Knight jump puzzle
The knight jump puzzle is a type of puzzle that has been used since the Middle Ages. Syllables or even just letters are distributed in a limited field, which need to be arranged sensibly.
nature
The Brockhaus Picture Conversations lexicon wrote in 1837: " In recent times one has the knight's move to charades used and Räthselaufgaben by the syllables or letters of the task-distributed according to the order of the 64 squares of the Schachbretes, in this case of a Knight's jump would be touched. “The result is mostly a motto or a solution.
Explanation of the solution
a | b | c | d | e | f | G | H | ||
8th | 8th | ||||||||
7th | 7th | ||||||||
6th | 6th | ||||||||
5 | 5 | ||||||||
4th | 4th | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | G | H |
The Rösselsprung is a sequence of movements in the chess prescribed train of the jumper (altdeutsch Rosselsquelle corresponds = horses). He moves two fields in a line or row in one direction and one field to the side (see also the graphic representation). He does not touch the skipped fields. The solution to the riddle is obtained by lining up those cells that can be reached by repeatedly using the knight jump, starting from a starting field. Each field of the puzzle plan must have been entered exactly once.
See also
Web links
Individual evidence
- ^ Entry Rösselsprung , in: Brockhaus-Lexikon (1837)