Apidya

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Apidya is a horizontally scrolling shoot 'em up . The video game was developed by Kaiko and published in 1992 for the Amiga 500 by Play Byte, a Blue Byte label . The name appears on the home screen as ア ビ ヂ ャ, Katakana for Abija .

action

Sometime in the 20th century (according to the opening credits, Apidya is set in 19XX ), the wizard Hexaae sends a swarm of mutated bees for unexplained reasons, which sting and poison the girl Yuri. Her husband Ikuro swears revenge. He wants to kill Hexaae and take the antidote from him to save Yuri. To do this, he turns into a bee and sets off.

The name Hexaae alludes to Hexapoda , the Latin name for the insect superclass of the six-footed , and thus already indicates the further course of the game, because insects are essentially what Ikuro has to fight against.

After the final boss is defeated, Ikuro turns back into a human. He cuts off Hexaae's head with a sword, takes the antidote and uses it to save Yuri at the last second.

Game principle and technology

The player steers Ikuro in the form of a bee through a world full of opponents. With various projectiles he can defend himself against numerous different insects and small vertebrates (e.g. fish). The world of the game consists of five worlds, which usually consist of three levels. At the end of each level there is a boss waiting .

Powerups in Apidya are flowers that some enemies leave behind when they are shot. These flowers can be collected and invested in various enhancements and capabilities of the bee. As with the R-Type, there is also a “beam” weapon with Apidya: This must be charged by pressing the fire button of the joystick for a long time and can then fire a particularly powerful projectile.

Production notes

Apidya was programmed by Peter Thierolf . The soundtrack was composed by Chris Hülsbeck and was published in a revised version on CD that same year. Frank Matzke was responsible for the graphics.

reception

reviews
publication Rating
Amiga joker 91%

The Amiga Joker rated Apidya as the “currently best shooting game for the Amiga” and also considered it to be superior to contemporary console titles. The magazine praised the scope and variety of the game as well as "imaginatively worked out" attack waves and optical gimmicks. Only the “superfluous and meaningless” story of the game was criticized.

Web links

Individual evidence

  1. a b Amiga Joker 12/91, p. 10