Spooks (video game): Difference between revisions
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The [[game]] begins with the [[protagonist]] inheriting a mansion from his recently deceased [[aunt]] but unknown to him, it is haunted by four [[ghost|ghosts]] called Dizzy, Giddy, Struke and Ying-Yang. In order to banish these ghosts forever, he has to collect eight [[Musical box|music boxes]] and carry them to the exit. Once they're all assembled, they will play [[Frédéric Chopin|Chopin's]] ''[[Funeral March]]'' thus winning the game. The protagonist enters the mansion at 11.50pm and his first task is to set the clocks back before they strike midnight and all the ghosts rise. He then has to hunt around the mansion avoiding the various traps and haunted rooms. If the protagonist does encounter a ghost, he can throw a heavy object (such as a [[bed]], heavy weight, [[table]] at the ghost to stun it. |
The [[game]] begins with the [[protagonist]] inheriting a mansion from his recently deceased [[aunt]] but unknown to him, it is haunted by four [[ghost|ghosts]] called Dizzy, Giddy, Struke and Ying-Yang. In order to banish these ghosts forever, he has to collect eight [[Musical box|music boxes]] and carry them to the exit. Once they're all assembled, they will play [[Frédéric Chopin|Chopin's]] ''[[Funeral March]]'' thus winning the game. The protagonist enters the mansion at 11.50pm and his first task is to set the clocks back before they strike midnight and all the ghosts rise. He then has to hunt around the mansion avoiding the various traps and haunted rooms. If the protagonist does encounter a ghost, he can throw a heavy object (such as a [[bed]], heavy weight, [[table]] at the ghost to stun it. |
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Spooks has a very simple concept - a man running through a [[maze]] avoiding ghosts in a style not unreminiscent of [[Pac-Man]] but has more features and is almost like a crude [[Role-playing game|RPG]]. Its music is The Grande Valse Brillante in E-flat major, Op. 18, by Frédéric Chopin, which is also on the [[Tom and Jerry]] [[cartoon]] ''[[The Flying Cat]]''. |
Spooks has a very simple concept - a man running through a [[maze]] avoiding ghosts in a style not unreminiscent of [[Pac-Man]] but has more features and is almost like a crude [[Role-playing game|RPG]]. Its music is The [[Grande Valse Brillante]] in E-flat major, Op. 18, by [[Frédéric Chopin]], which is also on the [[Tom and Jerry]] [[cartoon]] ''[[The Flying Cat]]''. |
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[[Category:1985 video games]] |
[[Category:1985 video games]] |
Revision as of 17:14, 6 April 2008
Spooks | |
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Publisher(s) | Mastertronic |
Platform(s) | Commodore 64 |
Release | 1985 |
Genre(s) | Puzzle |
Mode(s) | Single Player |
Spooks is a game for the Commodore 64 which was published in 1985 by Mastertronic[1] and written by a programmer identified as The Prisoner.
The game begins with the protagonist inheriting a mansion from his recently deceased aunt but unknown to him, it is haunted by four ghosts called Dizzy, Giddy, Struke and Ying-Yang. In order to banish these ghosts forever, he has to collect eight music boxes and carry them to the exit. Once they're all assembled, they will play Chopin's Funeral March thus winning the game. The protagonist enters the mansion at 11.50pm and his first task is to set the clocks back before they strike midnight and all the ghosts rise. He then has to hunt around the mansion avoiding the various traps and haunted rooms. If the protagonist does encounter a ghost, he can throw a heavy object (such as a bed, heavy weight, table at the ghost to stun it.
Spooks has a very simple concept - a man running through a maze avoiding ghosts in a style not unreminiscent of Pac-Man but has more features and is almost like a crude RPG. Its music is The Grande Valse Brillante in E-flat major, Op. 18, by Frédéric Chopin, which is also on the Tom and Jerry cartoon The Flying Cat.
- ^ [www.lemon64.com]