Worley noise
![](https://upload.wikimedia.org/wikipedia/commons/thumb/0/00/Worley.jpg/200px-Worley.jpg)
Example image, generated with the Worley noise basis algorithm
Worley noise (also Cell Noise ) is a cellular texture- based function that was introduced by Steven Worley in 1996 .
It is used in computer graphics to simulate textures such as stone or water surfaces.
algorithm
- Create random points in space;
- the noise function is the distance from the nearest point.
credentials
- Steven Worley: A cellular texture basis function . In: Proceedings of the 23rd annual conference on Computer graphics and interactive techniques . ACM , 1996, ISBN 0-89791-746-4 , pp. 291-294 ( rhythmiccanvas.com [PDF]).