Tactics Ogre
Tactics Ogre | |
---|---|
Studio | Quest |
Publisher |
Quest (Super Famicom) Riverhillsoft Inc. (Sega Saturn) Artdink (Playstation, Japan) Atlus (Playstation, USA) |
Erstveröffent- lichung |
Super Famicom October 6, 1995
PlayStation September 25, 1997 May 1, 1998 |
platform |
Super Famicom , Sega Saturn , PlayStation offshoots also appeared for Game Boy Advance and Nintendo 64 |
genre | Strategy RPG (SRPG) |
Subject | Fantasy , warfare |
Game mode | Single player |
control | Gamepad |
medium | 1 game module (Super Famicom) 1 CD-ROM (Sega Saturn, PlayStation) |
language | Japanese , English |
information | Tactics Ogre is the seventh part of the "Ogre Battle Saga". |
Tactics Ogre is a strategy role-playing game (SRPG for short) by the company Quest. It was released as the second part of the Ogre Battle series in 1995 in Japan for the Super Famicom . In 1996 it was ported to the Sega Saturn with additional voice output , which, however, was also only released in Japan. In 1997 an English version was finally released for the PlayStation . The successor Ogre Battle 3 was released for the Nintendo 64 . However, it was not ported to the local PAL systems, which is why the title was reserved for players from the NTSC regions in Japan and the USA .
In July 2010, Square Enix announced a remake of Tactics Ogre for the Sony PSP . Square Enix is the rights owner of the game after acquiring Quest in 2002. The remake is being developed by the original development team headed by Hiroshi Minagawa, Yasumi Matsuno and Akihiro Yoshida. In addition to a graphical refresh, there will also be a completely new character, a revision of the story and a completely new gameplay element called the Wheel of Fate . While the remake is named after its new gameplay element in Japan and is called Tactics Ogre: Wheel of Fate , the title in North America and Europe is Tactics Ogre: Let Us Cling Together .
This game is part of the Ogre Battle Saga series and was the direct model for the very successful Final Fantasy Tactics , which the same people were partly involved in developing.
Backstory
The land of Palatinus is inhabited by a people called 'Auric'. After a few years, however, another people invaded the heartland of Palatinus. The people from the west called themselves 'Indigon'. Experienced in the war, they defeated the Aurics and pushed them into the barren mountains to the east. But then a man appeared who later only became known as the 'Progenitor' (Latin and English progenitor ). With godlike power he hurled lightning bolts and mountains at his enemies and subjugated them. He united both peoples and founded the Kingdom of Palatinus. The descendants of the Progenitor have been the king ever since.
Gameplay
In addition to a very dense story in the world of Valeria, which, in addition to the extensive and not completely linear main story, offers a lot of side quests and alternative paths, the game is characterized by very detailed graphics with a medieval European flair for SNES standards. The occupation system, which offers over two dozen alternatives to choose from, is based on requirements in the character values (warriors must be strong, magicians must be intelligent and so on) and offers a lot of flexibility.
The battle representation (and also the cutscenes) take place in an isometric 3D environment, in which the individual figures of the group move around in rounds, thus introducing a tactical component into the game in addition to the direct confrontation (comparable to the previously used top-down Optics in games such as Shining Force or Fire Emblem ), because in addition to the relative positioning to each other, the different height levels also have an impact on the game. In addition to character development, the micromanagement of equipment and spells is a big part of this type of game.
Offshoot
Tactics Ogre: The Knights of Lodis
In 2000, an offshoot called Tactics Ogre: The Knights of Lodis appeared for the Game Boy Advance . The game looks very similar to its predecessor and offers a multiplayer mode in addition to the already known game system . The previous combat system of the predecessor was replaced by the system known from Final Fantasy Tactics .
The individual professions are now further restricted in their exercise and must be unlocked via special emblems (for which one must perform certain services). Otherwise it stays with the already known magic and equipment system.
Web links
- Tactics Ogre at MobyGames (English)