Volleyclub

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Volleyclub (translated directly as “volley club”) is a team sport that crosses club juggling with volleyball : Instead of a ball, a club is thrown over a net. Two or three people per team are common, the game is played on a normal (beach) volleyball field (8 × 16 m) with the appropriate net.

All players hold a juggling club in each hand ("player clubs", "self clubs" or "hand clubs"). There is also a "playing club" in the game, which - like the ball in volleyball - is thrown back and forth between the players. To indicate this, the playing club from the cascade is thrown over the net from below. In order to be able to catch the playing club, the player throws up one of his playing clubs and begins to juggle three clubs (2 player clubs and the caught playing club). If this player continues to throw the club, he will stop juggling and will only hold his two clubs in his hands again. It is therefore always only the (game) club leader who juggles. However, each player only juggles very briefly, because no self (throw to oneself) may be thrown with the playing club: it must immediately go on to the other player. As in volleyball, the club may only be touched three times in a row by a team, after which it must be thrown over the net to the opponent. Attempts are made to make acceptance more difficult by throwing in a well-positioned position and rotating the club quickly.

The rules vary slightly from event to event. Since 2003 there has been a national volley club tournament in Karlsruhe every year , and a European winner is chosen at the annual European juggling convention.

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matchfield

Volleyclub has so far been a purely hobby sport for which there are no dedicated playing fields. The game is played on volleyball fields (9 × 18 m) indoors or on beach volleyball fields (8 × 16 m) outdoors. In the absence of sand, many games are played on grass. The net is also borrowed from volleyball - if possible, existing fixed systems. However, light, portable systems are often set up outdoors.

Playing club

The playing club must be clearly visible and different from the players' self clubs. Often a special full club club is played, a Henrys pirouette with a transparent euro decoration and a swinging knob. This long, slender club can be turned particularly quickly, making it difficult for the opponent to catch. On the other hand, the body of the club is narrow and the decoration makes it easier to grip, so that it can be caught "the wrong way round". The swinging knob conceals the screw that is present at the bottom of the handle, which otherwise poses a risk of injury.

Player clubs (self clubs)

The choice of the type and color of the clubs is up to each player, as long as the club can be sufficiently distinguished from it.

Team size and playing time

Advanced players usually play in pairs per team. For beginners who are not very agile when juggling, larger teams are recommended. Also because of the larger playing field, threesomes are often played in the hall.

There is no fixed sentence or game length. One or two winning sets of up to eleven, 15 or 21 points are common. When tournaments with many teams take place as part of larger events, very short sets are usually played. Often only the finale is longer.

error

A distinction is made between two types of errors: In the event of a player error , the player concerned may no longer intervene in the game until the next statement. Most of the time he leaves the field of play as quickly as possible so as not to obstruct his teammates. A team error, on the other hand, means one point for the other team and / or a change of information.

Player mistake

  • Net contact with a player's club
  • Mesh contact with the body
  • Dropping a player's club

Contact with the net and entering the opposing half are considered team errors (see below) as soon as the opponent is disturbed by it.

Team mistake

  • The playing club falls to the ground, but does not hit the opposing field ("out")
  • A player touches the playing club twice in a row (exception: "folding" is allowed, so you can turn the playing club in your hand if you have caught it on the big end.)
  • Touching a game club, which then falls out
  • The playing club touches a player not in play, a spectator, the hall ceiling or an object in the "off" position
  • More than three consecutive touches of the playing club by a team
  • Holding or juggling two clubs in one hand while in possession of the playing club
  • Specification with strong sideways rotation or specification thrown from above, specification before the baseline
  • Attack roll where the club hits the net
  • Attack throw in which the center of gravity of the playing club moves down as soon as it is thrown
  • Dropping a player's club by a player in possession of the game club. This is only a mistake if the player is still touching the playing club when his playing club hits the ground.
  • Touching the net and stepping on the opponent's half if this disturbs the opponent

Counting method

There are currently two main versions of the rules in Germany - the Karlsruhe and Berlin versions. They differ in the counting and the definition of when the game club in the off is. Regardless of the method of counting, as with volleyball, the information changes when the throwing team makes a mistake. To win a set, a team must always be two points ahead.

