Funny Games (1997 film) and GunZ: The Duel: Difference between pages
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{{Primarysources|date=May 2008}}
{{Notability|date=May 2008}}
{{Infobox VG| title = GunZ: The Duel
|image = [[Image:Gunzforumlogo.png]]<!-- Do not use ijji GunZ's logo; 1) it's not for free use 2) this page is for all GunZ versions, not just ijji GunZ --MrJacky -->
|
|license = [[Freeware]]
|publisher = [[MAIET Entertainment]]<BR> [[Image:Flag of South Korea.svg|22px]] [[Image:Flag of Japan.svg|22px]] [[Netmarble]] <BR> [[Image:Flag of Brazil.svg|22px]] [[Image:Flag of India.svg|22px]] [[Level Up! Games]] <BR> [[Image:Flag of the United States.svg|22px]] [[Image:Flag of Canada.svg|22px]] [[Image:Flag of Europe.svg|22px]] [[ijji]]
|engine = Realspace v2.0
|released = June [[2005]] (Beta Edition)<BR> [[Image:Flag of South Korea.svg|22px]] June 2003 <BR>[[Image:Flag of the United States.svg|22px]] [[Image:Flag of Canada.svg|22px]] [[Image:Flag of Europe.svg|22px]] November [[2006]]
|genre = [[Third-person shooter]]
|modes = Online [[multiplayer]]
|ratings = N/A
|platforms = [[Microsoft Windows]]
|media = Internet download
|requirements = [[Microsoft Windows|Windows]] [[Windows 98|98]], [[Windows Me|Me]], [[Windows 2000|2000]], [[Windows XP|XP]], [[Windows Vista|Vista]] <br />DirectX 9.0c+<br />Pentium III 500 MHz<br />256MB RAM<br />Direct3D 9.0 Video<br />Direct3DSound Sound
|input = Keyboard / Mouse
}}
'''''GunZ: The Duel''''' ({{lang-ko|건즈 더 듀얼}}), also known simply as '''''GunZ''''' or '''''Gunz''''', is a [[MMO|massively multiplayer online]] [[Third-person shooter|third-person]] [[shooting game]]<ref name="MMOfury">{{cite web | title =Interview: GunZ - The Duel | work =MMOFury.com | date =[[August 5]], [[2008]] | url =http://mmofury.com/gamingnews/news.php?extend.143 | accessdate = 2008-08-05 }}</ref>, created by [[South Korea]]n-based [[MAIET Entertainment]]. International GunZ, in its [[Beta version|beta]], is currently free to play, and is planned to remain free after its official release. Though the International Edition is still in its [[Beta version|beta]] stage, the Korean and Japanese versions are considered complete. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, flipping, tumbling, and blocking bullets with swords, in the style of [[action movies]] and [[anime]]. <!--Flipping isn't the correct way of calling it. According to the official site, it should be stunning. | And you would call vertical wall run "wall climbing" too? Stunning (in this case, it refers to wall jumping/flipping anyway) doesn't describe the maneuver in which a character uses their sword in order to launch their opponent in the air. --Kawufix --><!--Someone fix the History, make the table smaller, there's a large gap in the History section that just makes this Wiki look like a mess. Thank you. --OdinReborn --> <!-- The gap is fixed now--><!-- Backflipping is the same as flipping, no need for this word to be here --MrJacky -->
== Kill system == <!-- An encyclopedic article normally starts with an introduction, not on how it works. -->
[[Image:Gunz0148gp2.JPG|left|thumb|The various kill animations found in GunZ: The Duel.]]
