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*[[Alan Corkish]] -- [[Talk:Alan Corkish|talk]]
{{Infobox VG
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|title = Tomb Raider II
*[[Avenger522]] -- [[Talk:Avenger522|talk]]
|image = [[Image:TombRaiderII.jpg|240px]]
*[[Bag of Joaquins]] -- [[Talk:Bag of Joaquins|talk]]
|developer = [[Core Design]]
*[[Biorepository]] -- [[Talk:Biorepository|talk]]
|publisher = [[Eidos Interactive]]
*[[Brandon lee powers]] -- [[Talk:Brandon lee powers|talk]]
|designer = '''Tomb Raider II:'''<br />''Gavin Rummery'' (lead programmer),<br />''Neil Boyd'' and ''Heather Gibson'' (level designers),<br />''Stuart Atkinson'' (lead animator),<br />''Joss Charmet'' (character models),<br />''Nathan McCree'' (music and sound effects)<br />
*[[Carson Scarr]] -- [[Talk:Carson Scarr|talk]]
'''Golden Mask:'''<br />''Philip Campbell'', ''Rebecca Shearin'' and ''Kris Renkewitz'' (level designers)<br />''Richard Flower'' (programmer)
*[[Cedric Arsewrangler & PP Knobgimp]] -- [[Talk:Cedric Arsewrangler & PP Knobgimp|talk]]
|engine = [[Tomb Raider]]
*[[Cheraman Perumal (Islamic convert]] -- [[Talk:Cheraman Perumal (Islamic convert|talk]]
|released = '''Tomb Raider II:'''<br />[[November 1997]] (UK/US)
*[[Communist Romania]] -- [[Talk:Communist Romania|talk]]
'''Golden Mask:'''<br />[[April 1999]]
*[[Company of the Wolf]] -- [[Talk:Company of the Wolf|talk]]
|genre = [[Third-person shooter]]/[[Platform game|Platform]]
*[[Complete Cruise Solution]] -- [[Talk:Complete Cruise Solution|talk]]
|modes = [[Single player]]
*[[Consoleshop.com]] -- [[Talk:Consoleshop.com|talk]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen
*[[Convoy SLS-64]] -- [[Talk:Convoy SLS-64|talk]]
|platforms = [[Personal Computer|PC]], [[Apple Macintosh|Macintosh]], [[PlayStation]] ('''Tomb Raider II''' only)
*[[DR PROF BAIA LORIS]] -- [[Talk:DR PROF BAIA LORIS|talk]]
|media = [[CD-ROM]]
*[[Dance Academy]] -- [[Talk:Dance Academy|talk]]
|requirements =
*[[Deon dreyer]] -- [[Talk:Deon dreyer|talk]]
|input = [[Control pad]], [[Computer keyboard|keyboard]], [[Mouse]]
*[[Donnellan]] -- [[Talk:Donnellan|talk]]
}}
*[[Duke and dora]] -- [[Talk:Duke and dora|talk]]

*[[Ehud Bleiberg]] -- [[Talk:Ehud Bleiberg|talk]]
'''''Tomb Raider II''''' is a [[video game]] in the ''[[Tomb Raider series|Tomb Raider]]'' series, and is the [[sequel]] to ''[[Tomb Raider]]''. It was [[video game developer|developed]] by [[Core Design]] and [[video game publisher|published]] by [[Eidos Interactive]], and was originally released for [[Personal Computer|PC]] and [[PlayStation]] in [[1997]].
*[[Emer O'Loughlin]] -- [[Talk:Emer O'Loughlin|talk]]

