Contact - signals from space

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Contact
Game data
author Steffen Benndorf
graphic Christian Opperer
publishing company Nürnberger-Spielkarten-Verlag
Publishing year 2020
Art cooperative deduction game
Teammates 2 to 5
Duration about 20 minutes
Age from 8 years

Contact - Signals from Space is a cooperative game by Steffen Benndorf that was published by Nürnberger-Spielkarten-Verlag GmbH in spring 2020 .

Style of play

One player (the source) uses hand signals to give the other players (the crew) hints as to which of the planets they should fly to with the spaceship. Since this is the only way of communication allowed, the aim is to develop a common understanding of speed, distance and time.

Game flow

The planet tiles A - R and the earth are distributed on the table with the dark side up and shuffled. Then they are aligned in such a way that they do not touch and lie within an area of ​​approx. 2 box widths. The earth is placed in the middle. The 18 planet cards are shuffled face down and laid out, as are the 12 signal cards. The group starts with 6 barrels of fuel.

One player is the first to take on the role of the source, the remaining players form the crew. The source is the only person who knows to which planet the crew should fly the spaceship. She thinks of the simplest possible flight route from the starting point (current position of the rocket) to the target planet. This route can consist of one or more stopovers on planets on display, whereby the rocket must be able to reach each planet in a straight line from the last stop. Planets that are on the route block the path and must be flown to or around.

If the source knows the path it wants to fly, it begins to transmit the information. She lays her hand flat on the table and lifts her fingers up as a sign of flight. If she hits the table lightly with her finger, it means that she is making an (intermediate) landing. If the path continues, she raises her fingers again and lowers her hand to land. She repeats this until the route to the target planet is shown. By raising its fingers, the source indicates a flight and the duration of the flight that it has prepared in its head. The crew now has the task of finding out which is the target planet by transferring the duration of the crew's flight intervals to the planet tiles on display.

Lifting your fingers briefly through the source means that it is a relatively short flight path. Lifting your fingers through the source for a long time means that it is a relatively long flight path.

The source flies from planet to planet and shows the flight paths by lifting your fingers. Each planet may only be approached once. It is forbidden to speak, and notices to be communicated in any other way - this applies to both the source and the crew.

After the broadcast, the crew has the task of naming the target planet. You can ask the source up to 2 more times to re-show the route. Other flight routes that lead to the target planet can then also be selected. The player sitting to the left of the source makes the first guess. He is not allowed to discuss his suspicions with anyone, but simply point his finger at the planet he has identified as the target planet. If he is wrong, the group loses a fuel drum and the next player in clockwise order can guess again. Once the target planet has been found, the rocket is placed on it and the planet map is placed in the box. The left neighbor of the source becomes the new source and another round begins. As soon as the fuel is used up, the game ends and the group has lost. If the group manages to find 12 planets, they win the game.

Helper cards allow special actions in the game when they are used.

50:50 chance : The guessing person may give 2 tips. Swap target : The source may discard the current planet card and pull the top one from the stack. Show first stop : The source places the rocket on the first stop of the route. Briefing of the situation : The counselor may consult with his crew members.

expenditure

The game Contact was developed by Steffen Benndorf and published in January 2020 as a new release for the Nuremberg Toy Fair by Nürnberger-Spielkarten-Verlag GmbH (NSV) in German and in parallel by White Goblin Games in Dutch. The illustrations come from the illustrator Christian Opperer .

supporting documents

  1. Game instructions Contact , Nürnberger-Spielkarten-Verlag GmbH 2020
  2. Contact , versions at BoardGameGeek. Retrieved February 10, 2020 .

Web links