Scoring kills in GunZ earns a player "bounty", which is the currency unit in the world of GunZ, and [[experience points]], or EXP, which contribute to the progression or advancement of a player's [[Level (computer and video games)#Levels in computer role-playing games|level]]. In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head. The amount of EXP and bounty a player receives for a kill depends on the level of the enemy defeated. There are three ways to lose EXP. Two involve suiciding, falling into a bottomless pit, or killing oneself with their own explosives; typing /suicide does cause one to suicide within 5 seconds of idleness but does not reduce the amount of experience. These deaths will only cause EXP loss if the player is over level five. The third way to lose EXP occurs when one player, over level twenty-one, is killed by another player seven levels lower than them. This only occurs outside of the Expert or higher level channels. When a player's EXP drops to the point in which the player has less than zero EXP for their level, it is possible to move back one level. They will, however, be reverted to the previous level with 99% experience points and are able to increase their level again by attaining experience points equivalent to 1% or more.<!-- Fixed Darkthief-->
== Gameplay == <!-- Keep "Style" capfafieie2ohof3j20j023u02italized, since it's always referred to that way, or as K-Style. --Kawufix--> <!-- Korean Style is a term only known in GunZ. Use it as a sub-header of the gameplay of GunZ, and also introduce the gameplay before expanding into K-Style. -->
Unlike many other common games that involve shooting, GunZ has its own community-introduced gameplay styles that many people use.
=== Korean-Style ===
{{StrategyWiki|GunZ The Duel|Korean-Style Techniques}}
"Korean-Style," or commonly known as "K-Style," is a style of playing in GunZ that was introduced by the Korean GunZ community. It is based on animation and gameplay glitches, and is a form of [[emergent gameplay]]. Like in several [[fighting games]] such as [[Street Fighter]], canceling certain character animations or doing two actions at the same time in a sequence can create complex [[Combo_(computer_and_video_games)|combos]] , since it's based on several programming oversights, people using the style were commonly considered to be cheating and bug abuse, but it was never forbidden in any of the versions. In fact, it was featured in the official 2005 trailer released on the official GunZ website.<ref>{{cite web |url=http://www.gunzonline.com/downloads/gunz_i.wmv |title=GunZ 2005 trailer |accessdate=2008-04-15}}</ref> At the core of K-Style is the usage of these animation cancels. K-Stylers most commonly use swords due to its weight to damage ratio advantage over kodachis (two swords), however both are usable.<!-- Stop adding D-style, E-style, and any other style unless you can get a non-forum-related source to prove its notability.--><!-- Do not add the techniques here. These are more suitable for an information site, not in an encyclopedic article. Do not state things like "although it will be harder" as there's no solid proof that it is tougher, rather, a personal opinion, which should not be present in a wiki. -->
== GunZ Networking System ==
GunZ's networking system in most parts of the game is [[peer to peer]], unlike many online shooters. Players connect to other players through their client, instead of through a central server. However, if one player has difficulty establishing connection with another, either the error "Agent Error : Agent not available" comes up, or if [[network address translation]] (NAT) is available on the server, the player will connect through TCP/IP directly. {{Facts|date=February 2007}}
Although this works well on [[LAN]]s or within relatively short distances, longer distances between players creates high latency, or [[lag]]. Because GunZ relies on the player being hit to transfer a [[Packet (information technology)|packet]] back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed.
