Hind (computer game)

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Hind
Publisher Digital integration , interactive magic
Erstveröffent-
lichung
1997
platform DOS , Windows 9.x
genre Combat flight simulation
Subject Mi-24 attack helicopter

Hind is a combat flight simulation published by Digital Integration in 1997 , which puts the player in the position of the pilot or the weapons system officer of a Mi-24 combat helicopter. Due to its realistic flight model, the successful control and the compatibility with its predecessor Apache Longbow as part of the "virtual battlefield" introduced by Digital Integration, Hind enjoys the reputation of a milestone in the field of helicopter simulations.

Game modes

The game offers three different modes: campaigns, single missions and training.

There is a campaign for each of the three existing theaters of war. From a technical point of view, however, these are nothing more than a series of individual missions that have to be completed in a fixed order. The missions themselves are static and are not influenced by the events of previous missions.

In the training missions the player can familiarize himself with the control of the Mi-24 and its various weapon systems. These training flights take place in the area of ​​the Russian base in Saratov and (in the case of weapons training) are equipped with passive, non-backfire training targets. It is not necessary to complete the training missions for the course of the game.

Locations

In addition to the training scenario, the Russian base in Saratov , the three theaters of war Afghanistan , Korea and Kazakhstan are included. While the Afghanistan scenario is obviously based on the Soviet-Afghan war of the 1980s , Korea and Kazakhstan are fictional, but nonetheless based on real political tendencies. The three areas differ significantly in the type, amount and ability of enemy units, as well as in their topographical conditions. While the fight with scantily equipped in the protection of the mountains of Afghanistan Mujahideen - guerrillas picks, see you in relatively flat terrain Korea's modern military equipment Western design against.

Mission content

The surroundings of the operational areas are provided with numerous computer-controlled units which, due to their independent (although not always intelligent) actions, create an atmosphere of complex, omnipresent combat operations. These sometimes go far enough to fulfill the player's mission goal without his or her participation, for example by randomly destroying the goals assigned to the player by computer-controlled units. Nevertheless, the action mostly concentrates on the core area of ​​the respective mission, so that in many cases it is possible to fly around the combat area extensively in order to only enter into combat close to the target area.

The mission objectives are quite diverse, which is not least due to the broad range of weapons of the Mi-24. These goals include, for example, the destruction of buildings and facilities, the deactivation of certain targets within a defined area, mine-laying, reconnaissance , laser marking or the transport of people. The available arsenal corresponds to real models and contains air-to-air and air-to-surface guided missiles , unguided missiles, various bombs , mine launchers , machine cannon containers and the Hind's on-board weapon , a pivoting 12.7 mm machine gun .

Mention should be made of the very detailed, yet clear and intuitively controllable planning function of the missions. As part of these briefings, the player can define waymarks and weapons and use a map to familiarize himself with the conditions in his area of ​​operation.

control

As is usual with flight simulations, the use of a joystick, thrust control and rudder pedals is possible but not necessary; exclusive keyboard control is also offered.

The game has a fairly realistic flight model. Complex physical effects such as the ground effect , vortex ring , flow stall over the backward rotor blades or autorotation are also simulated. For less experienced players, there is the option of a simplified flight model.

The player can switch back and forth between the position of the pilot and that of the weapons system officer (WSO), depending on his wishes and the situation. The tasks of the player and the control are not affected by the choice of the cockpit: The helicopter can and must still be controlled from the cockpit of the WSO, accordingly the operation of the weapons and the selection of the targets are also possible from the position of the pilot . However, there is a multiplayer mode that allows the pilot and WSO positions to be manned separately for two players.

Individual evidence

  1. Hind Game Manual, page 3