ds/dragon-ball-z-supersonic-warriors-2 |title=Dragon Ball Z: Supersonic Warriors 2 for DS Reviews |website=Metacritic |access-date=June 17, 2014}}</ref>
| GamePro = {{Rating|3.5|5}}<ref>{{cite magazine |author=Rice Burner |date=November 18, 2005 |url=http://www.gamepro.com/nintendo/ds/games/reviews/49994.shtml |title=Dragon Ball Z Supersonic Warriors 2 Review for DS on GamePro.com |magazine=GamePro |archive-url=https://web.archive.org/web/20051125005212/http://www.gamepro.com/nintendo/ds/games/reviews/49994.shtml |archive-date=November 25, 2005 |url-status=dead |access-date=June 17, 2014}}</ref>
| GSpot = 6.9/10<ref>{{cite web |last=Davis |first=Ryan |date=December 9, 2005 |url=http://www.gamespot.com/reviews/dragon-ball-z-supersonic-warriors-2-review/1900-6141050/ |title=Dragon Ball Z: Supersonic Warriors 2 Review |website=GameSpot |access-date=June 17, 2014}}</ref>
| GSpy = {{Rating|3.5|5}}<ref>{{cite web |last=Vasconcellos |first=Eduardo |date=December 8, 2005 |url=http://ds.gamespy.com/nintendo-ds/dragon-ball-z/674467p1.html |title=GameSpy: Dragon Ball Z: Supersonic Warriors 2 |publisher=GameSpy |access-date=June 17, 2014}}</ref>
| GameZone = 7/10<ref>{{cite web |last=Bedigian |first=Louis |date=December 5, 2005 |url=http://www.gamezone.com/reviews/dragon_ball_z_supersonic_warrior_2_nds_review |title=Dragon Ball Z: Supersonic Warrior 2 - NDS - Review |publisher=GameZone |archive-url=https://web.archive.org/web/20090209130229/http://nds.gamezone.com/gzreviews/r26433.htm |archive-date=February 9, 2009 |url-status=live |access-date=June 17, 2014}}</ref>
| IGN = 7.5/10<ref>{{cite web |last=Bozon |first=Mark |date=January 26, 2006 |url=http://www.ign.com/articles/2006/01/27/dragon-ball-z-supersonic-warriors-2-review |title=Dragon Ball Z: Supersonic Warriors 2 Review |website=IGN |access-date=June 17, 2014}}</ref>
| NGC = 68%<ref>{{cite journal |title=Dragon Ball Z: Supersonic Warriors 2 |journal=NGC Magazine |date=February 2006}}</ref>
| NP = 5/10<ref>{{cite magazine |title=Dragon Ball Z: Supersonic Warriors 2 |magazine=Nintendo Power |volume=199 |date=January 2006 |page=114}}</ref>
}}
}}


''Supersonic Warriors 2'' teve uma recepção mista em relação ao primeiro jogo da série; A GameRankings o deu a pontuação de 70%,<ref name=GRDS/> enquanto o Metacritic deu 66 de 100.<ref name=MCDS/>
''Supersonic Warriors 2'' was met with a little more mixed reception than the first game; GameRankings gave it a score of 70%,<ref name=GRDS/> while Metacritic gave it 66 out of 100.<ref name=MCDS/>


{{Clear}}
{{Clear}}


== Referências ==
== References ==
{{Reflist|30em}}
{{Reflist|30em}}


==Links Externos==
==External links==
* [http://www.bandaigames.channel.or.jp/list/ds_dbz01/ Site Oficial da Bandai (Japão)]
* [http://www.bandaigames.channel.or.jp/list/ds_dbz01/ Official Japanese Bandai site]
* [http://www.banpresto-game.com/dbz2/ Site Oficial da Banpresto (Japão)]
* [http://www.banpresto-game.com/dbz2/ Official Japanese Banpresto site]
* {{moby game|id=/gameboy-advance/dragon-ball-z-supersonic-warriors|name=''Dragon Ball Z: Supersonic Warriors''}}
* {{moby game|id=/gameboy-advance/dragon-ball-z-supersonic-warriors|name=''Dragon Ball Z: Supersonic Warriors''}}
* {{moby game|id=/nintendo-ds/dragon-ball-z-supersonic-warriors-2|name=''Dragon Ball Z: Supersonic Warriors 2''}}
* {{moby game|id=/nintendo-ds/dragon-ball-z-supersonic-warriors-2|name=''Dragon Ball Z: Supersonic Warriors 2''}}