<!-- 100 ping does not = 0.1 seconds of lag --one-->
<!--[More information] Sometimes NAT error can cause agent error. ijji comes with a NAT configuration which actually stops agent error.-->
<!-- people with high ping are harder to hit not kill, being harder to hit leads to being harder to kill, people with high pings also have high pings on you so they have just as hard a time hitting you as you them --one-->
<!--Some [[ijji|ijji GunZ]] Servers will automatically configure a player's [[Network address translation|NAT Connection]] if they have the errors, but will not always work in some cases (the 'Clan War' game is a good example.) (I do not know whether this should be used in the article) --Shameen -->
<!--GunZ has also become synonymous for its large and frequent amounts of cheaters and hackers. Once again, critics have blasted [[Maiet]] for their lack of anti-cheat updates through their anti-cheat program, [[GameGuard]]. Many of these same issues and criticisms are shared to a game very similar to GunZ in structure, [[Rakion]]. (delete this comment, and source before re-adding--Kawufix) --> <!--GunZ networking system is no part of Private Servers. It is a different thing, and deserves at least sub. --OdinReborn --> <!-- Gameguard is working all the time to fix hacker problems and they do have anti-cheat updates, if hackers didnt leak out the information as much, then only a few people would hack since most people dont actuallly create the hacks, they just download the programs that were made.-->
<!-- The History section can be deleted since it lacks information. -->
== Quest Mode ==
In quest mode players, in groups of up to four, go through parts of a stage for a certain number of rounds, which are determined by the quest level. In each stage players are required to kill masses of creatures The game ends when every member of the player team dies or completes all the rounds. Players can make the quests harder, and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly dotted around the map. Players run through these to obtain an item randomly selcted. The items you obtain depend on the level of your character and what quest items are in use. By using certain items in combination, players can enter a [[boss (video games)|boss]] quest, by sacrificing items from defeating monsters in other quests with sacrificing item is a torn page, which you can buy from a store. The GunZ quest system was designed to reduce the amount of time it takes to prepare for boss raids that are typical in many other online games.<ref name="MMOfury" /><!-- Do not add unnecessary information on quests such as bosses. -->
== QUEST DROPS AND LEVELS ==
Mansion
Goblin Quest 0 = lvl 1+, at least one quest member being lvl 4 or lower
Goblin Quest 1 = lvl 5+
Goblin Quest 2 = lvl 13+, Pg 13
Goblin Quest 3 = lvl 25+, Pg 25
Goblin Quest 4 = lvl 41+, Pg 41
Goblin Quest 5 = lvl 65+, Pg 65
Goblin King = lvl 1+, Crimson Necklace, Goblin Skull
Goblin King Atks-
Hammer Quake- Goblin King slams the hammer on the ground causing a small quake.
Hammer- Goblin King Swings the hammer. This is guardable
Fireball- Goblin King shoots fire from his mouth.
Speed: Slow
Boss Completion Rates:
EXP: 10,000
Bounty: 1,000
Boss Drops
Goblin King Quest LvL 0
King Goblin Skull
King Goblin Axe
Goblin King Quest LvL 1,2,3,4,5
King Goblin Skull
King Goblin Axe
Page 65
Male Goblin Hat
Female Goblin Hat
Goblin Rocket Launcher
The lvls for Mansion Randomize.
Mansion Drops
Goblin-HP, AP, Ammo, Raw Meat
Goblin Gunner-HP, AP, Ammo, Goblin Doll, Seasoned Meat
Goblin Mage-HP, AP, Ammo, Seasoned Meat
Goblin Commander-HP, AP, Ammo, Steak, Goblin Skull
Goblin Shaman-HP, AP, Ammo, Crimson Necklace (This monster from Quest 3+)
Dungeon
Skeleton Quest 0 = lvl 1+, at least one quest member being lvl 4 or lower
Skeleton Quest 1 = lvl 5+
Skeleton Quest 2 = lvl 13+, Pg 13
Skeleton Quest 3 = lvl 25+, Pg 25
Skeleton Quest 4 = lvl 41+, Pg 41
Skeleton Quest 5 = lvl 65+, Pg 65
Superion the Tainted = lvl 1+ , Large Skull, Skeleton Doll
Aneramon The Wicked = lvl 1+, Mysterious Skull, Skeleton Doll
Lich = lvl 1+, Enourmously Huge Skull, Devils Dictionary
Superion The Tainted Atks:
Slash- Superion Slashes at an opponent. This is guardable
Slash Beam- Superion sends a beam down the row he is in.
Speed: Fast
Boss Completion Rates:
EXP: 10,000
Bounty: 1,000
Boss Drops
Superion The Tainted LvL 0
Giant Skeleton's Sword
Superion The Tainted Lvl 1,2,3,4,5
Giant Skeleton's Sword
Enormously huge bone
Torn Page 65
Demon Hand (Men)
Demon Hand (Women)
Demon Bringer
Aneramon the Wicked = Mysterious Skull, Skeleton Doll
EXP: 10,000
Bounty: 1,000
* Boss Drops
* Aneramon's Sword
* Devil's Dictionary
* Leather Wrap Shoes
* Odd Gun
* Pg 65
Aneramon The Wicked Atks:
Slap- Aneramon slaps a nearby opponent. This is guardable.
