Snowblind Studios

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Snowblind Studios
legal form Incorporated
founding 1997
resolution 2011
Seat Kirkland , Washington , United StatesUnited StatesUnited States 
Number of employees 80+
Branch Software development
Website www.snowblind.com

Snowblind Studios was an American development studio for computer games in Kirkland (Washington) .

history

The company was founded in 1997. As a first development work, Snowblind created the two racing games Top Gear Overdrive and Top Gear Hyper Bike on behalf of Kemco . In 2001 the studio designed Interplay Entertainment with Baldur's Gate: Dark Alliance for the first time an action role-playing game, which received high critical acclaim and sold over a million copies, of which 500,000 outstanding on the PlayStation 2. A feature here was the Lead Programmer Ezra Dreisbach developed graphics engine , which was rated as very advanced, especially with its water effects. The game engine, later referred to as the Snowblind or Dark Alliance engine, was also reused by Snowblind in the following titles and licensed to other companies.

After Dark Alliance , the company developed the playfully very similar action role-playing game Champions of Norrath for Sony in 2004 , which was set in the role-playing world Everquest and also received high ratings. As the first Snowblind title, the title also contained an online multiplayer mode via the additional broadband adapter hardware for the PS2. A successor was released in 2005 with Champions: Return to Arms . In April 2009, the Snowblind Studios were taken over by the media and entertainment group Time Warner and thus part of the growing software subsidiary Warner Bros. Interactive Entertainment .

Under Warner Bros. Snowblind was combined with Surreal Software and Monolith Productions to form WB Games Seattle, but remained as a brand. For the new owner, Snowblind developed the licensed title The Lord of the Rings: The War in the North , which was published in November 2011. In the same month, WB Games Seattle hit a wave of layoffs. According to a Kotaku columnist, these dismissals were mainly at the expense of Snowblind, which is why WB Games Seattle is now "more or less Monolith Productions".

Developed games

Play with the Snowblind engine

Web links

Individual evidence

  1. About Snowblind Studios ( English ) Snowblind Studios. Archived from the original on February 13, 2011. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved March 18, 2011. @1@ 2Template: Webachiv / IABot / www.snowblind.com
  2. Interplay Entertainment : Baldur's Gate: Dark Alliance II ... The Epic Continues ( English ) In: PR Newswire . March 24, 2003. Archived from the original on June 14, 2015. Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved September 10, 2011: “ Baldur's Gate: Dark Alliance was released on the PlayStation 2 in 2001, Xbox and the Nintendo GameCube in 2002 and has sold over one million units worldwide across all three platforms. " @1@ 2Template: Webachiv / IABot / www.prnewswire.com
  3. Interplay Entertainment : Black Isle Studios Announces Baldur's Gate: Dark Alliance For Nintendo GameCube ( English ) In: PR Newswire . September 19, 2002. Archived from the original on June 14, 2015. Info: The archive link was automatically inserted and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved September 10, 2011. @1@ 2Template: Webachiv / IABot / www.prnewswire.com
  4. David Smith: Review: Baldur's Gate: Dark Alliance ( English ) In: GameSpy . IGN . December 3, 2001. Archived from the original on September 23, 2004. Retrieved on September 10, 2011.
  5. JP_Hurh: Justice League Heroes Review ( English ) In: GameRevolution . AtomicOnline. January 11, 2006. Retrieved September 10, 2011.
  6. http://www.gamasutra.com/view/news/113128/Warner_Bros_Acquires_Developer_Snowblind_Studios.php
  7. Warner Bros. makes cuts across Seattle studios ( Memento of November 7, 2012 in the Internet Archive )
  8. ^ Daniel Krupa: Report: FEAR Dev Working on Hobbit Tie-In Game. In: IGN Entertainment . Ziff Davis , April 2, 2012, accessed August 6, 2015 .