Rolling Japan

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Rolling Japan
Game data
author Hisashi Hayashi
graphic Ryo Nyamo
publishing company Japon Brand, OKAZU Brand
Publishing year 2014
Art dice game
Teammates 1 to 99
Duration 15 minutes
Age from 8 years

Rolling Japan is a dice game with seven dice by the Japanese game designer Hisashi Hayashi , which was published and distributed in an international version in 2014 by the self-publisher OKAZU Brand together with Japon Brand. It is a game for any number of players, in which all players have their own score sheet and must fill it in based on their dice rolls.

Background and material

In Rolling Japan is about to be filled with seven colored cubes a matrix of 47 fields in six different shades of regions on a point arc, which in outline the Japanese islands and the prefectures equivalent. The player who manages to fill most of the prefectures with point values ​​wins the game. The game material consists next to the Instructions of seven colored playing dice (W6), 100 points bows on a scoring table, a bag and eight markers.

Style of play

At the beginning of the game, the dice are placed in the bag and each player is given a score sheet and a pen. The game is played in clockwise order, with each player using the dice thrown in each round.

The active player blindly draws two dice from the bag and throws them, announcing the result and the colors of the dice aloud. The players can use the two dice in any order to enter values ​​on their sheet

  • the results of non-purple dice in any free space of the respective color and
  • the result of a virtual die in any free space of a color of your choice

registered.

When entering data, however, all fields adjacent to the field in which a value is entered must be empty or crossed out (X) or may have a maximum of one numerical value that is one point away from the newly entered value. Fields of neighboring colors are also considered to be neighboring fields and prefectures separated by blue lines are also neighbors. Entering a number in a prefecture is compulsory unless it is impossible when following the rules. If there is no field in which a value can be entered in accordance with the rules, the player must enter an X and thus cross the field. If this is not possible either, because there are no more spaces in a corresponding color, the player does not enter anything.

A player can change colors three times during the game and then enter the corresponding die in a field of any color. For each color change he has to cross off a corresponding field on his sheet.

After all players have used both dice and entered the values ​​accordingly, the player passes the dice bag on to the next player. The dice that were played remain outside until six dice have been played and are only then put back into the bag and all players mark a round that has been played.

The game lasts eight rounds and ends when the players have marked the eighth round as finished on their slip of paper. All players cross off the prefectures that are still open with an X and count the number of crossed fields. The player with the fewest struck squares wins the game.

expenditure

Rolling Japan was developed by Hisashi Hayashi and published in a multilingual edition in English, French and German in 2014 for the international game days at its publisher OKAZU Brand, together with Japon Brand. As a result, there were several international reviews that presented the game and thus made it known. This was followed by several revisions of the rules and, above all, of the cards by private individuals, which were presented in the BoardGameGeek database, among other things .

In 2015, the American publisher Gamewright published the game Rolling America based on Rolling Japan , in the same year the Japanese publisher Arclight released the game as Rolling World . In both cases, the main focus was on adapting the map to include the respective topic.

supporting documents

  1. a b c d e f Official Rules of the Game for Rolling Japan , OKAZU 2014.
  2. ^ Versions of Rolling Japan in the BoardGameGeek database; accessed on August 22, 2018.
  3. Rolling America in the BoardGameGeek game database ; accessed on August 22, 2018.
  4. Rolling World in the BoardGameGeek game database (English); accessed on August 22, 2018.

Web links