Mäxchen

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Mäxchen

Mäxchen also Mäx (le) and Meier (n) as well as in various writing variations, often in connection with lies, dizziness or cheating, but also Mexican, Mexico, Meterpeter, Mäxchen Meier, Lügen, Lügenpaschen, Riegen, Zwanzig, etc. Ä. Known, is a well-known dice game .

overview

Mäxchen can be played with any number of players and is often used as a drinking game . It was, among other things, through the film Werner - Puking Later! popular, as the protagonists often "chatter" during the plot. The game was also released by Fun Connection in the early 1990s as a commercial version in the form of a beer can under the name Fun Can with the instructions on the can and a window for the dice, and in 1995 as a monkey horny with dice showing one to six bananas MB . Bluff from 1986 can be seen as an adaptation of the game idea .

Basic rules of the game

The game is played with two dice, a dice cup and conveniently a coaster. The dice are rolled in turn. The person throwing the dice can tilt the dice cup and see his throw face down. He announces the value of the throw - here he can lie freely if he wants. If he has not started the round, the announced value must be higher than the foreplayer's. Then he passes the dice covered by the cup to the next player. He now has the choice:

  • If he believes his forerunner, then he must also hope to be able to trump his result and, for his part, roll the dice without checking the true value of the dice. Regardless of what he throws the dice, the value he announces for his next player must be higher than the last one announced - if necessary, he must lie.
  • If, on the other hand, he does not believe him, i.e. accuses his forerunner of lying, then the cup is raised for all to see. If the announced value was higher than the real value of the dice, the previous and thus lying player is punished; However, if the announced value was less than or equal to the real value of the dice, he himself will be punished - usually with a point deduction.

The round ends when someone accuses his fore player of lying or when no increase in value is possible. The new round begins with the winner of the last round.

Often at the beginning of the game each player receives an account of, for example, 10 points. After each round one point is deducted from the loser. In the end, the winner is the one who still has points in his account.

The values

There are different ways to determine the roll values, the eyes of both dice are almost never simply added together. Classically, the value of the higher-order dice is interpreted as a tens, that of the lower-order dice as a unit. Usually the twenty-one (21) is at the end of the row - it is the highest value - and is referred to as Mäxchen or something similar. This results in the order: 31, 32, 41, 42, 43, 51, 52, 53, 54, 61, 62, 63, 64, 65, 21. Thirty-one , thirty-two , etc. are spoken . This is followed by double throws , i.e. two same numbers with one-double to six-double .

Sometimes it is played with two different colored dice. One can always represent the tens and the other always the ones. Except for a longer series of values ​​and a more even frequency distribution, there are no differences.

Variations

There are at least two dozen names for this game. Since there are no fixed rules, there are correspondingly many small modifications. The following are some that are often used individually or in combination:

  • The 42 is not ranked, but follows the 21 and thus represents the highest possible throw. It is then called "Doppelmeier" or "Doppelmäxchen" or "Hamburger".
  • If you believe your forerunner, you can watch his throw. You still have to roll - or announce - a higher value.
  • If you believe that your predecessor rolled a higher roll than announced, you can also announce a higher value without rolling the dice and pass the dice on.
  • Return: You can also believe the announcement and return it to the previous player without rolling the dice. He can then reveal that he has lied, whereby the person returning loses, of course, or he continues to play normally and has to make a new, higher announcement (including rolling the dice). A second or further return is only possible if the person returning has previously rolled the dice.
  • The Mäxchen can be trumped with a previously defined value (e.g. 31), so the series begins again.
  • A value that is as high as the announced value of the foreplay is also considered higher.
  • The double throws are classified and read as eleven or twenty-two accordingly .
  • After you have rolled the dice and announced the value, you can roll the dice again, but you have to pass this roll on without being seen (2nd chance).
  • The loser begins the new round.
  • Each die dropped is penalized with a minus point.
  • If after rolling the dice the dice are on top of each other, this is called "Riedo" and must be turned over immediately. After that there is one minus point for everyone.
  • When the 21 is uncovered, the player sitting to the right of the uncovering player receives the minus point.
  • Various additional rules and harassment for losers and special values ​​such as changing direction and drinking penalties, which, if carried out incorrectly, can be punished again.

See also

Another dice game, for which regionally similar or identical names are used, is described in the article Schocken .

Web links

Individual evidence

  1. Fun Can at spiele-check.de, accessed on July 17, 2011.
  2. Game test for the game Affengeil by MB.Retrieved on October 19, 2017.