Hyperaudio

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With Hyper Audio audible are references in the particular linear or non-linear interactions can mediate. In contrast to hypertext or hypervideo , the real environment is included in an interaction. While hypertext and hypervideo draw attention directly to an image medium through designed navigation and control, with hyperaudio the real environment is integrated as navigation and control. It caused cognitive audio network worlds with individual combination options. From a constructivist perspective, there are new possibilities and areas of application for learning.

principle

The interaction between the sense of hearing and mobility of a recipient can be linear or non-linear. The well-known audio guides in museums, which discuss pictures and exhibits in a sequence, should be mentioned as a linear variant . To what extent the distinction between typed and referential references according to Rainer Kuhlen makes sense remains open.

Fields of application

Audio guides / audio tours

The best known area of ​​application is the "museum guide". Trade fairs, company tours, travel information, tours, etc. should also be mentioned. The focus is on the description of a real environment in a fixed order.

Hyperaudio fiction

In hyperaudio fiction, the real environment is included in the process of a narrative action. Reality or artificial worlds can form the platform for events that an author has thought up. The interaction takes place in the head of the listener according to individual constructivist criteria, similar to reading. The passivity of reading a novel is resolved in hyperaudio fiction by letting yourself be tied into a linear or non-linear plot in terms of time and space.

Hyperaudio learning

Hyperaudio learning is a relatively young field. This does not mean listening to lectures, presentations or lectures. Rather, the linear or non-linear interaction that hyperaudio learning triggers is in the foreground.

literature

  • Barron, AE (2004): Auditory Instruction .
  • Jörg Zumbach & Christiane Kroeber (2005): Learning with Hyperaudio: Cognitive Load and Knowledge Acquisition in Non-Linear .

Web links