Massive development

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Massive development

logo
legal form GbR, from 2000 GmbH
founding October 1994
resolution May 2005
Seat Mannheim , GermanyGermanyGermany 
management Alexander Jorias, Ingo Frick and Oliver Weirich (founders)
Number of employees <15 (August 2001)
Branch Software development
Website www.massive.de ( Memento from May 26, 2002 in the Internet Archive )

Krass Engine Logo

Massive Development was a Mannheim- based development studio for computer games that was active between 1994 and 2005. The best- known products were the submarine simulations creep speed and Aquanox .

history

Massive Development was founded in 1994 by Alexander Jorias, Ingo Frick, Oliver Weirich and Peter Steinhäuser as a GbR and after the departure of Peter Steinhäuser after the completion of Schleichfahrt it was converted into a GmbH in Mannheim.

Her first work was in 1994 porting the Amiga game Die Siedler to the PC platform. In 1996, the successful came science fiction - submarine role-playing simulation crawl speed out of Blue Byte was published.

In December 2000, Massive was taken over by the Austrian publisher JoWooD . Up until 2001 , the KRASS engine had been developed for the successor to crawl speed, AquaNox , its own 3D game engine . This was one of the first to exploit the new hardware capabilities of graphics cards with T&L , which is why Aquanox u. a. was sold in a bundle with such graphics cards . In 2003 Aquanox 2: Revelation was released. In May 2005 the studio of JoWooD was closed, Aquanox 2: The Angel's Tears for the PS2 was canceled.

Two of the original founders, Alexander Jorias and Ingo Frick, are now working on a 3D chat with social networking functions, Club Cooee .

Products

Web links

Individual evidence

  1. Massive is awesome! . Ruckus Gaming Network. November 24, 2000. Archived from the original on March 4, 2012. Retrieved January 14, 2011.
  2. www.massive.de/staff ( Memento of April 8, 2002 in the Internet Archive ) (August 2001)
  3. Powerplay 12/96: Creep (archived version at Kultboy.de)
  4. Creeping - press reports - Germany . massive.de. February 21, 2001. Archived from the original on February 21, 2001. Retrieved on January 14, 2011.
  5. Creeping operation instruction manual (pdf) Blue Byte Software GmbH. 2000. Archived from the original on July 16, 2011. Retrieved November 17, 2010.
  6. JoWooD: takes over massive development . massive.de. December 14, 2000. Archived from the original on February 3, 2001. Retrieved January 16, 2011.
  7. Technical characteristics of Krass Engine . massive.de. April 12, 2001. Archived from the original on April 12, 2001. Retrieved January 16, 2011.
  8. Johnny Minkley: Interview: AquaNox 2 surfaces ( English ) Computer and Video Games. September 24, 2002. Archived from the original on May 27, 2011. Retrieved on January 14, 2011.
  9. JoWooD closes studio - mediabiz.de (Rottenmann, May 30, 2005)
  10. Verena Vlajo: Setting of "Aquanox 2: The Angel's Tears" ( Memento from September 25, 2007 in the Internet Archive ). As of May 23, 2008.
  11. Interview with Stefan Lemper from Club Cooee . gamebizz.de. April 19, 2010. Archived from the original on August 17, 2011. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved January 16, 2011. @1@ 2Template: Webachiv / IABot / gamebizz.de
  12. Alexander Jorias . xing.com. January 16, 2011. Retrieved January 16, 2011.
  13. Implementation of Siedler 1 on PC . massive.de. August 17, 2002. Archived from the original on August 17, 2002. Retrieved January 16, 2011.
  14. Richard Aihoshi: SpellForce - The Order of Dawn Interview, Part 2, Page 2 ( English ) RPG Vault. December 9, 2003. Archived from the original on December 16, 2005. Retrieved January 16, 2011.