*[[Eric Patrick Marr]] -- [[Talk:Eric Patrick Marr|talk]]
== Story ==
*[[Exterro]] -- [[Talk:Exterro|talk]]
=== Plot ===
*[[Facility Management System]] -- [[Talk:Facility Management System|talk]]
[[Image:Traindaggerxian.jpg|thumb|150px|left|The [[Dagger of Xian]] as seen in ''Tomb Raider III''.]]
*[[German submarine U-188]] -- [[Talk:German submarine U-188|talk]]
The story of ''Tomb Raider II'' concerns the mythical [[Dagger of Xian]], a weapon which in ancient times was used by the [[Chinese Emperor|Emperor of China]] to command his army. By plunging the Dagger into its owner's [[heart]], the weapon has the power to turn its wearer into a [[dragon]]. A flashback reveals that the last battle which was fought with the Dagger ended in defeat when the warrior [[Bhikkhu|monks]] of [[Tibet]] succeeded in removing the knife from the Emperor's heart. The Dagger was then returned to its resting place within the [[Great Wall of China|Great Wall]] and locked up for centuries.
*[[Govind man shrestha]] -- [[Talk:Govind man shrestha|talk]]

*[[Grace dever]] -- [[Talk:Grace dever|talk]]
The game opens in the present time near the remains of the Great Wall, where [[Lara Croft]] is investigating the truth behind the legend of the Dagger. When she discovers the entrance to the chamber of the [[Artifact (archaeology)|artifact]], it appears that the key to the door lock mechanism is missing, and she is suddenly attacked by an [[Italy|Italian]] who claims to work for a man named Marco Bartoli. Lara soon learns that Bartoli is a [[Venice|Venetian]] [[maffia|mob]] leader who has founded a [[cult]] obsessed with the ancient lore of the Dagger. She travels to [[Venice]], travels through his hideout, and then follows Bartoli on board his airplane, headed toward an [[oil platform|oil rig]] in the [[Adriatic Sea|Adriatic]]. At the site, the cult is carrying out excavations on a sunken ship called the [[Maria Doria]], which once belonged to Bartoli's father Gianni Bartoli. Lara learns from an imprisoned Tibetan monk, brother Chan, that the shipwreck carries an ancient Tibetan artifact called the Seraph. For generations the monks of the Barkhang [[monastery]] have been dedicated to preserving the Talion, the key to the door lock mechanism of the Dagger of Xian, even going as far as to sink the Maria Doria.
*[[Harriet Wasser]] -- [[Talk:Harriet Wasser|talk]]

*[[Heart smart team]] -- [[Talk:Heart smart team|talk]]
The Seraph in turn is the keystone to the chamber which holds the Talion. Before brother Chan reveals more however he is shot by Bartoli. Lara dives to the wreck and successfully retrieves the Seraph, after which her journey takes her to Barkhang monastery in [[Tibet]]. With the help from the warrior monks, she opens the tomb to the Talion and recovers the artifact from its resting place.
*[[Hitman Records]] -- [[Talk:Hitman Records|talk]]

*[[Hotwire (rock/pop band)]] -- [[Talk:Hotwire (rock/pop band)|talk]]
A high speed [[Jeep]] [[Car chase|chase]] with Bartoli in pursuit ends back in China, where Lara opens the door to the chamber holding the Dagger. Before she reaches the artifact however, Lara plunges into the [[catacombs]] beneath the Great Wall. Meanwhile Bartoli drives the dagger into his heart, thus transforming into a dragon. In the final showdown, Lara manages to temporarily render the creature unconscious and pulls the dagger from Bartoli's heart. In the epilogue, the remainder of Bartoli's men track Lara down to England and invade her mansion.
*[[:Image:521359578 m.jpg]] -- [[Image talk:521359578 m.jpg|talk]]