Thunder- Aneramon calls upon thunder onto a nearby opponent.
Lightning Shock- Aneramon calls upon Lightning that shoots randomly on the field
Ground Crush- Aneramon does a massive on the ground
Speed: Very Slow
The Lich = Enormously Huge Skull, Devils Dictionary
EXP: 15,000
Bounty: 1,500
* Boss Drops
* Lich's Tail
* Dark Lord Trousers
* Wings of Catastrophe
* Pg 65
The Lich Atks:
Missle- Lich sends 5 bullets at random spots (think of this as the mage gun atk)
Flame- Lich sends a line of flame on the ground.
Bomb- Lich throws a bomb on the ground
Speed: Medium
Dungeon Drops
Skeleton-HP, AP, Ammo, small skull
Skeleton Mage-HP, AP, Ammo, Small Skull
Skeleton Commander-HP, AP, Ammo, Skeleton Doll
Giant Skeleton-HP, AP, Ammo, Large Skull (This monster on Quest 2+)
The Unholy-HP, AP, Ammo, Mysterious Skull (This monster on Quest 3+)
Prison
Lizard Quest 0 = lvl 1+, at least one member being lvl 4 or lower
Lizard Quest 1 = lvl 5+
Lizard Quest 2 = lvl 13+, Pg 13
Lizard Quest 3 = lvl 25+, Pg 25
Lizard Quest 4 = lvl 41+, Pg 41
Lizard Quest 5 = lvl 65+, Pg 65
Giant Lizard King = lvl 1+, Golden Earrings, Platinum Earrings
Broken Golem = lvl 1+, Kobold Doll, High Class Gear
Giant Lizard King Drops:
* Battle Axe
* Lizard Skin Gloves
* High Class Gear
* Pg 65
Broken Golem Drops:
* Shattered Iron
* Android Mask
* Broken Gear
* Pg 65
Coming Soon
Pampow
Pampow Quest 0-5 are currently unknown
Cursed Pampow = Currently Unknown
Monsters
This is a list of enemies that are supposedly coming soon.
Pampow:
Pampow Baby
Pampow
Pampoa
Pampoa Commander
Boss: Cursed Pampow
Kobold
Kobold
Kobold Shaman
Kobold Commander
Boss: Kobold King
Misc. Bosses
These bosses, im not exactly sure where they go
Broken Golem
Scrider (i heard this is supposed to be a God, but i dont really think of it as one...
Ill Update more once i learn more combos or when the other Quest lvls come out
== Official GunZ versions == <!-- NAGunZ is NOT in testing, so quit changing it. --Kawufix --> <!-- Since there's no way of proving if a version is a full release or not, we will only use the terms "Live Service" and "Open Beta". IGunZ is in open beta, as stated on gunzonline.com. --><!-- No need for an introduction, the list speaks for itself --MrJacky -->
<!-- STOP ADDING UNOFFICIAL VERSIONS OF GUNZ TO THIS LIST!! -->
* '''International''' (IGunZ) - (Open Beta) Hosted by [[MAIET Entertainment]].
* '''Korea''' ("KGunZ") - Sponsored by [[Netmarble]].
* '''Japan''' ("JGunZ") - Sponsored by [[Netmarble]].
* '''India''' ("InGunZ") - (Open Beta) Sponsored by [[Level Up! Games|Level Up!]].
* '''North America''' ("ijji GunZ" or "NAGunZ") - Sponsored by [[NHN|NHN USA]] via their game portal [http://gunz.ijji.com/index.nhn ijji]. This version is available outside of North America despite its location.
