Hide and seek

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Three children playing hide and seek in the forest, 19th century painting

Hide and Seek ( Franconian : Versteckle [n] s, Bavarian : Verstecksdi, Versteckus) is a children's game known all over the world in which a child has to look for other children who have hidden.

matchfield

Any indoor or outdoor area that offers opportunities to hide from the eyes of the seeker is suitable as a play area for the game of hide and seek. While younger children need a small area in the living area, a tree or bushes in the garden, older children need a larger area with more challenging hiding spots in order to be challenged.

regulate

The child, who has to search , usually selected by a counting rhyme , covers their eyes or leans against the mark with their eyes closed and counts up to a certain number so loud that the other children can hear it. During this time, every child looks for the best possible hiding place in the house or outdoors. Once the counting child has reached the specified number, it adds a saying that varies from region to region. For example

One, two, three, four corner stones,
everything has to be hidden.
It doesn't count behind me and in front of me, and not
on either side!
One, two, three, four, five, six, seven, eight, nine, ten - I'm coming!

Or simply

Eckstein, Eckstein, everything must be hidden. 1 - 2 - 3 - I'm coming! "

regionally, for example

“Dürkheim, Dürkheim, everything has to be hidden.”

Berlin: “One, two, three, four corner stones ,
everything has to be hidden.
Who is behind me and in front of me, on both sides,
has to be three times behind each other. ”

Berlin (a rough variant):“ Ene, Mene, Mopel,
who eats boogers ?
For one mark and eighty, sweet and juicy,
for one Mark and ten and you can go. "

Hide (1881 painting)

Now they can open their eyes and start looking for the other children. When it has found a child, depending on the variant, it has to touch it or just call out its name (“I see Anna behind the wall” or “Anna attack”). The children discovered in this way are found or trapped . The next seeker is usually chosen from one of them as punishment. The round ends when all children have been found.

variants

Multiple hiding places

A variant often comes into effect when a child has not been found for a long time and all the others have already been discovered. It is now agreed that everyone will search. However, if a child has discovered who is best hidden, it in turn hides with him. Little by little, the hidden participants form a group and only one child remains to search, who then finds them all at once. An optional additional rule is that the searcher may abort the game if there are several people in hiding. Either the seeker himself or the people who have already been found or defeated will notice this. Then the seeker can designate any person from the multiple hiding place as the new seeker.

Hiding with beating (at the time)

A common variant is that the Hidden at times struck must be: someone finds the viewfinder, he has to run back to the starting point, and proclaim the fugitives. In some places you hit the mark three times and call "1,2,3 for XY" (name), or after it "from".

The hiding people can try to reach the mark in front of the viewfinder. If a child succeeds in doing this, it touches the mark and in turn calls out "1,2,3 for me" or his name and then "free" - and is thus released and thus freed from the group of players to be counted next. On the one hand, one tries to be faster at the time than the seeker, which leads to a race. As a hiding person, however, you can also try to sneak up to the spot unnoticed and break free. This variant therefore offers attractive tactical considerations for staying or leaving the hiding place.

The round ends when all children are or have been chipped.

In doing so, however, the seeker must clearly move away from the time, as this is otherwise considered a “death watch” or “cat watch”.

Because one could try to find a strategically favorable place very close to the mark without actually hiding, with the intention of being able to free oneself immediately after the "I'm coming!" Or at least quickly before the searching child can react, For this reason, a formulaic saying is defined with exceptions:

"Behind me, in front of me, left, right, it doesn't count."

These rules are then usually gradually adapted depending on the location.

Drei Scheitel is a regional variant of tacking (in Lower Saxony, also occurring in Bavaria, then parting ; in southern Baden-Württemberg known as the "Holzschietleverband" Alemannic ): If one is already "off", another can come out of hiding and on Call tee off location "all free". Then everyone is free who was already "off" before. Once all have been found, the one who was “off” first is the next seeker. If all are "free", the old seeker has to count again.

A-sip

Furthermore, the A-Zerlatschen is an alternative to the usual game of hide-and-seek. Two groups are defined as seekers and those who hide. The searching group builds an A on the ground from branches and has to guard it. If other players from the hiding group are discovered by seekers, they must call out the discovered person in the immediate vicinity of the built A. The player found must move to an area near the A and stay there. The other hiding spots can free their teammates from the insulation by "slipping" the A, ie largely removing the branches from one another. While the seekers reassemble the A, those hiding have the opportunity to find a new hiding place. The game either has an open ending or ends when the hiding group has been completely isolated.

Alternatively, three sticks can be set up in a pyramid.

Catch hide and seek

In the case of snap and hide , a “viewfinder” is selected first. He then holds his hands in front of his eyes or leans against an object so that he cannot see the other children and counts to a predetermined number. Meanwhile the other children hide. If the seeker finds a child, it has to run away and the seeker has to catch it - similar to catching it . The child who is caught first is the next seeker.

Thirteen

This variant is particularly suitable for areas with few hiding spots. The other players hide while the "seeker" counts backwards from 13 to zero with his eyes closed, like a rocket countdown. At zero he opens his eyes and tries to discover a child, taking three steps in any direction. If he could spot a teammate, he calls out his name. If, however, he is unsuccessful, he closes his eyes and starts counting again, this time starting from 12. During the loud, audible counting, all players have to leave their hiding place, briefly touch the "viewfinder" and hide again. The next count starts with 11. As the game progresses, the counting times get shorter and shorter, so that the other players have to run back and forth more and more hectically between their hiding places and the “seeker”. The first player found is the new "seeker". Before each counting, he can choose any counting location.

Varia

  • The brochure "Das Versteckspiel" Lifestyle, symbols and codes of neo-Nazi and extreme right-wing groups has been available since 2001 , now in a total edition of over 100,000 copies of the 13 different editions that have been published so far.

See also

Web links

Wiktionary: hide and seek  - explanations of meanings, word origins, synonyms, translations
Commons : hide and seek  - collection of images, videos and audio files

Individual evidence

  1. Hide . kikisweb.de
  2. Due to the countdown, the regional names bomb or rocket can also be found . See Hans Hirling's collection of games: Description of the rules . Retrieved December 10, 2014
  3. dasversteckspiel.de