*[[:Image:CSH-023787.jpg]] -- [[Image talk:CSH-023787.jpg|talk]]
=== Levels ===
*[[:Image:Clint-tub.jpg]] -- [[Image talk:Clint-tub.jpg|talk]]
[[Image:Tomb Raider 2 Marco Bartoli.png|thumb|right|170px|Marco Bartoli is the leader of the [[cult]] obsessed with finding the Dagger of Xian.]]
*[[:Image:Fleet 10.jpg]] -- [[Image talk:Fleet 10.jpg|talk]]
*'''The Great Wall of China''': The game begins with Lara making her way across the Great Wall of China. Upon locating the door to the Temple of Xian, Lara is attacked by a member of a cult. After uttering his leader's name the man takes his own life. Lara quickly looks up details of the cult which lead her to Venice.
*[[:Image:Gentics content.node4 screenshot liveeditor v1 2007-06-25.jpg]] -- [[Image talk:Gentics content.node4 screenshot liveeditor v1 2007-06-25.jpg|talk]]
*'''Venice/Bartoli's Hideout/Opera House''': Lara arrives in Venice and quickly sets about breaking into the hideout of Marco Bartoli. She then follows his hoodlums into an opera house which looks similar to the [[La Fenice]] opera house. Lara sneaks on to Bartoli's seaplane and attempts to stow away on it. She listens in on a conversation between Bartoli and one of his henchmen shortly before being discovered by a thug who knocks her unconscious.
*[[:Image:Helen Harris6.JPG]] -- [[Image talk:Helen Harris6.JPG|talk]]
*'''Offshore Rig/Diving Area''': Lara awakes to find she has been stripped of all her weaponary and imprisoned within an oil rig in the middle of the ocean. She breaks free, reacquires her weapons and makes her way through the rig looking for clues to the activity of Bartoli's gang. She meets Brother Chan Barkhang, a monk also taken prisoner. He tells her of the Seraph; an ancient key that unlocks the catacombs beneath a monastery in Tibet. It is contained deep within a sunken vessel that once belonged to Bartoli's father, Gianni - the Maria Doria. Lara slips into a diving suit and stows away on a diving bell, carrying her down to the depths of the ocean where the shipwreck lays.
*[[:Image:In sorte book.jpg]] -- [[Image talk:In sorte book.jpg|talk]]
*'''40 Fathoms/Wreck of the Maria Doria/Living Quarters/The Deck''': Entering the sunken wreckage of the Maria Doria, Lara encounters Bartoli's thugs who are already conducting a search for the Seraph. Upon emerging on the deck of the ship Lara locates the Seraph inside a secure storeroom. She returns to the surface and commandeers a seaplane, setting course for Tibet.
*[[:Image:JeanBaudrillard.jpg]] -- [[Image talk:JeanBaudrillard.jpg|talk]]
*'''Tibetan Foothills/Barkhang Monastery/Catacombs of the Talion/Ice Palace''': Lara traverses the snowy mountains of Tibet and enters Brother Chan's monastery as a firefight between the warrior monks and Bartoli's gang breaks out. With the monks' help, Lara uses the Seraph to unlock the catacombs beneath the monastery where the Talion lies - the key to the Temple of Xian. After defeating the Guardian of the Talion, Lara returns to the foothills where Bartoli's henchmen have set up camp. Lara steals a jeep from them and a high-speed car chase ensues. After losing the heat, Lara drives back to the Great Wall.
*[[:Image:José Rubio (Compostela).jpg]] -- [[Image talk:José Rubio (Compostela).jpg|talk]]
*'''Temple of Xian/Floating Islands/The Dragon's Lair''': Lara uses the Talion on the door and enters the Temple of Xian, but as she reaches for the dagger a trapdoor opens and she plunges into the catacombs beneath the temple. After beating the trials of the temple Lara discovers Bartoli and his cult members performing an ancient ritual, with Bartoli driving the Dagger of Xian into his chest and his lifeless body is carried away. Lara follows through a strange, otherworldly place where she discovers the body of Bartoli which reanimates as a dragon. Lara defeats the dragon and retrieves the dagger before escaping the crumbling lair.
*[[:Image:L-McG.jpg]] -- [[Image talk:L-McG.jpg|talk]]
*'''Home Sweet Home''': Back in England, Lara relaxes in her bedroom and admires her new prize. Unfortunately, the remainder of Bartoli's gang arrive at the house hellbent on revenge and break in to kill Lara and retrieve the dagger. Lara takes down the thugs and heads upstairs to take a shower...
*[[:Image:Moe Howard Image.jpg]] -- [[Image talk:Moe Howard Image.jpg|talk]]