{{Dragon Ball games}}

{{ course assignment | course = Education Program:University of Toronto Mississauga/CCT110: The Rhetoric of Digital and Interactive Media Environments (S2014) | term = 2014 Q1 }}

[[Category:2004 video games]]
[[Category:2005 video games]]
[[Category:Arc System Works games]]
[[Category:Cavia (company) games]]
[[Category:Dragon Ball games|Supersonic Warriors]]
[[Category:Game Boy Advance games]]
[[Category:Nintendo DS games]]
[[Category:Shueisha franchises]]
[[Category:Video games developed in Japan]]

Revision as of 00:10, 27 February 2023

Dragon Ball Z: Supersonic Warriors
Platform(s)Game Boy Advance
Nintendo DS

The Dragon Ball Z: Supersonic Warriors (ドラゴンボールZ 舞空闘劇, Doragon Bōru Zetto Bukū Tôgeki) is a series of fighting games based on the Dragon Ball franchise. The first game was developed by Arc System Works and Cavia and was released for the Game Boy Advance on June 22, 2004. A sequel, Supersonic Warriors 2, was released in 2005 for the Nintendo DS.

Gameplay

Supersonic Warriors pits either two players or two teams composed of up to three characters from the Dragon Ball franchise against each other in large environments. The player can use strong and weak variations of close combat attacks, and charge their ki to fire strong and weak energy blasts. Each character also has three unique "Certain Kill" abilities that deal heavy damage to the opponent. The Certain Kill ability varies depending on where the player is located - above, below or horizontal to the opponent.

Games

Supersonic Warriors

Dragon Ball Z: Supersonic Warriors (ドラゴンボールZ 舞空闘劇, Doragon Bōru Zetto Bukū Tôgeki) is the first game in the Supersonic Warriors series and the ninth Dragon Ball game released for Nintendo handheld devices overall (preceded by Dragon Ball Z: Taiketsu and followed by Dragon Ball Z: Buu’s Fury.[1] It was developed by Arc System Works and Cavia for Banpresto and released for the Game Boy Advance on June 22, 2004. The game offers a variety of modes that the player can choose from, and when completed, can earn points to unlock various characters and missions.[2]

Playable characters

Heroes Villains

Story Mode

In this game mode, the player selects one of sixteen different stories to follow a core narrative - there are three Z-Stories which roughly follow the canon of the DBZ Manga and Anime across the Namek, Android and Majin Sagas from numerous characters, and thirteen Character Stories for each of the thirteen playable characters, many of which show alternate 'What If' outcomes to the DBZ story. In each story the player fights through a series of six to eight opponents, which follow the original Dragon Ball Z anime storyline in the chosen characters’ perspective. The story mode is presented through short scenes; where long texts associated with pictures and scenery are involved.[2] Once a scene is done, the player must fight an opponent, continue with the scene, and fight again against computer AI, where the next opponent is slightly more difficult than the previous.[2] As the storyline progresses, the character gains new abilities that enhance the players’ gameplay experience, allowing for more strategic battle combinations.[2] Once the story is completed, the player will gain points that they can spend in the options mode to unlock new characters in order to engage in the storyline from another characters perspective, battling different opponents.[2] If the player is able to defeat all opponents without dying once in a story, a certain number of stories give players a bonus fight, extending the storyline as a special reward.

Challenge Mode

The player selects three characters to form a team and must battle against pre-set enemy teams that are generated by the computer AI.[2] Character selection cannot exceed level four, and in order to defeat the enemy team, the player must fully utilize their three chosen characters’ abilities.[2] Only after defeating the first enemy team, the player can unlock new teams to fight against until the mode is completed.[2] Defeating the challenge mode grants the greatest number of points that can be spent in the options menu, allowing for a wider variety of character combinations for teams.[2]

Z Battle Mode

In Z battle mode the player chooses a character, and must battle against 8 enemies, however after completing a round of Z battle mode, the chosen character is given a ranking.[2] As the player defeats more opponents with a single character, the ranking of that character will increase and various statistics are given, allowing players to continuously build on various characters to complete their full ranking. All rankings and statistics are viewed in the options mode under the rankings tab.[2]

