Raids (board game)

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Raids
Game data
author Matthew Dunstan , Brett J. Gilbert
graphic Biboun
publishing company French, German, English: iello ,
Italian: Mancalamaro,
Spanish: Fractal Juegos, Tcg Factory
Publishing year 2018
Art Board game
Teammates 2 to 4
Duration 40 minutes
Age from 10 years on

Raids is a board game by game authors Matthew Dunstan and Brett J. Gilbert for two to four people. The game was published by the French game publisher iello in 2018 and was marketed internationally shortly afterwards. It is distributed by Hutter Trade in German-speaking countries . The game is a strategic board game in which the players play the role of Vikings and make several trips and collect Fame points.

Theme and equipment

The theme of the game is set in the time of the Vikings and the players each play a Viking clan who travel along the coasts in their own ship, collecting money and goods, defeating various mythical monsters and supplying ports with goods. In this way, players collect fame points that will determine whether the game is won.

The game material consists of

  • a game board with a representation of the coasts of the North Sea ,
  • four longship figures,
  • 40 Viking figures,
  • 20 coins,
  • 4 player boards with a representation of the longships of the players,
  • 9 harbor tiles, and
  • 64 travel tiles in four sets of 12 tiles each, inside
    • Longship improvements (sail, weapon and Mjölnir plates )
    • Goods and standards to get fame points,
    • Rune plates with rune stones,
    • Trading post tiles to sell goods,
    • Visit and Loot tokens, and
    • Monster tiles with monsters that must be defeated.

The French game illustrator Biboun designed the game material. The longship and Viking figures are made of wood, the coins of metal.

Style of play

Preparations

To prepare for the game, each player first chooses a player color and receives the corresponding longship figure and a player board. The game board is placed in the middle of the table, the Viking figures are placed in the middle of the world map shown and the coins are put on the table as a supply. The travel tiles are sorted according to their backs, and then the four sets are shuffled individually. The travel tiles marked 1 are distributed face up on the appropriate spaces on the game board, starting with the space next to the port. The neutral port tile is placed on the port, three of the remaining port tiles are drawn and placed face up next to the three remaining travel tile stacks next to the playing field, the remaining port tiles are removed from the game. As many Viking figures are placed on each of the two villages as there are players.

Then a starting player is determined who places his longship figure on position 4 in the harbor, all other players move their ships clockwise to positions 3 to 1. Depending on the number of players, the other players each receive Viking figures that they place on their shields their player board; With four players, the starting player gets one, the second and third player two and the fourth player three Viking figures.

Style of play

The game takes place over four sea voyages, in which all players have to travel the North Sea coasts shown on the game board and reach the port. The players hold on to the travel tiles they want to take with them and carry out various additional actions. The turn order is not given by the order of the players at the table, but changes in the course through the positions of the ships to each other. The active player is always the player whose longship is furthest back on the world map.

Actions per turn
  • Leave port or take
    travel token
  • navigate, there
    • fight against other players if necessary
    • take up a reward if necessary
    • possibly fight against monsters

Each turn consists of two actions: the player takes a travel tile and then navigates to his next travel destination. The second action may require further activities depending on the situation.

Leave port or take travel tile:
At the beginning of a sea voyage, the player leaves the port or takes the travel tile in front of which he is standing with his longship figure. Depending on the type, he places the tile either on his ship's platform or next to it. All ship improvements such as sails, weapons and Mjölnir banners as well as all goods and standards are placed in the corresponding positions on the long ship, which can hold a total of 5 of these tiles. If there is no space available for the tile, the player must discard one of the tiles on his ship or the new tile. Runic tiles, trading post tiles and defeated monsters are placed next to the ship's table. If a player receives a trading place tile, he can immediately sell one or two goods from his ship and place it next to the ship; he also receives a new Viking figure, which he places on his board.

Navigating:
After the newly acquired token has been placed, the player navigates his or her figure to the next travel destination. To do this, he moves his figure in the direction of the arrows on the world map to a new travel tile that he would like to pick up in the next round. Before starting, he discards all travel tiles between his current position and the next ship in front of him and takes them out of the game. He then navigates so far that he catches up with at least the last player standing in front of him and can drive any distance and can end his journey with any travel tile on display without the “continue” symbol. He navigates past these locations and, depending on the tile, can either accept a reward from a village field, a visit tile or a plunder tile, or fight a monster. If a player passes a monster tile, he must fight it. He can choose to sacrifice a Viking and drive on, or to attack and defeat the monster with as many Vikings as its fame point rating. The player places a defeated monster next to his tableau and the Vikings are discarded before continuing the journey in the same turn. A weapon on the ship reduces the number of Vikings required by one, a double weapon by two.

If a player wants to place next to a tile on which another player is already standing, a fight ensues. To start a fight, the attacking player needs at least one Viking, which he places in the middle of the field. If the opponent accepts the fight, he places at least two Vikings from his ship on the playing field. The players now alternately place as many Wikindgers plus 1 on the field until one player gives up and fled to any other tile. Instead of ending the journey with a tile, however, the player can also drive to the port and take the foremost free position there.

End of the sea voyage:
As soon as all players have reached the port with their ship, the port bonuses are distributed. After the first trip, the player who reached the port first receives 6 coins, the next 3 coins, the third one one coin and the fourth one gets empty. At the end of the following rounds, the distribution always takes place according to the displayed port conditions. Each player also receives a Viking figure for each sail on his ship.

At the beginning of the new voyage, the travel tiles for the next voyage are again distributed openly on the spaces of the sea map, the plunder and visit tiles and the villages are equipped with coins and Vikings and the harbor tile is exchanged. The player who was the last to reach the port and is in position 4 begins the next voyage.

Playing

After the last, fourth, journey the game ends as soon as all four players have their longships back in port. Then the evaluation takes place, in which the money and the earned fame points are added and settled:

  • Coins count as fame points with their value.
  • For each set of runes, the player receives points corresponding to the number (sum formula up to 15).
  • For standards, goods sold and monsters defeated, the player receives points according to the respective values.
  • For the Mjölnirs on the ship, the player receives points corresponding to the number multiplied by the number of Vikings on the ship at the end of the game.

The player who has the most points at the end wins the game. If there is a tie, multiple players can win.

Development and expenditure

The game Raids was developed by the game authors Matthew Dunstan and Brett J. Gilbert and was published in 2018 by the French publisher iello in a French, an English and a German edition. The German edition was published by ielle Germany and is distributed by Hutter Trade . In addition, versions were published in Italian by Mancalamaro and in Spanish by Fractal Juegos, Tcg Factory.

supporting documents

  1. a b c d e f g h i j k l Game Instructions Raids , iello 2018
  2. ^ Versions of raids in the board game database BoardGameGeek (English); accessed on January 27, 2019.

Web links