Triominos

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Triominos
Laying example
Laying example
Game data
author Allan Cowan
publishing company Various
Publishing year 1960s
Art Placement game
Teammates 1 to 4 or 1 to 6
Duration 25 - 45 min.
Age from 5 years

Triominos (also called Tri-Ominos , 3-Omino , Triomino , Trimino or Tridomino ) is a placement game and was distributed by various game publishers, at the moment it is published by Goliath Toys . It is considered an extended variant of the domino game with triangular stones.

The Triomino rules of the game were invented by the American Allan Cowan (* 1930s in Paris ) and appeared in the 1960s.

The domino game with triangular pieces was patented in 1885 by Frank H. Richards from Troy in the United States.

The game instructions

The aim of the game is to get as many points as possible by placing the matching stones. The points that can be achieved during a game are based on the numbers of pieces played and on special arrangements of the pieces.

Furnishing

Triomino variant with dots instead of numbers

In the standard game there are 56 triangular stones, in the extended version 76. For this you have to know that each stone appears only once and that there are 3 numbers from 0 to 5 on each stone. (Alternatively there are also game variants with points instead of numbers.) B. a stone with three times the number 5 (the highest stone in the game) or a stone with twice the number 0 and once the number 3. Then there are the stones where each number occurs only once: in the standard game only those stones appear in which the numbers are sorted in clockwise ascending order. In the extended game, however, all stones appear.

Beginning

At the beginning of the game, all the stones are upside down on the table and are shuffled. The players draw their respective stones at random. The number of stones that each player draws depends on the number of players: with 2 players each draws 9 stones, with 4 e.g. B. only 7. One of the players constantly notes the points scored for all of them.

The player with the highest triple stone (a stone with 3 identical numbers) starts the game by discarding this stone. For this he gets 10 points plus the sum of the numbers on the stone. Exception: if the zero stone (i.e. the one with 3 zeros) is placed as a triple stone, the player who puts it down receives 40 points. If no player can or wants to place a triple stone, the player starts with the highest stone, i.e. H. with the stone that has the highest number. If two or more players have stones of the same size, then the player starts with the next higher individual stone. However, the player who puts it down is only credited with the amount of the stone.

Put on and pull

As a rule, the player who has been granted the privilege of starting is rewarded with an increased probability of victory. In turn, each player places a new stone next to the one that has already been placed, with each stone having an edge on at least one stone that has already been placed. The numbers on the touching edges must be the same (see images for examples).

correctly applied Triomino stone
incorrectly placed Triomino stone

If a player cannot or does not want to put down a piece, he must move a new piece. Each stone drawn means 5 penalty points for the player. The player must continue to draw new stones until he can / wants to place a stone or until he has drawn 3 stones. If he still cannot or does not want to put down after 3 stones drawn, he receives a total of 25 penalty points. However, if he is able to place a stone, he notes the total of the stone placed minus the penalty points, whereby the total achieved can be positive or negative.

Laying example

Points

There are additional bonus points for special characters. So there are 40 bonus points for a bridge - the placed stone only touches one edge and one corner of other stones. If you complete a hexagon with a stone , you get 50 bonus points, if you complete two hexagons with the stone at the same time, you get 60 points, and if there are even 3 hexagons you get 70 bonus points.

the end of the game

If a player places his last stone, this is the introduction to the last round. He receives a bonus of 25 points and the total number of triominos that are in the possession of the other players after this last round. The winner of the game is the player with the most points. In the event of a tie, the player with the highest triple wins.

Variants of the game

  • For children from 5 years: Triominos Junior
  • For on the go: Triominos Pocket, Triominos Compact, Triominos Voyager de Luxe (with a game board on which the stones cannot slide) and Triominos To-Go (in different sizes)

Triomino principle as educational games

Triominos are often used as educational games (like picture dominoes etc.). Either in the box with sturdy parts or as teaching material on various topics for handicrafts . Often, however, only one contact component of the triangle is used.

swell

  1. ^ Triominos at Goliath Toys
  2. Patent US331652 : Domino. Registered June 13, 1885 , published December 1, 1885 , inventor: Frank H. Richards.
  3. Triominos for the classroom ( Memento of the original from September 30, 2007 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.grundschulmaterial-online.de

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