*[[:Image:Noshtimstrebor.jpg]] -- [[Image talk:Noshtimstrebor.jpg|talk]]
=== Characters ===
*[[:Image:Noshtimstrebor2.jpg]] -- [[Image talk:Noshtimstrebor2.jpg|talk]]
{{main|Tomb Raider characters#Tomb Raider II||l1=Tomb Raider characters - Tomb Raider II}}
*[[:Image:OchaLaRochawebpic.jpg]] -- [[Image talk:OchaLaRochawebpic.jpg|talk]]

*[[:Image:Panthro.jpg]] -- [[Image talk:Panthro.jpg|talk]]
== Gameplay ==
*[[:Image:Pirates.gif]] -- [[Image talk:Pirates.gif|talk]]
[[Image:Tomb Raider 2 Venice.png|right|thumb|251px|Among the innovations in ''Tomb Raider II'' are the inclusion of [[vehicle]]s to move around levels. In this screenshot Lara maneuvers her [[motorboat]] through the canals of [[Venice]].]]
*[[:Image:Pyramis-airphoto.jpg]] -- [[Image talk:Pyramis-airphoto.jpg|talk]]
The gameplay of ''Tomb Raider II'' builds upon the basic set up of the original game. For a detailed discussion of its features, see the [[Tomb Raider#Gameplay|gameplay section]] of ''Tomb Raider''. Innovations in ''Tomb Raider II'' include, new weapons, extra moves, a small set of vehicles, larger levels, and many enemies.
*[[:Image:RCatpiano.JPG]] -- [[Image talk:RCatpiano.JPG|talk]]

*[[:Image:Rafa Yugueros.jpg]] -- [[Image talk:Rafa Yugueros.jpg|talk]]
In terms of movement, Lara can now climb walls and perform a mid-air roll used to land in the opposite direction of which the player was facing. The range of weapons has been expanded to include a [[harpoon gun]] (though, more correctly termed, it is a [[speargun]]), a [[grenade launcher]] and an [[M16 rifle]], which requires Lara to assume an aiming stance to fire. The item inventory now includes [[Flare (pyrotechnic)|pyrotechnic flares]], which are used to light up dark corners and take advantage of the improved [[dynamic lighting|lighting system]] implemented by the developers. The two vehicles in the game are a [[motorboat]] (in Venice) and a [[snow scooter]] (in Tibet). Both are used to travel long distances across the map and can speed up on ramps or run over enemies.
*[[:Image:Ranger Tab.gif]] -- [[Image talk:Ranger Tab.gif|talk]]

*[[:Image:Roberto García.jpg]] -- [[Image talk:Roberto García.jpg|talk]]
For ''Tomb Raider II'', Lara's appearance was given a make-over by the designer, Stuart Atkinson, giving her a free-flowing [[pony tail]], a smoother appearance, and several new outfits.<ref name="meyer-tr2-inside">{{cite web | last = Meyer | first = Bill | title = Tomb Raider 2 - An Inside Look | publisher = [[Gamecenter]] | date = [[1997]] | url = http://www.cubeit.com/ctimes/news0036.htm | accessdate = 2007-08-02}}</ref> In China and Venice she wears her familiar ''Tomb Raider'' outfit of a [[tanktop]] and shorts, in the ocean levels a half-body [[wetsuit]] and in Tibet a [[flight jacket]].
*[[:Image:Sample Google Doc.jpg]] -- [[Image talk:Sample Google Doc.jpg|talk]]

*[[:Image:Scarlet fade pic1.jpg]] -- [[Image talk:Scarlet fade pic1.jpg|talk]]
The object of the game remains unchanged from the previous game: each level must be finished by solving various [[puzzle]]s, collecting key items, and performing difficult jumps. However, this time there is an emphasis on gun fights and the killing of human opponents as well. Secrets no longer immediately reward the player with weapons or medipacks. Instead, each secret is marked by a coloured dragon ornament: [[silver]] (or stone), [[jade]], and [[gold]], according to the difficulty of their location. Only when Lara has collected each of these dragons in a level will she receive a bonus, usually consisting of a new weapon and/or a lot of ammunition.
*[[:Image:Sexyseniors.JPG]] -- [[Image talk:Sexyseniors.JPG|talk]]

