Computer opponent

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Computer opponents are non-player characters (NPCs) in computer games that are controlled by an artificial intelligence (AI) and that the player has to face and / or that are hostile to the player. This type of game is also known as player versus environment (PvE) or player versus environment . Furthermore, the term refers to people who have a negative attitude towards computers and their technologies or applications ( computer criticism ).

Gaming culture

Depending on the game, a player can either fight against computer opponents alone or do so with several players. Some computer opponents are also able to learn or adjust their level of difficulty according to the behavior of the player or the course of the game. Behaviors or spawn points can also be based on random values.

There are computer opponents in almost every computer game genre - from classic games that were implemented on the computer, such as computer chess , to complex worlds with a large number of opponents. The aim can be to defeat, kill, outsmart, convince or capture the opponent, to find out weak points, strengths or secrets or to determine the location of the opponent.

Very strong and powerful opponents as Boss or end boss called ( boss ). Computer opponents can also be used in e-learning or in individual simulations .

Computer review

Computer opponents who did not think and understand much of the new developments in the computer market have been around since the beginning of computer technology. In the early days, the computer market was considered to be a very small niche market, and for many there were not many possible applications. Also, users and supporters have been common, and are partly still with the negative stereotypes of the image of a geeks loaded. One critic who dealt early on with the effects and responsibilities of the use of computers was Joseph Weizenbaum . With the constant further development, more and more problems and risks arose for users and organizations, and this led to ever new debates in the humanities and social sciences . For example, the following reasons can lead to computer rejection:

  • Fear of a threat to security (e.g. data theft or surveillance )
  • general criticism of the quality or use of individual software and hardware
  • Technostress and the desire to work without the technologies; Dependence on having to use computers privately and professionally
  • digital risk of loss or misuse of data and information
  • Fear of artificial intelligence and digitization and the loss of jobs and tasks
  • Unfriendliness to the user and difficulties in operating and dealing with computers
  • Fear of social disadvantage, social isolation and social change
  • Doubts about ethical correct behavior (e.g. when creating artificial intelligences, limits of calculations and determinability, collecting and evaluating big data amounts, etc.) and criticism of ethics and social behavior in digital spaces
  • Changing language and communication behavior through computer languages , the use of abbreviations and emoticons , etc.
  • Fear of psychological and cognitive consequences
  • Preferring other technologies
  • lack of interest
  • Fear of dependency and addiction potential and lack of time
  • Environmental risks
  • Cost reasons and financial risks
  • lack of knowledge and knowledge and / or gossip and prejudice

See also

Web links

literature

  • Antonia Kastendiek: Computer and ethics instead of computer ethics .: With a preface by Joseph Weizenbaum .