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{{about||the international multi-sports event|World Games|the Doctor Who novel|World Game (Doctor Who)|the Australian soccer show|The World Game}}
{{about||the international multi-sports event|World Games|the Doctor Who novel|World Game (Doctor Who)|the Australian soccer show|The World Game}}


'''World Game''', sometimes called the '''World Peace Game''', is an alternative to [[Wargaming|war games]]. The playing of World Game was an idea proposed by [[Buckminster Fuller]]. The idea was to ''"make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone"'', thus increasing the [[quality of life]] for all people.
'''World Game''', sometimes called the '''World Peace Game''', is an educational simulation proposed by [[Buckminster Fuller]] in 1961 to illustrate and perhaps help solve problems with the uneven distribution of global resources and overpopulation. This alternative to [[Wargaming|war games]] uses Fuller's [[Dymaxian map]] and requires a group of players to cooperatively solve a set of metaphorical scenarios and encouraging a "total world" perspective to minimize the dominent nation-state perspective. The idea was to ''"make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone"'', thus increasing the [[quality of life]] for all people.


He publicly proposed the concept in 1961 as the [[core curriculum]] at the (then new) [[Southern Illinois University Edwardsville]]. Fuller proposed it again in 1964 for the 1967 [[Expo 67|International and Universal Exposition]] in [[Montreal, Quebec]].
He first publicly proposed the concept as the [[core curriculum]] at the (then new) [[Southern Illinois University Edwardsville]]. Fuller proposed it again in 1964 for the 1967 [[Expo 67|International and Universal Exposition]] in [[Montreal, Quebec]].


In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.<ref>[http://www.bfi.org/about-bucky/buckys-big-ideas/world-game World Game article at the Buckminster Fuller Institute Website]</ref>
In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.<ref>[http://www.bfi.org/about-bucky/buckys-big-ideas/world-game World Game article at the Buckminster Fuller Institute Website]</ref>

Revision as of 18:36, 18 July 2012

World Game, sometimes called the World Peace Game, is an educational simulation proposed by Buckminster Fuller in 1961 to illustrate and perhaps help solve problems with the uneven distribution of global resources and overpopulation. This alternative to war games uses Fuller's Dymaxian map and requires a group of players to cooperatively solve a set of metaphorical scenarios and encouraging a "total world" perspective to minimize the dominent nation-state perspective. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone", thus increasing the quality of life for all people.

He first publicly proposed the concept as the core curriculum at the (then new) Southern Illinois University Edwardsville. Fuller proposed it again in 1964 for the 1967 International and Universal Exposition in Montreal, Quebec.

In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.[1]

In 1972, the World Game Institute was founded in Philadelphia, Pennsylvania by Fuller, Medard Gabel, Howard J. Brown and others.

In 2001, a for-profit educational company named o.s. Earth, Inc. purchased the principal assets of the World Game Institute and has been offering a Global Simulation Workshop that is a 'direct descendant of Buckminster Fuller's famous World Game.'[2] In 2010, Filmmaker Chris Farina released a documentary on the World Game entitled "World Peace...and other 4th-grade achievements". The film follows the life of 4th-grade teacher John Hunter and his utilization of the game in his classroom. Despite the challenge and the complexity of the game, the 9 and 10-year old students are able to win it and "Achieve World Peace".[3] The documentary was shown at the 2011 South by Southwest Music and Film Festival and has won audience awards at various international film festivals. John Hunter was invited to speak on the World Game at the 2011 TED Talks.[4]

The film was aired on PBS in May 2012.

External links

References

Further reading

  • Chu, Hsiao-Yun and Roberto Trujillo. New Views on R. Buckminster Fuller. (Stanford, CA; Stanford University Press, 2009) ISBN 0-8047-6279-1