Bowling rules

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The bowling rules described here refer to the official USBC rules for bowling .

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Bowling pins
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Bowling strike

Basics

Each player on a team plays in turn with a bowling ball on the pins (ten pieces, set up in a triangle). The player has two attempts per run ("frame") to clear all pins. A game ("Game") consists of ten runs.

The bowler strives to throw a lot of " strikes " (all pins fall after the first throw) because this gives the most points in the scoring. Pins that are left can be completely cleared away in the second throw. The player has then made a " spare ".

If not all pins fall after the second throw, it is called an "open frame".

During the game there are ten rounds, the houses (frames), in which the respective game result is entered in the game form.

Symbols, the scoring and their bonus system

Strike, "X"

Rating: 10 points. In the result field of the "Strike", the number of pins that will be cleared in the next two throws is added to the 10 pins hit .

The display shows an "X" for strike.

Save, "/"

Not all pins were cleared in the first litter. Only in the second throw are all pins cleared. In the first throw, the display shows the pins cleared in the first throw, and in the second throw a "/" for spare.

Rating: 10 points. In the result field of the "Spare", the number of pins that will be cleared in the next throw is added to the 10 pins hit .

Miss, "-"

If no pin taken in a litter, one is Miss (Engl. To miss "miss") appears, symbolized in the display by a horizontal line.

Foul, "F"

If a throw is carried out and the player crosses the foul line - a line between the run-up and the running surface - the throw is rated with 0 points.

Cleared pins do not count, for the second throw all pins are set up again from scratch.

The display shows an "F" for foul .

Display "1" - "9"

If neither Strike nor Spare is achieved, the number of pins cleared in the corresponding throw is shown in the display.

Split

If the first pin has been hit after the first throw and at least one pin has also been hit between two or more standing pins, this is called a "split". This indicates a difficult game situation to clear, but has no influence on the rating. The result of the throw is circled in red in the display.

Peculiarity of the tenth house (frames)

In the tenth house, the player has the option of creating a maximum of three strikes. There is a third throw if either a "Strike" has been achieved in the first throw or at least a "Spare" has been achieved in the second throw. A maximum of 30 points can be achieved in the 10th house - so there is no bonus for a successive "Strike" or "Spare".

Calculation of the score using an example

The result of a game is made up of the number of pins hit and their bonus systems (strike and spare, see above). The third house (frame) was played to the end.

The calculation starts in the first house and continues house by house:

1st house Bowling game form 1

The player threw a strike . The next two throws are added to the strike thrown. Here in the second house the 1st and 2nd litter.

In the following example these are 3 and 7 pins = 10 pins "Spare" in the 2nd house.

Entry 1st house: 10 + 3 + 7 = 20

2nd house Bowling game form 2

The player threw a spare . The number of cleared pins of the next throw must be added. Here in the third house the first litter, i.e. 8.

Entry 2nd house: 20 + 10 + 8 = 38

3rd house Bowling game form 3

Entry 3rd house: 20 + 3 + 7 + 8 + 8 + 0 = 46

Extensive: 10 (Strike) + 3 + 7 (plus the next two throws, because Strike) + 10 (Spare) + 8 (plus the next throw, because Spare) + 8 + 0 = 46

The counting continues according to this pattern.

A maximum of 300 points can be achieved with twelve strikes in a game (9 frames and 3 throws in the 10th frame). This is also known as the "Perfect Game", which is very popular in bowling circles.

Game types

Handicap

A handicap means that a weaker player (HDC) or team (THDC) is given a point advantage from the start.

League mode

In league mode (alternating lane; American style of play) two lanes lying next to each other are played. Each house must be played alternately on the branch line. This guarantees equal opportunities with regard to the condition of the individual railways.

Low-pin-tap (7, 8 or 9 pin-tap, also called NO-TAP)

It is agreed that individual or all players will be allowed to receive a strike after a 7, 8 or 9 throw (1st throw).

Low game

The player who hits as few pins as possible wins. However, if he does not hit a throw at all, a strike or a spare (not desired here) is counted for the second throw.

Pacer

If there are fewer players on a (double) lane in a tournament than on other lanes, any bowling player can play out of competition, i.e. H. he plays without prior tournament qualification and his result is not counted. This ensures, however, that the same number of players play on all lanes and that the lanes play out in a comparable manner. For example, a player who was eliminated in the qualification phase or who did not qualify in the first place can be invited as a pacer. Organization members of the tournament management are also invited to play as pacers.

Blind player

If a player on a team is unable to attend, his name will be included in the game. A value previously decided by the league management is entered as his "game result", for example his (average) average, which has been reduced by a certain value, e.g. B. " Cut -10 pins ".

Customs

It is common practice for only one player to enter the so-called "run-up" - this means the area in front of the foul line. This prevents a possible obstruction of another player if he is currently executing his throw. This is considered to have been carried out when the player has released the bowling ball and it has crossed the foul line in the direction of the pins. If players from two lanes enter the approach at the same time, the player on the left has to wait. This is not just a custom, it is a rule in bowling. In tournaments there is only one player on the approach, no one to the left or right. This is to prevent the player from being distracted during the entire process until the ball is released. It also prevents accidents.

Individual evidence

  1. Official Web Site of the United States Bowling Congress, USBC General Playing Rules (PDF; 3.8 MB) . See: Chapter 1: General Playing Rules.