Bloodwych

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Bloodwych is a computer role-playing game . It was developed in 1989 by Mirrorsoft / Imageworks for the Atari ST , and a short time later ported for the Amiga , the Commodore 64 , Amstrad CPC , MS-DOS and other systems. It was the first computer role-playing game that was designed for several players at the same time on one computer.

In this game you control a group of four different characters who can be selected from a pool of 16. There are four different basic classes, but these are only rough lines of development. The magic system is kept very simple, and is limited to a few spells that often have to be used strategically. The environment in which you move is very much based on the obvious Dungeon Master model , but offers more interaction with the environment, especially the non-player characters . As already known, you move box by box through a pre-drawn environment, which is shown from a front perspective and partially offers clickable objects. In addition, a simple conversation option is offered at almost every encounter, which has a slight effect on the game itself.

Since the game is designed for two players at the same time, each of whom controls a group of four adventurers, the display is done in a split- screen process, with the screen being split in the middle. If only one player is playing, only half of the screen is used. Many of the numerous existing puzzles and encounters are designed for two players, this also applies to the size of the maps on which you move and which were extremely extensive for the time. The level of difficulty increases significantly as a solo player.

extension

An expansion was released that same year. In this you could import your characters from the main game and explore a new, even more extensive world. The difficulty level has been increased significantly, with the expansion requiring a character who has already completed the main game. It was now also possible to include monsters that you encountered on the way into your own group. In addition to new weapons and armor, some errors in the game have been removed, otherwise the tried and tested system has been retained.

successor

In 1994 Psygnosis launched a successor called Hexx: Heresy of the Wizard . Unlike its predecessor, this game was based on Shadowcaster and gave up the idea of ​​a simultaneous cooperation game between two players. You moved with your group, which in turn consisted of four members, through a very simple 3D environment. The gameplay itself was taken over from the predecessor, but the magic system was greatly expanded. The fights take place in real time again and are made easier by a well thought-out control. The puzzles in the predecessor that were still very extensive and sometimes very complex have been greatly reduced, but the game itself is not completely linear, as you sometimes have to decide yourself which path to go next.

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