* '''Brazil''' ("BGunZ") - Sponsored by [[Level Up! Games|Level Up!]], and it was [[Pay-to-play#In Online Gaming|pay-to-play]] until recently.<ref>{{cite web |url=http://game.levelupgames.com.br/theduel/site/noticias.aspx?id_noticia=48 |title=Level Up! 'The Duel' announcement |accessdate=2007-05-06}}</ref><!-- No unreleased versions please, unless they appear on the gunzonline.com page --MrJacky -->
=== ijji/North American edition === <!-- This section is more appropriate under the section for localised versions. -->
On [[November 8]], [[2006]], the closed [[beta]] for the North American version of GunZ was released on the game portal site [[ijji]]. Upon release, the game surpassed Gunbound in players, ijji's then-most popular game, with more than 5,000 players on at any given time. Special premium items were given out if the user's account was made before a predetermined date.<ref>{{cite web |url=http://bbs.ijji.com/bbsView.nhn?bbsId=GunZ_announcement&skinId=&id=1292 |title=ijji GunZ announcement |accessdate=2007-05-06}}</ref> The North American edition of GunZ: The Duel's closed beta ended on November 15, 2006.<ref>{{cite web |url=http://bbs.ijji.com/bbsView.nhn?bbsId=GunZ_announcement&skinId=&id=1301 |title=ijji GunZ announcement |accessdate=2007-05-06}}</ref> The ijji/North American GunZ live service was then released on November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, [[2007]].<ref>{{cite web |url=http://bbs.ijji.com/bbsView.nhn?bbsId=GunZ_announcement&skinId=&id=1480 |title=ijji GunZ announcement |accessdate=2007-05-06}}</ref> Quest mode was updated on February 14<sup>th</sup>, 2007.<ref>{{cite web |url=http://bbs.ijji.com/bbsView.nhn?bbsId=GunZ_announcement&skinId=&id=1559 |title=ijji GunZ announcement |accessdate=2007-05-06}}</ref> New sounds and voice narrations were added to the game on May 9, 2007.<ref>{{cite web |url=http://GunZ.ijji.com/announcement.nhn?m=questmodeupdate |title=ijji GunZ announcement |accessdate=2007-05-06}}</ref> <!-- Something about the fact that the LOK suit and Lightning elemental CoiJADOSADPSJADL:ADSASDLK:ASDLASDKLSDKL:ASDL:LASDK:ASDLKasdASDKLKASD:L:ALKASDLKKDLKASDKLASDKL:n were Puchaseable on the site when premiums were released, players bought these items and had them removed when the bug was fixed, some never received their ijji coins back --> <!-- Unsourced negative information removed, do NOT include negative information about an existing organization unless you can reliably source it! --> <!-- The closed beta did include all of the current gameplay modes except Clan War if I'm not wrong. Also, they did not release a new version of quest mode; they merely updated it. | They updated quest mode by releasing a new version of it. --Kawufix --><!-- We don't need to cover on what kind of titles they use in rooms, or how they prevent lag. This is more appropriate in an information or fan site where they teach you tricks on improving your experience. --> <!-- We don't need to cover the hacks available in an encyclopedic article. It's inappropriate here. We also don't need to cover on N-Step, since it's more appropriate in an information or a fan site, rather than in an encyclopedic article. --><!-- Removed the news about people being banned. The way it is said seems more like you are posting a news article. We don't need every news happening in here. We only need things like major updates, for example, voices added to the game, etc. -->
== Sequel ==
In July 2008, [[MAIET]] signed a contract to release the sequel for GunZ, titled [[GunZ: The Duel 2]].<ref>{{cite web |url=http://www.gunzfactor.com/gunz-2-faq_64 |title=GunZ 2 FAQ |accessdate=2008-09-12}}</ref> Although it is stated not to be an entirely new game, there are significant new graphics and other changes. The sequel includes new character models, new maps, redesigned versions of the current maps, a new aiming system and much more. It is scheduled for release in Korea in the second half of 2009.<ref>{{cite web |url=http://www.gunzfactor.com/gunz-2-faq_64 |title=GunZ 2 FAQ |accessdate=2008-09-12}}</ref>
== See also ==
* [[ijji]]
* [[Netmarble]]
* [[MAIET Entertainment]]
== References ==
{{reflist}}
== External links ==
<!-- See Warning below. Discuss ANY new links on the talk page BEFORE adding! -Feba-->
* [http://GunZonline.com/ GunZ The Duel] Official site
* [http://www.GunZfactor.com/ GunZ Factor] English GunZ fansite
<!-- Note: ANYONE who removes the GunZFactor link will be added to a list of vandal IPs at WP:ANI -->
* {{StrategyWiki|GunZ The Duel}}
