Urban gaming

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The term urban gaming , which comes from English, describes a game that takes place in urban space and in which this situation plays an essential role. Urban gaming is closely related to the so-called location-based game . One intended effect of urban gaming is the change in the view of the inner-city environment, of squares, buildings and sights. In the course of the game, the room is given a new function beyond its everyday use. In addition to the aspect of spatiality, the interaction with the people there is also a challenge. Uninvolved passers-by can be directly involved in the game or only in their role as observers. In contrast to the conventional playing field, whose radius of action is only used for the duration of the game, urban gaming takes place in shopping halls or in public places parallel to everyday life. The city should meet the players as naturally as possible. Since the used rooms are not directly identified as playing fields, “serious” actions of conventional room use are mixed up with the tasks of the participants. The outside viewer is asked to identify the gaming behavior of the actual actors. The radical juxtaposition of conventional activities and alienated practices opens up new perspectives on the hidden potential of the space for both players and bystanders.

Urban game festivals and initiatives

  • "Invisible Playground" (urban gaming initiative from Berlin)
  • "Play: Vienna Urban Game Festival" (annual Urban Games Festival in Vienna)
  • "Playin 'siegen" (International Urban Games Festival in Siegen)
  • “Save the Date - International Street Games Festival” (2011 Street Game Festival organized by “Invisible Playground”)
  • "Festival for Urban Play" (Dutch project from Den Bosch to combine urban gaming with urban development planning)
  • "Come out and Play Festivals" (annual street game festival series from the USA, including New York and San Francisco)

See also

Individual evidence

  1. Cf. Ackermann, Judith: Location Based Mobile Gaming in the City - Playful Conquest of Urban Space and Hybrid Reality Theater. In: Bächle, Thomas / Thimm, Caja (Eds.), Mobile Media - Mobile Life. New technologies, mobility and the mediatized society. P. 144
  2. Cf. Ackermann, Judith: Location Based Mobile Gaming in the City - Playful Conquest of Urban Space and Hybrid Reality Theater. In: Bächle, Thomas / Thimm, Caja (Eds.), Mobile Media - Mobile Life. New technologies, mobility and the mediatized society. P. 147
  3. See Sontag, Susan: Art and anti-art. 24 literary analyzes. P. 316
  4. http://www.invisibleplayground.com/en/welcome
  5. http://playvienna.com/
  6. http://www.playinsiegen.com
  7. http://urbanshit.de/save-the-date-internationales-street-games-festival-berlin/
  8. Archived copy ( Memento of February 3, 2014 in the Internet Archive )
  9. http://www.comeoutandplay.org/