Damn it!

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Damn it!
Game variant: Random arrangement
Game variant: Random arrangement
Game data
author Wolfgang Kramer , Michael Kiesling
publishing company Ravensburger
Publishing year 2005
Art dice game
Teammates 2 to 6
Duration 30 minutes
Age from 8 years

Awards

Game of the Year 2005: Nomination list
Game of Games 2005: Spiele Hit (games for families)
German Games Prize 2005: 10th place
Swiss Games Prize 2005 Family games: 1st place

Damn it! is a board game by Wolfgang Kramer and Michael Kiesling , published by Ravensburger in 2005 . The game is suitable for two to six people aged eight and over and usually lasts just under 30 minutes.

Game variant: Random arrangement

Damn it! was nominated in 2005 as one of five games for the Game of the Year Critics' Prize , reached tenth place at the German Games Prize , won the Swiss Games Prize in the “ Family Games ” category and was voted one of the game hits of the Austrian Game of Games Prize .

Game idea and equipment

Damn it! is a dice game whose board consists of 32 individual cards. The last player to leave a card may and must take it (and take it out of play). Each card has a positive or negative value (from one to eight, with the negative to ten) or is a " luck card" that can turn a negative into a positive card. The movement of the game pieces is traditional and is controlled by rolling the dice. Each player has three stones and there are eight so-called "guardian" stones.

The cards are octagonal and have a clear design with clear colors. Game figures and the "guard" stones are made of wood.

Game flow

The 32 path cards are laid out according to the instructions in such a way that the game path begins with eight negative cards, followed by the six lucky cards and the eight positive cards and at the end another ten negative cards are on display. The guards are placed on the lucky cards. In principle, countless regular layout variations are conceivable. One variant of the game is laying out the cards at random. It is then important that there is a guard on every lucky card. Two guards remain. These can be placed on the first two cards after the start that are not lucky cards.

On the way, a player can and must take any card that is empty when he leaves it. The card is then out of the game and the path is one step shorter. If another player or a guard is on the card, he may not take it.

Each player has the choice of which of his three pieces he wants to move or whether he wants to move a guard (if this does not make the space from which the guard comes empty). So there are always many train variants. It makes sense to leave the positive cards last, if possible, and only take low values, if at all, for the negative ones. On the other hand, you can use the lucky cards to convert a negative value into a positive one, so that a negative “ten” suddenly becomes the most valuable card in the game.

Target audience and evaluation

The many possible moves give the seemingly simple dice game a strategic component. Because of the easy to learn rules and the short duration of the game, Verflixxt! suitable for children and adults.

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