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MySims

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Template:Future game

MySims
File:MySimsWiibox.jpg
The European box art for the Wii version of MySims
Developer(s)EA Redwood Shores
Publisher(s)Electronic Arts
Platform(s)Nintendo DS, Wii
Release

[1]
Genre(s)Life simulation
Mode(s)Single player

MySims, to be released in Japan as Template:Nihongo title is a forthcoming video game developed by EA Games for the Nintendo DS and Wii consoles and based on Maxis' The Sims series.

Gameplay

The Wii version of MySims revolves around players fixing up a house in their grandparents' rundown town with only a few residents.[2]

In contrast, the Nintendo DS version takes place in a vacation resort with the player tasked with the job to lure in tourists.[3]

This game however will not feature the needs section.

Features

Apart from creating a custom Mii-like character, players may also modify their houses and build furniture and appliances using a selection of building blocks.[4] This gives the player more building options, allowing them to create anything from a fridge to a rooftop swimming pool and moving away from the original Sims tradition of ordering furniture from a virtual catalog. There will be up to 80 characters to interact with in the Wii version (30 characters in the Nintendo DS version), including a mad scientist, a magician, a chef, a hair dresser and a florist amongst others. Some of these characters may ask the player to build things for them; for example the chef may request an oven be constructed for him. As with other Sims games, meeting people and forming relationships will be a major gameplay focus. Other features include the ability to grow flowers and plants by planting seeds outside, and extracting "essences" from the player's objects which can be used for decoration.

Character Design

Compared to previous Sims titles, MySims has a more anime-inspired look, with super deformed character designs. This was Emmy Toyonaga's idea; in Official Nintendo Magazine she remarked: "Well, Mario and other Nintendo characters are pretty short and stubby. Also, being Japanese, I'm used to the mindset that fun games should have shorter, stubbier characters. So these characters kind of came naturally".[5] In Nintendo Power, designer Robin Hunicke said that the character designs also imply youthfulness, and that the aesthetic was chosen for world-wide appeal, while referring to the lesser sales of previous Sims games in Japan compared to other territories.[6]

Controls

In the Wii version of MySims, the Nunchuk will be utilized for direct movement, with the Wii Remote used for object moving and building. The Nintendo DS version of MySims will support touch screen and microphone functionality. This version will also feature a number of mini games, including fishing, for example.

References

  1. ^ GoNintendo staff (2007-08-01). "MySims Dated for Europe". Retrieved August 10. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ Jackson, Mike (2007-02-15). "First MySims details arise". CVG. Retrieved 2007-02-16. {{cite news}}: Check date values in: |date= (help)
  3. ^ "More My Sims details (Wii/DS)". Go Nintendo. 2007-02-26. Retrieved 2007-02-26. {{cite news}}: Check date values in: |date= (help)
  4. ^ "EA officially announces MySims for DS and Wii". Aussie-Nintendo.com. 2007-02-26. Retrieved 2007-02-27. {{cite news}}: Check date values in: |date= (help)
  5. ^ Official Nintendo Magazine, March 2007
  6. ^ "Nintendo Power April 2007 Get!". Buttonbasher. 2007-02-26. Retrieved 2007-02-26. {{cite news}}: Check date values in: |date= (help)

See also

External links

Template:SimUniverse