<!-- ==============================({{NoMoreLinks}})============================== -->
<!-- DO NOT ADD MORE LINKS TO THIS ARTICLE. WIKIPEDIA IS NOT A COLLECTION OF LINKS -->
<!-- If you think that your link might be useful, instead of placing it here, put -->
<!-- it on this article's discussion page first. Links that have not been verified -->
<!-- WILL BE DELETED -->
<!-- ============================================================================= -->
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Revision as of 14:46, 11 October 2008
The topic of this article may not meet Wikipedia's general notability guideline. (May 2008) |
GunZ: The Duel | |
---|---|
File:Gunzforumlogo.png | |
Developer(s) | MAIET Entertainment |
Publisher(s) | MAIET Entertainment Netmarble Level Up! Games ijji |
Engine | Realspace v2.0 |
Platform(s) | Microsoft Windows |
Release | June 2005 (Beta Edition) June 2003 November 2006 |
Genre(s) | Third-person shooter |
Mode(s) | Online multiplayer |
GunZ: The Duel (Korean: 건즈 더 듀얼), also known simply as GunZ or Gunz, is a massively multiplayer online third-person shooting game[1], created by South Korean-based MAIET Entertainment. International GunZ, in its beta, is currently free to play, and is planned to remain free after its official release. Though the International Edition is still in its beta stage, the Korean and Japanese versions are considered complete. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, flipping, tumbling, and blocking bullets with swords, in the style of action movies and anime.
Kill system
Scoring kills in GunZ earns a player "bounty", which is the currency unit in the world of GunZ, and experience points, or EXP, which contribute to the progression or advancement of a player's level. In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head. The amount of EXP and bounty a player receives for a kill depends on the level of the enemy defeated. There are three ways to lose EXP. Two involve suiciding, falling into a bottomless pit, or killing oneself with their own explosives; typing /suicide does cause one to suicide within 5 seconds of idleness but does not reduce the amount of experience. These deaths will only cause EXP loss if the player is over level five. The third way to lose EXP occurs when one player, over level twenty-one, is killed by another player seven levels lower than them. This only occurs outside of the Expert or higher level channels. When a player's EXP drops to the point in which the player has less than zero EXP for their level, it is possible to move back one level. They will, however, be reverted to the previous level with 99% experience points and are able to increase their level again by attaining experience points equivalent to 1% or more.
Gameplay
Unlike many other common games that involve shooting, GunZ has its own community-introduced gameplay styles that many people use.
Korean-Style
"Korean-Style," or commonly known as "K-Style," is a style of playing in GunZ that was introduced by the Korean GunZ community. It is based on animation and gameplay glitches, and is a form of emergent gameplay. Like in several fighting games such as Street Fighter, canceling certain character animations or doing two actions at the same time in a sequence can create complex combos , since it's based on several programming oversights, people using the style were commonly considered to be cheating and bug abuse, but it was never forbidden in any of the versions. In fact, it was featured in the official 2005 trailer released on the official GunZ website.[2] At the core of K-Style is the usage of these animation cancels. K-Stylers most commonly use swords due to its weight to damage ratio advantage over kodachis (two swords), however both are usable.
GunZ Networking System
GunZ's networking system in most parts of the game is peer to peer, unlike many online shooters. Players connect to other players through their client, instead of through a central server. However, if one player has difficulty establishing connection with another, either the error "Agent Error : Agent not available" comes up, or if network address translation (NAT) is available on the server, the player will connect through TCP/IP directly. [citation needed]
Although this works well on LANs or within relatively short distances, longer distances between players creates high latency, or lag. Because GunZ relies on the player being hit to transfer a packet back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed.
