Disney's Kim Possible: What's the Switch?
Kim Possible: What's the Switch? | |
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Kim Possible: What's the Switch? | |
Developer(s) | A2M |
Publisher(s) | Buena Vista Games |
Platform(s) | PS2 |
Release | October 19, 2006 |
Genre(s) | 3D Platformer |
Mode(s) | Single player |
Disney's Kim Possible: What's the Switch? is the fifth video game of the Kim Possible series. In the video game, Kim and Shego are forced to work together after Ron and Dr. Drakken switch brains by accident.
The game was featured in a demo on Official Playstation Magazine's demo disc issue 111. Although not appeared to be reviewed, the inclusion of the demo appears to show that the editors had high hopes for the game, as demo discs in the magazines have demos for games editors want for readers to keep an eye on. It is the first Kim Possible game for the PS2, as all the other Kim Possible games were designed for hand-held systems.
Gadgets
Kim Possible
- Grappling hook: Used for swinging over gaps.
- Gum: Used to activate switches and to temporarily stop the claws in the "Polar Distress" level. It also works on some enemies.
- Electro Magnetic Scrambler: Used to reveal hidden objects such as platforms, and also some enemies.
Shego
- Grapple beam: This is Shego's version of Kim's grappling hook.
- Magne-Go: Used to bring objects and enemies towards you.
- EMPunch: Used to deactivate green electrical boxes.