Polyarc: Difference between revisions
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== History == |
== History == |
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Polyarc was founded by Tam Armstrong, Chris Alderson, and Danny Bulla, with Armstrong as its CEO, in 2015.<ref name="Venturebeat">{{cite web | url =https://venturebeat.com/2020/07/29/polyarc-raises-9-million-as-it-expands-beyond-vr-to-ar-games/ | title =Moss creator Polyarc raises $9 million to expand from VR to AR games | last =Takahashi | first =Dean | date =29 July 2020 | website =Venture Beat | publisher = | access-date =19 November 2021 | quote = }}</ref> The company was founded by former [[Bungie]] and [[Rockstar Games|Rockstar]]<ref name="Engadget2017">{{cite web | url =https://www.engadget.com/2017-06-16-moss-polyarc-vr.html | title =Ex-Bungie developers crafted the most promising VR adventure yet | last =Hardawar | first =D. | date =16 June 2017 | website =[[Engadget]] | publisher = | access-date =19 November 2021 | quote = }}</ref> employees with the intention of developing games for VR.<ref name="GeekWire2021">{{cite web | url =https://www.geekwire.com/2021/seattle-studio-polyarc-reveals-moss-book-ii-sequel-award-winning-2018-vr-adventure/ | title =Seattle studio Polyarc reveals |
Polyarc was founded by Tam Armstrong, Chris Alderson, and Danny Bulla, with Armstrong as its CEO, in 2015.<ref name="Venturebeat">{{cite web | url =https://venturebeat.com/2020/07/29/polyarc-raises-9-million-as-it-expands-beyond-vr-to-ar-games/ | title =Moss creator Polyarc raises $9 million to expand from VR to AR games | last =Takahashi | first =Dean | date =29 July 2020 | website =Venture Beat | publisher = | access-date =19 November 2021 | quote = }}</ref> The company was founded by former [[Bungie]] and [[Rockstar Games|Rockstar]]<ref name="Engadget2017">{{cite web | url =https://www.engadget.com/2017-06-16-moss-polyarc-vr.html | title =Ex-Bungie developers crafted the most promising VR adventure yet | last =Hardawar | first =D. | date =16 June 2017 | website =[[Engadget]] | publisher = | access-date =19 November 2021 | quote = }}</ref> employees with the intention of developing games for VR.<ref name="GeekWire2021">{{cite web | url =https://www.geekwire.com/2021/seattle-studio-polyarc-reveals-moss-book-ii-sequel-award-winning-2018-vr-adventure/ | title =Seattle studio Polyarc reveals 'Moss: Book II,' a sequel to its award-winning 2018 VR adventure | last =Wilde | first =Thomas | date =8 July 2021 | website =Geek Wire | publisher = | access-date =19 November 2021 | quote = }}</ref><ref name="Venturebeat"/> The company raised $3.5 million in 2016 to fund the development of its first game, [[Moss (video game)|Moss]], from Hiro Capital.<ref name="Venturebeat"/> Ian Livingstone, a former head of [[Square Enix Europe|Eidos]] and founding partner of Hiro Capital, joined the board of Polyarc.<ref name="Venturebeat"/> In 2020, Polyarc raised another $9 Million in funding to finance future developments.<ref name="GeekWire2021"/><ref name="Venturebeat"/> This includes the sequel to Moss, [[Moss: Book II]].<ref name="GeekWire2021"/><ref name="Venturebeat"/> |
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== Games developed == |
== Games developed == |
Latest revision as of 21:00, 22 January 2024
Industry | Video games |
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Founded | 2015 |
Headquarters | , United States |
Key people | Tam Armstrong (CEO & Co-Founder) Chris Alderson (Co-Founder) Danny Bulla (Co-Founder) |
Number of employees | 6 (2016) |
Website | www |
Polyarc is an American video game developer based in Seattle, WA. The company was founded by Tam Armstrong, Chris Alderson, and Danny Bulla in 2015.
History[edit]
Polyarc was founded by Tam Armstrong, Chris Alderson, and Danny Bulla, with Armstrong as its CEO, in 2015.[1] The company was founded by former Bungie and Rockstar[2] employees with the intention of developing games for VR.[3][1] The company raised $3.5 million in 2016 to fund the development of its first game, Moss, from Hiro Capital.[1] Ian Livingstone, a former head of Eidos and founding partner of Hiro Capital, joined the board of Polyarc.[1] In 2020, Polyarc raised another $9 Million in funding to finance future developments.[3][1] This includes the sequel to Moss, Moss: Book II.[3][1]
Games developed[edit]
Year | Title | Platform(s) |
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2018 | Moss | PlayStation VR, PC, Oculus Quest |
2022 | Moss: Book II | PlayStation VR, PC, Oculus Quest |
2023 | Glassbreakers: Champions of Moss | PC, Oculus Quest, PlayStation VR2 |
References[edit]
- ^ a b c d e f Takahashi, Dean (29 July 2020). "Moss creator Polyarc raises $9 million to expand from VR to AR games". Venture Beat. Retrieved 19 November 2021.
- ^ Hardawar, D. (16 June 2017). "Ex-Bungie developers crafted the most promising VR adventure yet". Engadget. Retrieved 19 November 2021.
- ^ a b c Wilde, Thomas (8 July 2021). "Seattle studio Polyarc reveals 'Moss: Book II,' a sequel to its award-winning 2018 VR adventure". Geek Wire. Retrieved 19 November 2021.