Quest Mode
In quest mode players, in groups of up to four, go through parts of a stage for a certain number of rounds, which are determined by the quest level. In each stage players are required to kill masses of creatures The game ends when every member of the player team dies or completes all the rounds. Players can make the quests harder, and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly dotted around the map. Players run through these to obtain an item randomly selcted. The items you obtain depend on the level of your character and what quest items are in use. By using certain items in combination, players can enter a boss quest, by sacrificing items from defeating monsters in other quests with sacrificing item is a torn page, which you can buy from a store. The GunZ quest system was designed to reduce the amount of time it takes to prepare for boss raids that are typical in many other online games.[1]
QUEST DROPS AND LEVELS
Mansion Goblin Quest 0 = lvl 1+, at least one quest member being lvl 4 or lower Goblin Quest 1 = lvl 5+ Goblin Quest 2 = lvl 13+, Pg 13 Goblin Quest 3 = lvl 25+, Pg 25 Goblin Quest 4 = lvl 41+, Pg 41 Goblin Quest 5 = lvl 65+, Pg 65 Goblin King = lvl 1+, Crimson Necklace, Goblin Skull
Goblin King Atks- Hammer Quake- Goblin King slams the hammer on the ground causing a small quake. Hammer- Goblin King Swings the hammer. This is guardable Fireball- Goblin King shoots fire from his mouth. Speed: Slow
Boss Completion Rates: EXP: 10,000 Bounty: 1,000
Boss Drops Goblin King Quest LvL 0 King Goblin Skull King Goblin Axe
Goblin King Quest LvL 1,2,3,4,5 King Goblin Skull King Goblin Axe Page 65 Male Goblin Hat Female Goblin Hat Goblin Rocket Launcher The lvls for Mansion Randomize.
Mansion Drops Goblin-HP, AP, Ammo, Raw Meat Goblin Gunner-HP, AP, Ammo, Goblin Doll, Seasoned Meat Goblin Mage-HP, AP, Ammo, Seasoned Meat Goblin Commander-HP, AP, Ammo, Steak, Goblin Skull Goblin Shaman-HP, AP, Ammo, Crimson Necklace (This monster from Quest 3+)
Dungeon Skeleton Quest 0 = lvl 1+, at least one quest member being lvl 4 or lower Skeleton Quest 1 = lvl 5+ Skeleton Quest 2 = lvl 13+, Pg 13 Skeleton Quest 3 = lvl 25+, Pg 25 Skeleton Quest 4 = lvl 41+, Pg 41 Skeleton Quest 5 = lvl 65+, Pg 65 Superion the Tainted = lvl 1+ , Large Skull, Skeleton Doll Aneramon The Wicked = lvl 1+, Mysterious Skull, Skeleton Doll Lich = lvl 1+, Enourmously Huge Skull, Devils Dictionary
Superion The Tainted Atks: Slash- Superion Slashes at an opponent. This is guardable Slash Beam- Superion sends a beam down the row he is in. Speed: Fast
Boss Completion Rates: EXP: 10,000 Bounty: 1,000
Boss Drops Superion The Tainted LvL 0 Giant Skeleton's Sword
Superion The Tainted Lvl 1,2,3,4,5 Giant Skeleton's Sword Enormously huge bone Torn Page 65 Demon Hand (Men) Demon Hand (Women) Demon Bringer
Aneramon the Wicked = Mysterious Skull, Skeleton Doll EXP: 10,000 Bounty: 1,000
* Boss Drops * Aneramon's Sword * Devil's Dictionary * Leather Wrap Shoes * Odd Gun * Pg 65
Aneramon The Wicked Atks:
Slap- Aneramon slaps a nearby opponent. This is guardable.
Thunder- Aneramon calls upon thunder onto a nearby opponent.
Lightning Shock- Aneramon calls upon Lightning that shoots randomly on the field
Ground Crush- Aneramon does a massive on the ground
Speed: Very Slow
The Lich = Enormously Huge Skull, Devils Dictionary EXP: 15,000 Bounty: 1,500
* Boss Drops * Lich's Tail * Dark Lord Trousers * Wings of Catastrophe * Pg 65
The Lich Atks:
Missle- Lich sends 5 bullets at random spots (think of this as the mage gun atk)
Flame- Lich sends a line of flame on the ground.
