Lorien Trust

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A battle at The Gathering

Lorien Trust (sometimes abbreviated to "LT") is the trading name of Merlinroute ltd., a live action role-play organisation that runs LARP events in Derby, UK. It runs Britain's largest Live Roleplay events,[1] attracting around 4,000 people to the larger events[2]. It was formed in 1992, originally as a charitable organisation (hence "Trust" in the name). The Lorien Trust uses its own set of LARP rules, known simply as the "Lorien Trust rules system". In addition to the four events held per year, the Lorien Trust also sanctions many smaller events to use the same system and game world.

The Lorien Trust's flagship event is The Gathering. It is held over the August bank holiday weekend. The final battle of The Gathering normally draws over 1200 players on each side [3]. Lorien Trust claims that these are the largest live action battles in Europe[3].

These events are set in the fictional world of Erdreja. The Erdreja setting is described as "high fantasy/medieval".

Lorien Trust Events

  • The Grand Edrejan Fair (GEF)- A sports competition themed event, previously known as the Heartland Games
  • Faction Moot 1
  • Faction Moot 2
  • The Gathering - Lorien Trust's flagship event

Erdreja

Erdreja is a relatively free-form fantasy world which imports its concepts from numerous sources including D&D and fantasy novels. The LT's campaign focuses around a small region of the Erdreja, known as the Heartlands. This region is divided into ten separate kingdoms, each governed by one of the Factions of Erdreja. Each Faction takes its name from an animal associated with the country. Every player character belongs to one of the ten Factions.

The ten factions and their main inspirations are:

  • The Bears (primarily Scottish clansmen)
  • The Dragons (based on Celts from Ireland and Wales)
  • The Gryphons (French and Spanish noblemen)
  • The Harts (English in the tradition of King Arthur)
  • The Jackals (Arabic and Ancient Greek people)
  • The Lions (also English, sharing the Harts' background)
  • The Tarantulas (mainly Drow from the Underdark)
  • The Unicorns (seafaring traders)
  • The Vipers (Teutonic people including many Goblins and Orcs)
  • The Wolves (based on Viking cultures)

Within the Factions, players organise themselves into semi-independent groups. Each group usually has some kind of common purpose (a military unit, for example, or a trading company), and many players will put great effort into giving their group a strong identity.

In addition to the Factions, there are also a number of international Guilds, whose In Character role is to provide training and support for members of different professions. Out of Character, the Guilds also help to administer the LT system - the Mages' Guild, for example, handles the distribution of spell-cards (OOC items needed by players of magic-using characters).

In the early years of the LT, Erdreja was conceived as an open gameworld: players were allowed to play any kind of character they wished. Over time, the problems of maintaining continuity in such a free-flowing system, coupled with the growing prevalence of larps with closed gameworlds, led the LT to exert some control over the types of character permitted in the system. That said, there is still a wide variety of races and character roles available to players. The races, like much of the rest of the gameworld, are drawn from fantasy literature:

Erdreja is saturated with magic of various kinds, and spell-casting characters are common. In-character rituals are often carried out by players to create magical items or to further an ongoing plot. Religion is universally based around ancestor worship.

References

  1. ^ Sunday Times article "The land of make believe" (26/10/2003)
  2. ^ BBC article "Nottingham - What's On" (22/8/2001)
  3. ^ a b "Lorien Trust Official Site". Retrieved 2007-04-23.

External links