Zero (game engine)

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The zero engine is a game engine that was developed by the American game developer Pandemic Studios and was mainly used in first-person shooters , but also in real-time strategy games. It was first used in the game Battlezone II: Combat Commander , which was released in 1999. It was then used in other Pandemic titles, including Dark Reign 2 and the first two games in the Battlefront series.

Battlezone II and Dark Reign 2 included an editor that players could access via the in-game consoles. For Star Wars: The Clone Wars , an action game released in 2002, the engine was modified in such a way that it also supports playing from a third-person perspective . For the Battlefront series, the first part of which appeared in 2004, the engine was revised again to keep up with hardware developments. The zero editor, with which maps and modifications could be created, was also outsourced as a separate program, which was offered for download to players after the release of Battlefront.

The last title developed using the Zero engine was The Lord of the Rings: Conquest , which was released in 2009. In the same year Pandemic was dissolved, so that the further development of Zero was stopped.

An engine with the same name was developed by the DigiPen Institute of Technology on the basis of the C ++ language , but it is not related to the Pandemic engine.

Individual evidence

  1. Star Wars: The Clone Wars making-of video
  2. Description of the zero editor. swbfmodding.com, accessed June 21, 2014 .
  3. Brian Crecente: EA dissolves Pandemic. kotaku.com, November 17, 2009, accessed June 21, 2014 .
  4. ^ Website of the Zero Engine. DigiPen, accessed June 21, 2014 .