*[[:Image:Sibe.png]] -- [[Image talk:Sibe.png|talk]]
== Development history ==
*[[:Image:The fall last days of gaia cover.jpg]] -- [[Image talk:The fall last days of gaia cover.jpg|talk]]
[[Image:Tomb Raider 2 Ice Palace.png|thumb|left|250px|As its predecessor, ''Tomb Raider II'' takes place in many different locations around the globe, including [[Tibet]].]]
*[[:Image:Vitthal.png]] -- [[Image talk:Vitthal.png|talk]]
Development of ''Tomb Raider II'' was already in its conceptual stages before the first game was released. By the time [[Core Design]] wrapped up ''Tomb Raider'', more ideas and suggestions had been put forth, some of which could be incorporated in the first game, others which would shape up to become the next installment of the series.<ref name="boyer-egm-tr2">{{Citation | last = Boyer | first = Crispin | title = Reinventing the Raider: The Evolution of Tomb Raider 2 | newspaper = [[Electronic Gaming Monthly]] | pages = 82-96 | year = 1997 |date=November 1997 | url = http://www.laracroft.name/archive/97-12.php | accessdate = 2007-05-28}}</ref>
*[[:Image:Víctor García.jpg]] -- [[Image talk:Víctor García.jpg|talk]]

*[[:Image:WandsworthLBarms.svg]] -- [[Image talk:WandsworthLBarms.svg|talk]]
While two key members of the original team had left &ndash; most notably Lara's creator [[Toby Gard]], who was replaced by Stuart Atkinson &ndash; the design team for ''Tomb Raider II'' was expanded to more than twice of its original size.<ref name="boyer-egm-tr2"/> Subsequently, the game took a shorter amount of time to develop than its predecessor.<ref name="boyer-egm-tr2"/> A decision was made early to keep the [[game engine|engine]] from ''Tomb Raider'', adopting a tweak-and-improve approach, rather than starting over from scratch.<ref name="boyer-egm-tr2"/> Minor camera issues and object [[glitch]]es were fixed, while new features were added, such as [[dynamic lighting]] and a more flexible control system. With the improvements to the graphics engine, a larger number of [[polygon]]s could be rendered on screen, allowing large outdoors areas and more atmospheric effects.<ref name="meyer-tr2-inside"/>
*[[:Image:Wellus.png]] -- [[Image talk:Wellus.png|talk]]

*[[:Image:Werrason blanc.jpg]] -- [[Image talk:Werrason blanc.jpg|talk]]
Core Design used a custom built [[level editor]] that made it possible to explore each stage as it was being created, allowing levels to be play tested on the fly and eliminating glitches.<ref name="boyer-egm-tr2"/> A team of six [[playtest]]ers continually tested the game up until it was set to be sent to [[Sony]].<ref>{{cite web | last = Newsweek | title = Article in Newsweek | publisher = [[Newsweek]] | date = [[June 10]] [[1997]] | url = http://www.cubeit.com/ctimes/news0094a.htm | accessdate = 2007-08-02}}</ref>
*[[:Image:Whiplash135.jpg]] -- [[Image talk:Whiplash135.jpg|talk]]

*[[:Image:Whisker stimulation.png]] -- [[Image talk:Whisker stimulation.png|talk]]
While the original ''Tomb Raider'' was released on both the [[PlayStation]] and [[Sega Saturn]] game consoles, ''Tomb Raider II'' was no longer designed for the Saturn, with Adrian Smith citing technical limitations of the console to program an adequate conversion.<ref>{{cite web | last = Next Generation Online | title = Interview with Adrian Smith | publisher = Next Generation Online | date = [[June 18]] [[1997]] | url = http://www.cubeit.com/ctimes/news0019.htm | accessdate = 2007-08-02}}</ref>
*[[:Image:Whitebackground.jpg]] -- [[Image talk:Whitebackground.jpg|talk]]

