Lexicon game

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The lexicon game is a parlor game that involves formulating and recognizing lexicon definitions. The game has elements of a quiz and an educational game .

Rules of the game

Material and players

You need a lexicon and pen and paper as well as creativity , the ability to formulate and sincerity for each player . The game can be played with any number, but at least three people. The time required per game round increases with the number of players.

Course of the game

A round leader is appointed who names a term from a lexicon that is unknown to the other players. All other players think up definitions for this term, write them down and give them to the round leader. This reads out all definitions including the correct ones. Each player shares which definition he thinks is the right one.

Scoring and end of the game

As a teammate, you get a point if you have guessed the right definition - but also if others thought your own definition was the right one. The round leadership changes after each term. After any number of terms (and rounds) the player with the most points wins. There are various variations of these basic rules (especially the rules for distributing points).

Game requirements

An important prerequisite for the lexicon game is a certain honesty on the part of the players, as all players must assure at the beginning of a guessing round that they do not know the term mentioned by the round leader. Of course, this cannot be verified. As a rule, however, this is not the decisive factor, since this game is mainly used to score points by leading the other players onto the ice. Knowledge is only rewarded with one point, but good seduction can earn many points.

Similar game principles

The lexicon game is originally non-commercial. However, there are also versions that can be purchased (e.g. Nobody is perfect ). There are also adaptations for television (e.g. Genial besides ) and Internet variants (e.g. email-based).

Web links

Individual evidence

  1. ^ Daniela Gerhard: Digital Game Based Learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University . Ed .: Michael Burmester, Frank Thissen. KIT Scientific Publishing, Karlsruhe 2006, ISBN 3-86644-010-3 , Chapter: The original "Lexikon Spiel" (Encyclopaedia Game), p. 204 ff . (English, limited preview in Google Book Search).
  2. http://luding.org/Skripte/GameData.py/DEgameid/24547