HiveMind
HiveMind | |
---|---|
Developer(s) | HiveMind |
Designer(s) | Will Wright |
Genre(s) | simulation |
Mode(s) | Single player, Multi-player |
HiveMind is an upcoming real life simulation being designed by Will Wright's company of the same name.[1] Wright calls it "personal gaming", in which the player's interests affect the content of the game, saying, "Rather than craft a game like FarmVille for players to learn and play, we learn about you and your routines and incorporate that into a form of game play."[1] The game will harvest data about the players in order to create content. It would not initiate this process, but would be permitted to do so by players.[2] It has been described as "an immersive game that uses real-world information about a user to develop a unique in-game experience tailored to each player."[3]
The release date of the game has not been announced, nor have the platforms on which it will be available, although it will probably be incorporated into mobile devices.[1]
It was announced in early June 2012 that the entire project was on hold due to ongoing legal disputes between company executives.[4] Said Wright, "Hivemind is still a company. But it has no money. No nothing. It's just sitting there because of the litigation. It is frozen. It's so complex and there's quite a bit of disappointment.... We have to find out where this is going in the near term."[4]
References
- ^ a b c Takahashi, Dean (November 16, 2011). "Inside Will Wright's next big game: HiveMind (exclusive)". VentureBeat. VentureBeat. Retrieved November 22, 2011.
- ^ Mix, John (November 16, 2011). "Report: Will Wright's HiveMind Transforms Personal Data into Gameplay | Game|Life". Wired. Condé Nast. Retrieved November 22, 2011.
- ^ Knight, Shawn (November 21, 2011). "Will Wright details project HiveMind, first "personal gaming" experience". TechSpot. TechSpot, Inc. Retrieved November 22, 2011.
- ^ a b Rose, Mike (June 6, 2012). "Will Wright's Hivemind start-up halted by litigation issues". Gamasutra. UBM TechWeb. Retrieved August 2, 2012.