*[[:Image:Wikialexedye1.JPG]] -- [[Image talk:Wikialexedye1.JPG|talk]]
== Reception ==
*[[:Image:WikiprofileNSAhoriz2.jpg]] -- [[Image talk:WikiprofileNSAhoriz2.jpg|talk]]
As one of the most hotly anticipated games of 1997, ''Tomb Raider II'' was an immediate commercial success, quickly surpassing the sales of ''Tomb Raider''. As its predecessor, the game was critically acclaimed.<ref>[[Metacritic]], review scores from leading magazines, [http://www.metacritic.com/games/platforms/psx/tombraider2?q=tomb%20raider 85/100 metascore]</ref> Of particular praise were ''Tomb Raider II'''s improved graphics, the use of vehicles to add variety to gameplay and the more action oriented objectives.<ref>{{cite web | last = The Croft Times | title = Tomb Raider II Review | publisher = The Croft Times | date = [[November 30]] [[1997]] | url = http://www.cubeit.com/ctimes/news0108.htm | accessdate = 2007-08-02}}</ref>
*[[:Image:Woodwardmtv.JPG]] -- [[Image talk:Woodwardmtv.JPG|talk]]

*[[:Image:Ysdpic copia.jpg]] -- [[Image talk:Ysdpic copia.jpg|talk]]
At the time of ''Tomb Raider II's'' release, Lara was arguably at the height of her fame. A third installment in the series was inevitable and by the winter of 1998 ''[[Tomb Raider III|Tomb Raider III: Adventures of Lara Croft]]'' was released. Talks for a screen adaptation were in progress, Lara Croft featured prominently in several [[SEAT]] and [[Lucozade]] commercials and [[U2]] famously used her image as a [[pop icon]] on their 1997 [[PopMart Tour]].
*[[Jidou Limited]] -- [[Talk:Jidou Limited|talk]]

*[[John Van Ness Philip]] -- [[Talk:John Van Ness Philip|talk]]
== Versions and expansions ==
*[[Joydip Barua]] -- [[Talk:Joydip Barua|talk]]
[[Image:TombRaiderGoldenMask.jpg|thumb|250px|''Tomb Raider II: Golden Mask'']]
*[[Julie lodestro]] -- [[Talk:Julie lodestro|talk]]
''Tomb Raider II'' was released for [[Windows 95]], [[Apple Macintosh|Macintosh]] and [[PlayStation]]. The only differences between the versions are improved speed and graphics for the desktop versions.<ref>{{cite web | last = Croft Times | title = Chat with Adrian Smith | publisher = The Croft Times | date = [[October 12]] [[1997]] | url = http://www.cubeit.com/ctimes/news0083.htm | accessdate = 2007-08-02}}</ref>
*[[Kmfap]] -- [[Talk:Kmfap|talk]]

*[[Louis Pelliter]] -- [[Talk:Louis Pelliter|talk]]
<span id="Golden Mask" />
*[[MetaCAM]] -- [[Talk:MetaCAM|talk]]
=== Tomb Raider II: Golden Mask ===
*[[Miss belleza latino-americana en Montréal]] -- [[Talk:Miss belleza latino-americana en Montréal|talk]]
In 1999, ''Tomb Raider II'' was re-released for PC as ''Tomb Raider II Gold'' in North America and ''Tomb Raider II: Golden Mask'' elsewere. The game comprises the scenarios of the original ''Tomb Raider II'' and 5 new bonus levels in a separate mini-adventure entitled "The Golden Mask". Unlike the other two Gold games, however, The Golden Mask contains no story ties to its corresponding game from the main [[Tomb Raider series]]. Its plot is completely unique.
*[[Montecristo (Argentine telenovela)]] -- [[Talk:Montecristo (Argentine telenovela)|talk]]

