Jollyball

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The Jollyball is a variant of the volley club game . It is a team sport that combines ball juggling with volleyball : instead of volleyball, juggling balls are thrown over a net. Each team consists of two people, and the game is played on a normal (beach) volleyball field with the appropriate net.

Basics

The playing field and net come from badminton : the men’s field is 9.9 m long and 6.1 m wide (badminton field in double width up to the double serve line), for women 7.92 m × 6.1 m and for mixed games 8.91 m × 6.1 m. It is divided into two halves by a center line and the net hanging above it (net height: 1.52 m). The two juggling balls and the jolly ball should be of the same weight (between 100 and 200 g) and made of the same material, but the jolly ball must be highlighted in color. The teams each consist of two players, in mixed games of a man and a woman.

The Jollyball should be juggled by a player with his own game balls and thrown over the net to the opposing team in such a way that no opposing player can accept it correctly or play it back.

regulate

Points

Points can only be scored by the team that stated it through mistakes made by the opponent . If the team making a mistake, the right to provide information changes . With every change of information, the two players of the specified team must swap their position (right and left in their half of the game). The information must be provided behind the baseline of the playing field between the right sideline and the center of the baseline and via the net without any influence from the other player. The other player may only irritate the opponent by running back and forth on the net or cover up the information, but waving his arms or hands around is not allowed. Touching the jolly ball on the net is an error.

The winner is the team that has won two sets . A set is won as soon as a team has reached 15 points, whereby the difference in points must be at least 2 points; the 17th point is decisive in any case.

adoption

The jolly ball must be reached by a player of the opposing team and correctly juggled together with his two game balls. This means that the cue ball of the accepting hand must already be in the air when the jollyball is accepted. The Jollyball must be integrated directly into a juggling pattern when accepted in the game (exception: Dotzen). While juggling the three balls one must not move away from the place of acceptance.

Peck

Doting is the ricochet or knocking away of the jolly ball without catching it. The Jollyball can be pimped when accepting, while juggling, when playing to the partner, and when playing to the opponent. Each Dotzer is counted as a contact. The game balls may not be donated. Two dotzers following one another are only allowed with different body parts. When accepting the jolly ball, all parts of the body except the hands and when playing over the net only the legs may be used.

contacts

The Jollyball must be played with a teammate or over the net after a maximum of ten contacts between all three balls (every throw on the right and left and every dotzer counts). The 10-contact rule also applies to the information.

In principle, only the Jollyball may continue to be played, although it may only change players twice before it is played over the net. The specification is an exception.

Faked figures, in which the Jollyball does not change from one hand to the other with every contact, are not allowed. This includes, for example, juggling two balls with one hand and guiding the third ball with the other. However, all three-ball juggling figures are allowed in which the jolly ball changes hands with each throw, e.g. B. Cascade, Shower or Back Crosses.

Resting ball

Juggling tricks in which the jolly ball or a game ball comes to rest, such as B. neck, finger, foot break u. a. are not allowed and are therefore considered a mistake. An exception here is the "artistic" but correct acceptance of the Jollyball in the crook of the arm .

Net and horizontal throwing

When playing over the net, the jollyball may not be played from top to bottom or horizontally. Smash balls , blocks and the like are therefore not allowed and are considered a mistake. The rising of the jolly ball when throwing it from the hand over the net must be clearly recognizable.

The jollyball may touch the net during the game, but not when specifying. Touching the net by a player or a cue ball, however, is considered a fault.

Opposing throws may not be caught by reaching over the net. Own throws may be caught grabbing over the net if the immediately following throw of this catching hand leads back into the own playing field.

error

If a player loses a cue ball or both cue balls while juggling, this is not considered a fault if the jolly ball touches the ground when a falling cue ball touches the floor (or the ceiling is thrown from the top) by the hand of the player as a further game to the other player or as a throw over the network, has left. If the jolly ball is still in the hand at the moment when a game ball of the same player touches the floor or ceiling, or if a game ball rolls or flies onto the opposing side while the jolly ball is still in play, this is considered a fault.

Crossing the center line with the entire sole of the foot is also counted as a mistake.

A move that leads to a point win due to an unclear (disputed) error can be repeated by a decision of the referee. Any disputed point gain can also be corrected by the scoring player to the advantage of the opponent.

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