Dice

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dice
Game data
author Alex Randolph
graphic Ian Steven
publishing company Blatz games
Publishing year 1994
Art Board game
Teammates 3 to 5
Duration 15 minutes
Age from 8 years

Würmeln is a children's and competition game for three to five players, ages eight and up, it takes about 15 minutes per round. It was first published by Blatz Spiele in 1994 and was published internationally in the years that followed.

Theme and equipment

The game is a race game in which several worms compete against each other. In addition to the game instructions, the game equipment includes:

  • 4 posts
  • a finish line
  • 5 times 7 worm parts (in 5 colors)
  • 5 six-sided dice with the values ​​3 to 7 and X

Style of play

At the beginning of the game, the start and finish lines are set up. The start line is marked by two posts, the finish by the two remaining posts and the finish line in between. The distance between start and finish is around 60 to 70 centimeters. Then each player chooses a color and receives the corresponding 7 worm pieces and the matching die. Each player now builds his worm behind the starting line so that the worm parts touch and form a coherent chain. The aim of the game is to be the first to get your worm to the finish line.

The dice are not used for rolling the dice, but for bidding. The respective bid shows how many parts the player would like to move his worm on the move, alternatively he can choose the X. At the beginning of the turn, all players place their bids face down, all bids are revealed at the same time. If two or more players bid the same value or the X, these bids are canceled and the players are not allowed to move their worm in the round. All others are allowed to move their worm forward by the set number of elements, starting with the lowest bid. If a player bids an X and there is no second X in the round, he may move his worm by any number that was not set in this round and at the same time move the finish line by twisting it around one of the posts; the distance between the posts and the length of the finish line remain the same. The 7 and the X may not be wagered by the same player in two consecutive rounds unless they were void in one round.

When moving forward, the player tries to move his worm towards the finish line, but at the same time he can try to hinder the other players by dodging sideways. The worm must remain complete on its move, all parts must touch each other again at the end; to do this, the last worm stone is simply placed forward to the worm body and forms the new head. The worm may also be completely moved and rotated before the actual move, with the tail stone in its place and the parts remaining connected.

The game ends when a player can reach the finish line with the head of his worm.

Expenses and reception

The game Würmeln was developed by Alex Randolph and first published in 1994 by Blatz Spiele (now Schmidt Spiele). It was published in 2008 as Rupsen Race at 999 Games in a Dutch and as Worm up! at Abacusspiele and Eagle-Gryphon Games in an English or multilingual version. Also in 1996 published game camel driver builds würmeln on.

supporting documents

  1. a b c dice game instructions

Web links