*[[Mother Warriors: A Nation of Parents Healing Autism Against All Odds]] -- [[Talk:Mother Warriors: A Nation of Parents Healing Autism Against All Odds|talk]]
The story involves [[Lara Croft]] coming across some clues referring to a small island in the [[Bering Sea]]: a faded photograph showing an [[Inuit]] whale hunter holding what looks like an ancient Golden Mask, an old newspaper from 1945 referring to a conflict over an [[Alaska]]n gold discovery, and a secret kind of fortified military mine base. Lara is primarily interested in finding the Mask, as it is rumoured to be the famed Golden Mask of Tornarsuk - a greater spirit said to bestow powers of [[resurrection|re-animation]] on the mask wearer.<ref>[http://www.tombraiderchronicles.com/tr2/gold/info.html Tomb Raider II Gold: The Golden Mask - Product Info<!-- Bot generated title -->]</ref>
*[[Mythos media]] -- [[Talk:Mythos media|talk]]

*[[Pibo Alberta]] -- [[Talk:Pibo Alberta|talk]]

*[[Pibo British Columbia]] -- [[Talk:Pibo British Columbia|talk]]

*[[Pibo Canada]] -- [[Talk:Pibo Canada|talk]]

*[[Pibo Manitoba (THE BEST)]] -- [[Talk:Pibo Manitoba (THE BEST)|talk]]

*[[Pibo New Brunswick]] -- [[Talk:Pibo New Brunswick|talk]]

*[[Pibo Newfoundland and Labrador]] -- [[Talk:Pibo Newfoundland and Labrador|talk]]
== Music ==
*[[Pibo Northwest Territories]] -- [[Talk:Pibo Northwest Territories|talk]]
{| class="wikitable" style="margin: 1em auto 1em auto" align="right"
*[[Pibo Nova Scotia]] -- [[Talk:Pibo Nova Scotia|talk]]
|+ '''Music info table'''
*[[Pibo Nunavut]] -- [[Talk:Pibo Nunavut|talk]]
!width="125"|Data
*[[Pibo Ontario]] -- [[Talk:Pibo Ontario|talk]]
!width="125"|Info
*[[Pibo Prince Edward Island]] -- [[Talk:Pibo Prince Edward Island|talk]]
|-
*[[Pibo Quebec]] -- [[Talk:Pibo Quebec|talk]]
|General mood || [[Classical music]] <br> [[Fantasy]] </br>
*[[Pibo Saskatchewan]] -- [[Talk:Pibo Saskatchewan|talk]]
|-
*[[Pibo Winnipeg]] -- [[Talk:Pibo Winnipeg|talk]]
|Main composer || [[Nathan McCree]]
*[[Pibo Yukon]] -- [[Talk:Pibo Yukon|talk]]
|-
*[[Prophetic Christianity]] -- [[Talk:Prophetic Christianity|talk]]
|Main theme || 2 minutes and 43 seconds
*[[Pumplinx]] -- [[Talk:Pumplinx|talk]]
|-
*[[Raghavendra Gadagkar]] -- [[Talk:Raghavendra Gadagkar|talk]]
|In-game score || 29 tracks/20 mintues
*[[Randall Management]] -- [[Talk:Randall Management|talk]]
|-
*[[Red Circuit]] -- [[Talk:Red Circuit|talk]]
|Average track length || 42 seconds
*[[Royal Spanish Football Federation]] -- [[Talk:Royal Spanish Football Federation|talk]]
|-
*[[Ryan and Sean's Not So Excellent Adventure]] -- [[Talk:Ryan and Sean's Not So Excellent Adventure|talk]]
|Ambient tracks || 6
*[[Sharon D. Ross]] -- [[Talk:Sharon D. Ross|talk]]
|}
*[[Silent Bird]] -- [[Talk:Silent Bird|talk]]

*[[So Far Gone]] -- [[Talk:So Far Gone|talk]]
The music was composed only by [[Nathan McCree]].
*[[South Central Farm: Oasis in a Concrete Desert]] -- [[Talk:South Central Farm: Oasis in a Concrete Desert|talk]]