Karlsruhe variant

  • The points are counted according to the old volleyball rules, that is, a team can only score points if it gives its own information.
  • The game club is off when it falls on the floor and it first comes off the field, no matter where it comes then to lie.

Berlin variant

  • The points are counted according to the new volleyball rules ("rally point counting"), which means that if the team makes a mistake, the other team scores, regardless of who had just given it.
  • The game club is off when it comes neither in the first nor in the second touchdown within the field. If the game club z. B. comes up once outside the field and then immediately tips into the field, the litter is therefore considered "in the field". This variant is a little easier to judge: It doesn't matter which end of the club comes first.

technology

The rules result in various techniques for practice:

Fishing technique

The playing club can be accepted and played with any part of the body. It must be thrown on immediately (e.g. when caught by being caught between the upper and lower arm). The two self-clubs may not be juggled in one hand while the game club is held in the other hand. This leaves two options for juggling while in possession of the playing club: as a cascade , in which each self-club is thrown once and then the playing club is thrown further ( Siteswap 333p), or by freeing only one hand with a high throw under which the playing club is thrown being caught and thrown (423p). With the second technique, the other hand is not involved.

Running with the playing club

When the playing club leaves the hand with which it was caught, it must go to the other player or to the opponent over the net. However, by throwing the self-clubs high, you can buy yourself a lot of time in which you can hold the game club and gain an overview. During this time, reaching around the playing club is allowed, for example if you have caught it on the body and grasped the handle. Advanced players thus bridge the entire length of the field, which enables them to throw attack throws from the edge of the net even when their fellow players are no longer in play.

Throwing technique

With the exception of the specification, the playing club can be thrown over the net in any way as long as the center of gravity of the club is upwards when it is thrown. As in volleyball, you try to target parts of the opposing half with attack throws that are difficult for the opponent to reach. Furthermore, at the volley club you have the option of throwing the club so that it is difficult to grasp even for perfectly standing opponents. Throws that differ greatly from normal passing are recommended for this purpose : "Chops" (turned forwards instead of backwards), "Helicopter" (vertical axis of rotation) and rapidly rotating clubs.

Throws to fellow players should of course be as easy to catch as possible. Therefore, if possible, they are thrown slowly turning or even "flat", i.e. without any turning at all. In addition, you try to play your teammates in such a way that they have many opportunities to throw an effective attack or to put it well. In order to be able to attack well, you usually play high and not too close to the net.

Hit / Block

Blocking on the net or throwing the playing club over is permitted with your own player's clubs, provided that the playing club is not hit downwards. Even without this limitation, club hitting is so much harder than hitting a ball that the technique is rarely used in serious games.

tactics

Tactically, Volleyclub is very similar to beach volleyball due to the similar rules and team size. In the case of well-placed throws, often only one player is eligible for acceptance. This first tries to get the playing club under control after the usually hard attack throw and to throw it to the other player as catchable as possible. This then has the club much better under control and can put it to the accepting player so that he can attack optimally. If the assumption is good, the second player is often already able to make an attack roll or to fake it. By directly holding the play equipment, much clearer pretenses are possible than with volleyball. On the other hand, the players also have a greater effective range: they only have to be able to reach and grasp the game club, while in volleyball the ball has to be steered in the new direction when it is received, which requires much greater control at the moment of first contact.

Variations

Jollyball is a variant closely related to Volleyclub. The main difference is that Jollyball is not played with clubs, but with juggling balls. In addition, the playing field is smaller (between about 8 m × 6 m and 10 m × 6 m) and the net is much lower at 1.52 m. The team also consists of two players.

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