Bomb- Lich throws a bomb on the ground
Speed: Medium
Dungeon Drops Skeleton-HP, AP, Ammo, small skull Skeleton Mage-HP, AP, Ammo, Small Skull Skeleton Commander-HP, AP, Ammo, Skeleton Doll Giant Skeleton-HP, AP, Ammo, Large Skull (This monster on Quest 2+) The Unholy-HP, AP, Ammo, Mysterious Skull (This monster on Quest 3+)
Prison Lizard Quest 0 = lvl 1+, at least one member being lvl 4 or lower Lizard Quest 1 = lvl 5+ Lizard Quest 2 = lvl 13+, Pg 13 Lizard Quest 3 = lvl 25+, Pg 25 Lizard Quest 4 = lvl 41+, Pg 41 Lizard Quest 5 = lvl 65+, Pg 65 Giant Lizard King = lvl 1+, Golden Earrings, Platinum Earrings Broken Golem = lvl 1+, Kobold Doll, High Class Gear
Giant Lizard King Drops:
* Battle Axe * Lizard Skin Gloves * High Class Gear * Pg 65
Broken Golem Drops:
* Shattered Iron * Android Mask * Broken Gear * Pg 65
Coming Soon
Pampow Pampow Quest 0-5 are currently unknown Cursed Pampow = Currently Unknown
Monsters This is a list of enemies that are supposedly coming soon.
Pampow: Pampow Baby Pampow Pampoa Pampoa Commander Boss: Cursed Pampow
Kobold Kobold Kobold Shaman Kobold Commander Boss: Kobold King
Misc. Bosses These bosses, im not exactly sure where they go
Broken Golem Scrider (i heard this is supposed to be a God, but i dont really think of it as one... Ill Update more once i learn more combos or when the other Quest lvls come out
Official GunZ versions
- International (IGunZ) - (Open Beta) Hosted by MAIET Entertainment.
- Korea ("KGunZ") - Sponsored by Netmarble.
- Japan ("JGunZ") - Sponsored by Netmarble.
- India ("InGunZ") - (Open Beta) Sponsored by Level Up!.
- North America ("ijji GunZ" or "NAGunZ") - Sponsored by NHN USA via their game portal ijji. This version is available outside of North America despite its location.
- Brazil ("BGunZ") - Sponsored by Level Up!, and it was pay-to-play until recently.[3]
ijji/North American edition
On November 8, 2006, the closed beta for the North American version of GunZ was released on the game portal site ijji. Upon release, the game surpassed Gunbound in players, ijji's then-most popular game, with more than 5,000 players on at any given time. Special premium items were given out if the user's account was made before a predetermined date.[4] The North American edition of GunZ: The Duel's closed beta ended on November 15, 2006.[5] The ijji/North American GunZ live service was then released on November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, 2007.[6] Quest mode was updated on February 14th, 2007.[7] New sounds and voice narrations were added to the game on May 9, 2007.[8]
Sequel
In July 2008, MAIET signed a contract to release the sequel for GunZ, titled GunZ: The Duel 2.[9] Although it is stated not to be an entirely new game, there are significant new graphics and other changes. The sequel includes new character models, new maps, redesigned versions of the current maps, a new aiming system and much more. It is scheduled for release in Korea in the second half of 2009.[10]
See also
References
- ^ a b "Interview: GunZ - The Duel". MMOFury.com. August 5, 2008. Retrieved 2008-08-05.
{{cite web}}
: Check date values in:|date=
(help) - ^ "GunZ 2005 trailer". Retrieved 2008-04-15.
- ^ "Level Up! 'The Duel' announcement". Retrieved 2007-05-06.
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "ijji GunZ announcement". Retrieved 2007-05-06.
- ^ "GunZ 2 FAQ". Retrieved 2008-09-12.
- ^ "GunZ 2 FAQ". Retrieved 2008-09-12.
External links
- GunZ The Duel Official site
- GunZ Factor English GunZ fansite
- Template:StrategyWiki