Wizardry 3: Legacy of Llylgamyn
Wizardry 3: Legacy of Llylgamyn , originally also Wizardry: Legacy of Llylgamyn - The Third Scenario , is a computer role-playing game released by Sir-Tech in 1983. It is the third installment in the Wizardry series and the sequel to Wizardry 2: The Knight of Diamonds . The game presupposes the possession and termination of the previous game, since the game status is taken from it. It is the tentative conclusion to the arc that began with Wizardry: Proving Grounds of the Mad Overlord . In 1987 a sequel followed with Wizardry 4: The Return of Werdna , which again took up the plot of Proving Grounds of the Mad Overlord .
A generation after regaining the Staff of Gnilda, earthquakes and sudden volcanic eruptions threaten to destroy the city of Llylgamyn. The scholars see the only salvation in the recovery of a mythical ball of the female dragon L'kbreth, one of the five descendants of the world serpent. This "Orb of Earithin" is at the top of her cave hiding place, guarded by both good and evil forces. Only the descendants of the heroes of Wizardry 2 with the magically connected knowledge of their ancestors should be able to recover the ball.
The saved games of the predecessor are also imported into Wizardry 3 . The heroes are taken over by name and class, but can choose a new alignment (good, bad, neutral) and are reset to level 1. The basic game system remained largely untouched and continued to lean heavily on Dungeons & Dragons . What is special compared to its predecessor is that the six-level dungeon checks the heroes' attitudes (good, bad, neutral). The first level can be entered by all attitudes, the second and fourth only by groups without bad characters, the third and fifth only without good characters. On the sixth level, on the other hand, there must be either a good or a bad character in the group, which also excludes consistently neutral groups. Since, according to the rules, good and bad characters can never be in a group at the same time, the player must change the composition of his group in the meantime in order to be able to finish the game.
With Wizardry 3 , the series received a graphical update through the introduction of a window manager , as one of the first computer games with this function. The division into different windows made it possible to have different information windows open or to close (e.g. the character information, the visual representation of the dungeon) and to maximize them to the entire screen size if necessary. Like its predecessors, Wizardry 3 supported the native mode of the Commodore 128 .
Wizardry III: Legacy of Llylgamyn is the best scenario of the series yet. It has a solid story, with riddles, appropriate to the scenario. This game is recommended for those who have the original, but characters with solid stats from the first two games are required.
“ Wizardry III: Legacy of Llylgamyn is the best part of the series so far. It has a solid storyline with, as appropriate to the scenario, puzzles. The game is recommended for anyone who owns the original, but characters with good values from the first two games are required. "
“There are many, many hours of challenging and fascinating play in Llylgamyn . The overall mystique of Wizardry is how the game makers get those characters to be so human - is it really built in the game, or is it all in our minds? And, if it's all in our minds, how on earth do the Sir-techians manage to put it there? [...] All Wizardry goes beyond pure gaming. For children, there is no better computer teacher of courage, persistence, loyalty, cooperation, and sharing; it reminds adults that those qualities are still possible. Legacy of Llylgamyn is the best Wizardry yet. "
“There are many, many challenging and fascinating hours of play in Llylgamyn . The big mystery of Wizardry is how the game developers make these characters so human. Is it really programmed into the game or is it all just created in our heads? And if it's just in our heads, how the hell do the sir techians get it there? […] Wizardry as a whole goes beyond pure play. For children, there is no better computer teacher for courage, tenacity, loyalty, cooperation and sharing; it reminds us adults that these qualities are still possible. Legacy of Llylgamyn is the best Wizardry so far. "
In 1984, in the last issue of the magazine (published under the magazine title "St. Game"), the readers of Softline voted the game behind Lode Runner at number 2 of the best computer games of 1983 (with Wizardry: Proving Grounds of the Mad Overlord as the all-time Winner). Scorpia, the long-time role-playing game specialist at Computer Gaming World , wrote in retrospect in 1991 and 1993 that the game was a repetition of the first wizardry with a few embellishments and, with the exception of the mind tests, it differed little from the previous games.
- Legacy of Llylgamyn. In: The Wizardry Archives. Retrieved July 8, 2019 .
- Scott Mace: Games with windows . In: InfoWorld . April 2, 1984, p. 56. Retrieved February 10, 2015.
- Philip L. Wing: Capsule Reviews . In: Steve Jackson Games (Ed.): Space Gamer . No. 72, Jan-Feb 1985, p. 46.
- Margot Comstock Tommervik: Legacy of Llylgamyn . In: Softline . July – August 1983, p. 23. Retrieved July 28, 2014.
- The Best and the Rest . In: Softline / St.Game . March – April 1984, p. 49. Retrieved July 28, 2014.
- Scorpia: C * R * P * G * S / Computer Role-Playing Game Survey . In: Computer Gaming World . October 1991, p. 16. Retrieved November 18, 2013.
- Scorpia: Scorpia's Magic Scroll Of Games . In: Computer Gaming World . October 1993, pp. 34-50. Retrieved March 25, 2016.