Location-based game

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The English term location-based game ("position -based game") describes a (computer) game in which the course of the game is influenced in some way by changing the geographic position of the player.

requirements

A location-based game therefore always requires a technology for localization , such as the use of satellite-based navigation systems or the reception of known GSM base stations. In addition, there are the English terms urban gaming and street games , which typically refer to multiplayer games that take place in an urban environment. Another advantage of location-based games is that the familiar cityscape can be used as a backdrop for a wide variety of game scenarios.

The spread of location-based games has also grown rapidly with the rapidly increasing number of smartphones as technology carriers.

Examples

The term is now differentiated into various subgroups such as pervasive games , augmented reality games or geosocial games , which each add specific elements to location-based games.

A prominent example with a large following is the game geocaching , a type of treasure hunt that is mostly played with GPS receivers. Location-based games are also increasingly being offered in guided game scenarios from sites such as mydays and Tabbandit

Pac-Manhattan , which launched in 2004, uses the area in and around Washington Square Park to play a real-life, live version of Pac-Man . In Pac-Manhattan, players share their position with each other via cell phones . Pac-Manhattan was featured in the New York Times , among others .

Gbanga , the award-winning gaming platform launched in 2007, combines video games and GPS games. The terrain is used differently in different stories and side quests. In 2009, for example, in the edutainment quest Gbanga Zooh, threatened virtual animal species that were distributed in the city were collected with the mobile phone and physically brought back to the zoological garden and handed over.

Resources Game is a GPS-based multiplayer business simulation (MMOG) and was published in 2015 as a leisure project for Android by a Swiss developer . The players look for virtual raw material deposits in the real environment and develop them by means of virtually placed conveyor systems. The player's location in the game corresponds to the player's GPS position. Virtual found objects, which appear in the form of boxes and cargo containers in the player's virtual environment, can be collected in a certain area around the player by moving to the corresponding position in the real environment. The raw materials can be further processed during the game and traded with other players.

Parallel Kingdom is the first GPS-based MMORPG (massively multiplayer online role-playing game) for iPhone and Android phones. The game uses the GPS capabilities of smartphones to map the game map to the current player position. The player has a movement radius of about half a kilometer, which can be explored by clicking on the device's screen. The player can cover longer distances in real life and use the “Location” button to move to the current GPS position in the game. Real land features like parks, airports, and mountains have an impact on gameplay, as different objects appear in the game than elsewhere. Parallel Kingdom is available worldwide, free, and currently has over 500,000 players, according to the game's online discussion forum.

In "Flagstack", players use a smartphone and a mobile phone application to search for mostly virtual items (flags) on the map that are linked to fixed GPS coordinates. If a player approaches these coordinates, these flags can be collected - for this the player receives virtual points. The flags remain on the map for other players. Players can also display flags themselves - the player receives points for deployment and later collection by other players (capture). The goal is a high placement in the global ranking.

Well-known location-based video games that have received a lot of media coverage include Pokémon Go , Ingress , Harry Potter: Wizards Unite and Minecraft Earth .

See also

Web links

Individual evidence

  1. Wolfgang Prinz: PervasiveGames (PDF; 688 kB) Fraunhofer FIT. October 6, 208. Archived from the original on December 24, 2012. Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved September 17, 2012. @1@ 2Template: Webachiv / IABot / www.iuk.fraunhofer.de
  2. Anne Sauer: I see something that you don't see! . spielbar.de. February 8, 2010. Retrieved September 17, 2012.
  3. Derlyse Woguem: Location or based geosocial? . geosocialgames.com. August 12, 2012. Retrieved September 17, 2012.
  4. ^ Warren St. John: Quick, After Him: Pac-Man Went Thataway . New York Times. May 9, 2004. Retrieved May 29, 2008.
  5. Nominee in the category of Best Real World Game ( Memento of the original from April 19, 2010 in the Internet Archive ) Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. , IMGA: International Mobile Gaming Awards 2010 @1@ 2Template: Webachiv / IABot / www.imgawards.com
  6. Lüssi, M: Rescue Elephants and Tigers by Cell Phone , 20 Minuten Verlag , 2009.
  7. ^ S. Pala: Resources Game . resources-game.ch. February 1, 2015. Accessed February 1, 2015.
  8. Check App: Resources Game - Ingress meets industrial giant . check-app.de. February 1, 2015. Accessed February 1, 2015.
  9. Patterson, Blake: Parallel Kingdom: The iPhone's First MMORPG . toucharcade.com. March 21, 2008. Retrieved September 30, 2009.
  10. Parallel Kingdom: first iPhone MMORPG is using GPS! . iPhoneWorld. March 20, 2008. Archived from the original on September 30, 2009. Info: The archive link was automatically inserted and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved September 30, 2009. @1@ 2Template: Webachiv / IABot / www.iphoneworld.ca