Grind Session
Grind Session | |
---|---|
Developer(s) | Shaba Games |
Publisher(s) | Sony Computer Entertainment |
Platform(s) | PlayStation |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Grind Session is a 2000 skateboarding video game developed by Shaba Games and published by Sony Computer Entertainment for PlayStation.[2]
Gameplay
Grind Session features six professional skaters and nine hidden characters.[3] The player also has the ability to choose between four custom skaters, and edit their tricks and names.
Reception
Reception
Aggregator | Score |
---|---|
GameRankings | 78%[4] |
Publication | Score |
---|---|
AllGame | [5] |
Game Informer | 6.75/10[6] |
GameSpot | 9.1/10[2] |
IGN | 7.6/10[7] |
Next Generation | [8] |
The game received favorable reviews according to the review aggregation website GameRankings.[4] Daniel Erickson of Next Generation said, "If you've already played out Tony Hawk's Pro Skater, go pick up Street Sk8er 2. At least that plays differently."[8]
References
- ^ IGN staff (May 23, 2000). "It's Time to Begin the Grind Session". IGN. Ziff Davis. Retrieved August 24, 2020.
- ^ a b Gerstmann, Jeff (May 26, 2000). "Grind Session Review". GameSpot. CBS Interactive. Retrieved July 8, 2018.
- ^ KidzWorld staff (December 27, 2006). "Grind Session :: PlayStation Game Review". KidzWorld. Retrieved April 13, 2009.
- ^ a b "Grind Session for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved August 24, 2020.
- ^ Woods, Nick. "Grind Session - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 24, 2020.
- ^ McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (June 2000). "Grind Session - PlayStation". Game Informer. No. 86. FuncoLand. Archived from the original on December 10, 2000. Retrieved August 24, 2020.
- ^ Perry, Douglass C. (May 25, 2000). "Grind Session". IGN. Ziff Davis. Retrieved August 24, 2020.
- ^ a b Erickson, Daniel (November 2000). "Grind Session". Next Generation. No. 71. Imagine Media. p. 135. Retrieved August 24, 2020.