Esprit (computer game)
The gameplay of Esprit consisted of opening pairs of pieces , as with memory , and revealing their symbols. To do this, the stones were hit with a mouse-controlled ball. On the way, the ball had to avoid obstacles like holes or skull stones; Floor with increased friction, magnets or black ice made control difficult.
Every ten levels there was a meditation level in which you had to direct four small balls into a recess.
Esprit's successor was Oxyd .
- http://www.xing.com/profile/Meinolf_Amekudzi Xing profile of Meinolf Amekudzi