Free Battle Mode

Free battle mode unchains all restrictions that are placed from the other modes, allowing for a free range of battles for any combination of enemies. The player can choose from any character that is available or unlocked, and there are no limits to the levels corresponding to the characters.[2] The mode engages in either a 1on1 or team style of fighting, where the player can choose their own enemies to fight or a random enemy through the random generator.[2]

Link Vs. Mode

Within this game mode, the player leaves the domain of computer AI battles in order to battle against another human player.[1] This game mode can offer a range of battle combinations, movement, and reactions that cannot be executed by the computer AI enemies. Two Game Boy Advances, a link cable are required to play in this mode in order to connect the two players together.[3]

Supersonic Warriors 2

Dragon Ball Z: Supersonic Warriors 2 (ドラゴンボールZ 舞空烈戦, Doragon Bōru Zetto Bukū Ressen) is the second and final game in the series. It was published by Atari and released in 2005 for the Nintendo DS. Featuring an expanded roster, the game saw the return of all thirteen characters from the first game alongside two new additional characters from the Dragon Ball Z movies - Cooler and Broly. It also saw a selection of support characters which could be unlocked to provide assistance in battle via special moves or a revival option. The returning Story Mode introduced a branching path system where battles would be unlocked if certain conditions are met. These alternate outcomes would lead to special "What If" storylines.

Playable characters

Playable Characters (Heros) Playable Characters (Villains) Support Characters (Heros) Support Characters (Villains)
  • Goku (Base, Kaio-ken, Super Saiyan)
  • Vegeta (Base, Super Saiyan, Majin)
  • Gohan (Teen) (Base, Super Saiyan, Super Saiyan 2)
  • Gohan (Adult) (Base, Super Saiyan, Ultimate)
  • Future Trunks (Base, Super Saiyan, Super Saiyan, Super Saiyan 1.5)
  • Gotenks (Base, Super Saiyan, Super Saiyan 3)
  • Piccolo
  • Krillin (Base, Unlocked Potential)
  • Android 18
  • Majin Buu
  • Captain Ginyu
  • Frieza (Final Form)
  • Mecha Frieza
  • Dr. Gero
  • Semi-Perfect Cell
  • Perfect Cell
  • Super Buu
  • Cooler (4th Form)
  • Metal-Cooler
  • Broly (Legendary Super Saiyan)
  • Yamcha/Tien Shinhan (Wolf Fang Fist/Tri-Beam)
  • Bardock (Charges Ki to full 200%)
  • Android 17/Android 16 (Android Barrier/Barrage of Ki Blasts)
  • Dende (Healing Ability)
  • Shenron (Revives fallen character)
  • Mr. Satan (Throws volley of grenades)
  • Neko Majin Z (Japanese version only)
  • Zarbon/Dodoria (Barrage of Rapid Ki Blasts/Barrage of Heavy Ki Blasts)
  • Dabura (Throws volley of spears)
  • Cell Jr. (Repeatedly dashes and tackles)
  • Babidi (Reverses enemy's controls via magic/causes Vegeta to become Majin Vegeta)

Reception

Supersonic Warriors

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Supersonic Warriors was met with average reception upon release, as GameRankings gave it a score of 73%,[4] while Metacritic gave it 73 out of 100.[5]

}}

Supersonic Warriors 2 was met with a little more mixed reception than the first game; GameRankings gave it a score of 70%,[6] while Metacritic gave it 66 out of 100.[7]

References

  1. ^ a b GameSpot staff (July 6, 2005). "Dragon Ball Z: Supersonic Warriors sequel DS-bound". GameSpot. Retrieved August 9, 2014.
  2. ^ a b c d e f g h i j k l m Cite error: The named reference IGNRev was invoked but never defined (see the help page).
  3. ^ Bedigian, Louis (July 8, 2004). "Dragon Ball Z: Supersonic Warriors - GBA - Review". GameZone. Archived from the original on April 4, 2009. Retrieved June 17, 2014.
  4. ^ Cite error: The named reference GRGBA was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference MCGBA was invoked but never defined (see the help page).
  6. ^ Cite error: The named reference GRDS was invoked but never defined (see the help page).
  7. ^ Cite error: The named reference MCDS was invoked but never defined (see the help page).

External links