Autodesk MotionBuilder: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Codename Lisa (talk | contribs)
Reverted 1 edit by KAMiKAZOW (talk): What is this? A reverting game? WP:POINT? I am dropping the reverting user a note; hopefully this will get resolved peacefully.
Rescuing 0 sources and tagging 1 as dead. #IABot (v1.2.5)
Line 21: Line 21:
* Facial and [[skeletal animation]]
* Facial and [[skeletal animation]]
* Best-of-class support for [[motion capture]] devices; ability to derive skeletal animation from trajectories of markers of optical motion capture systems (restricted to human moves, built-in actor tool)
* Best-of-class support for [[motion capture]] devices; ability to derive skeletal animation from trajectories of markers of optical motion capture systems (restricted to human moves, built-in actor tool)
* A [[software development kit|SDK]] that exposes functionality through [[Python (programming language)|Python]] and [[C++]] via [[Qt (framework)|Qt]] and [[PySide]].<ref name="MotionBuilder 2016">{{cite web|url=http://docs.autodesk.com/MB/2016/ENU/MotionBuilder-SDK-Documentation/index.html?url=files/GUID-768B72C0-EFA3-4FBB-97ED-6C9C03BFD28A.htm,topicNumber=d30e716 |title=Autodesk MotionBuilder SDK Documentation |publisher=Autodesk |date= |accessdate=2013-04-29}}</ref>
* A [[software development kit|SDK]] that exposes functionality through [[Python (programming language)|Python]] and [[C++]] via [[Qt (framework)|Qt]] and [[PySide]].<ref name="MotionBuilder 2016">{{cite web|url=http://docs.autodesk.com/MB/2016/ENU/MotionBuilder-SDK-Documentation/index.html?url=files/GUID-768B72C0-EFA3-4FBB-97ED-6C9C03BFD28A.htm,topicNumber=d30e716 |title=Autodesk MotionBuilder SDK Documentation |publisher=Autodesk |date= |accessdate=2013-04-29 }}{{dead link|date=October 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
* [[Ragdoll physics]]
* [[Ragdoll physics]]
* [[Inverse kinematics]]
* [[Inverse kinematics]]

Revision as of 05:33, 22 October 2016

MotionBuilder
Developer(s)Autodesk Inc.
Stable release
2016[1]
Operating systemWindows, Linux
Type3D computer graphics
LicenseTrialware
Websiteautodesk.com/motionbuilder

MotionBuilder is a professional 3D character animation software produced by Autodesk. It is used for virtual production, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.

It is primarily used in film, games, television production, as well as other multimedia projects. Mainstream examples include Assassin's Creed, Killzone 2, and Avatar.

At SIGGRAPH 2012, Autodesk announced a partnership with Weta Digital and Lightstorm Entertainment to develop the next generation of the technology.[2]

Features

See also

References

  1. ^ "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.
  2. ^ Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29. {{cite web}}: |author= has generic name (help)
  3. ^ "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.[permanent dead link]
  4. ^ "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.