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'''''Return to Krondor''''' is a [[computer role-playing game]] set in [[Raymond Feist]]'s fictional [[fantasy]] setting of [[Midkemia]]. A sequel to 1993's ''[[Betrayal at Krondor]]'', it was released for [[Windows 95]] on the [[Personal Computer|PC]] in time for the 1998 [[Winter holiday season#Shopping|Christmas season]]. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.
'''''Return to Krondor''''' is a [[computer role-playing game]] set in [[Raymond Feist]]'s fictional [[fantasy]] setting of [[Midkemia]]. A sequel to 1993's ''[[Betrayal at Krondor]]'', it was released for [[Windows 95]] on the [[Personal Computer|PC]] in time for the 1998 [[Winter holiday season#Shopping|Christmas season]]. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.


Feist later wrote a [[novelization]] of this game, entitled ''[[Krondor: Tear of the Gods]]''. It is the third part of his ''[[Riftwar Legacy]]'' trilogy; the first part of which was a novelization of ''Betrayal at Krondor'' entitled ''[[Krondor: The Betrayal]]''. The game was originally being developed by [[7th Level]], however they mergered half-way in development.
Feist later wrote a [[novelization]] of this game, entitled ''[[Krondor: Tear of the Gods]]''. It is the third part of his ''[[Riftwar Legacy]]'' trilogy; the first part of which was a novelization of ''Betrayal at Krondor'' entitled ''[[Krondor: The Betrayal]]''. The game was originally being developed by [[7th Level]], but it was finished by Pyrotechnix, a game developer they acquired while the game was in development.

==Gameplay==
==Gameplay==
Starting in the city of Krondor and eventually venturing out into other specific parts of the ''Midkemia'' world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the [[computer graphics]] of the game is now visually outdated by games like the plotwise very similar ''[[Baldur's Gate: Dark Alliance II]]'', the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Using alchemical equipment, it is possible to brew custom [[potion]]s from a variety of ingredients. In order to open locked or trapped chests and doors, a simulation of the process of [[disarming]] and [[lockpicking]] is initiated. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.
Starting in the city of Krondor and eventually venturing out into other specific parts of the ''Midkemia'' world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the [[computer graphics]] of the game is now visually outdated by games like the plotwise very similar ''[[Baldur's Gate: Dark Alliance II]]'', the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Using alchemical equipment, it is possible to brew custom [[potion]]s from a variety of ingredients. In order to open locked or trapped chests and doors, a simulation of the process of [[disarming]] and [[lockpicking]] is initiated. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.

Revision as of 01:02, 11 October 2008

Return to Krondor
File:ReturnToKrondorBox.jpg
Developer(s)PyroTechnix
7th Level
Publisher(s)Sierra Studios
Platform(s)Microsoft Windows
Release1998
Genre(s)Computer role-playing game
Mode(s)Single player

Return to Krondor is a computer role-playing game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

Feist later wrote a novelization of this game, entitled Krondor: Tear of the Gods. It is the third part of his Riftwar Legacy trilogy; the first part of which was a novelization of Betrayal at Krondor entitled Krondor: The Betrayal. The game was originally being developed by 7th Level, but it was finished by Pyrotechnix, a game developer they acquired while the game was in development.

Gameplay

Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.

Characters

Development history

Dynamix, 7th Level, Pyrotechnix, Sierra

External links