*[[Steven Disraeli]] -- [[Talk:Steven Disraeli|talk]]
== References ==
*[[Strengthsfinder]] -- [[Talk:Strengthsfinder|talk]]
{{reflist}}
*[[Sylvie Vartan EPs]] -- [[Talk:Sylvie Vartan EPs|talk]]
{{refbegin}}
*[[Template:Buffy The Vampire Slayer Characters]] -- [[Template talk:Buffy The Vampire Slayer Characters|talk]]
*{{Citation | last = Boyer | first = Crispin | title = Reinventing the Raider: The Evolution of Tomb Raider 2 | newspaper = [[Electronic Gaming Monthly]] | pages = 82-96 | year = 1997 |date=November 1997 | url = http://www.laracroft.name/archive/97-12.php | accessdate = 2007-05-28}}
*[[Tess Mattraw]] -- [[Talk:Tess Mattraw|talk]]
{{refend}}
*[[The Glade Magazine]] -- [[Talk:The Glade Magazine|talk]]

*[[The Religion (band)]] -- [[Talk:The Religion (band)|talk]]
== External links ==
*[[The drama club]] -- [[Talk:The drama club|talk]]
*{{moby game|id=/tomb-raider-ii}} - info sheet on all ports of the game.
*[[Thiruvalluvar educational trust]] -- [[Talk:Thiruvalluvar educational trust|talk]]
* [http://www.tombraiders.net/stella/tomb2.html ''Tomb Raider II'' at Stella's Tomb Raider Site] - Walkthroughs, strategy and savegame files.
*[[Thomas Anderson (slave)]] -- [[Talk:Thomas Anderson (slave)|talk]]
* [http://www.tombraiderchronicles.com/tr2/index.html ''Tomb Raider II'' at Tombraiderchronicles.com] - Contains images, walkthroughs and media related to the game.
*[[Tivoli Federated Identity Manager]] -- [[Talk:Tivoli Federated Identity Manager|talk]]

*[[Traitor in Heaven]] -- [[Talk:Traitor in Heaven|talk]]
{{Tomb Raider series}}
*[[Transfer factor]] -- [[Talk:Transfer factor|talk]]

*[[Tropical Storm Felice (1970)]] -- [[Talk:Tropical Storm Felice (1970)|talk]]
[[Category:1997 video games]]
*[[Tušmobil]] -- [[Talk:Tušmobil|talk]]
[[Category:Cancelled Sega Saturn games]]
*[[User talk:Brokerhouse]]
[[Category:Eidos Interactive games]]
*[[Vcod]] -- [[Talk:Vcod|talk]]
[[Category:PlayStation games]]
*[[Vina, McMullin]] -- [[Talk:Vina, McMullin|talk]]
[[Category:Tomb Raider series]]
*[[Vincent canales]] -- [[Talk:Vincent canales|talk]]
[[Category:Video game sequels]]
*[[WerePyre]] -- [[Talk:WerePyre|talk]]
[[Category:Windows games]]
*[[When I Grow Up (2008 film)]] -- [[Talk:When I Grow Up (2008 film)|talk]]

*[[Whole Travel]] -- [[Talk:Whole Travel|talk]]
[[cs:Tomb Raider II]]
*[[Wikipedia:WikiProject Sega & Nintendo/Nintendo/leftpanel]] -- [[Wikipedia talk:WikiProject Sega & Nintendo/Nintendo/leftpanel|talk]]
[[da:Tomb Raider II]]
*[[Wireless hive network]] -- [[Talk:Wireless hive network|talk]]
[[de:Tomb Raider II]]
*[[Yūmi Itō]] -- [[Talk:Yūmi Itō|talk]]
[[es:Tomb Raider II]]
*[[:Category:Cities of Pibo Canada]] -- [[Category talk:Cities of Pibo Canada|talk]]
[[fr:Tomb Raider II]]
*[[:Category:Pibo Canada]] -- [[Category talk:Pibo Canada|talk]]
[[it:Tomb Raider II]]
*[[:Category:TUGS episodes]] -- [[Category talk:TUGS episodes|talk]]
[[nl:Tomb Raider II]]
[[pl:Tomb Raider II: The Dagger of Xian]]
[[pt:Tomb Raider II: The Dagger of Xian]]
[[ro:Tomb Raider II]]
[[sv:Tomb Raider II]]

Revision as of 00:20, 11 October 2008