Worley noise
Worley noise (also Cell Noise ) is a cellular texture- based function that was introduced by Steven Worley in 1996 .
It is used in computer graphics to simulate textures such as stone or water surfaces.
algorithm
- Create random points in space;
- the noise function is the distance from the nearest point.
credentials
- Steven Worley: A cellular texture basis function . In: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . ACM , 1996, ISBN 0-89791-746-4 , pp. 291-294 ( rhythmiccanvas.com [PDF]).