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'''Survival horror''' is a [[video game genres|video game genre]] inspired by fictional [[horror film]]s in which the player's primary objective is to survive and/or escape a threat typical of horror fiction, usually [[monsters]] or [[supernatural]] beings of some sort.<ref name="NTSC-uk">{{cite web | author = Davies, Jamie | url = http://www.ntsc-uk.com/feature.php?featuretype=edi&fea=SurvivingHorror | title = Surviving Horror: a brief timeline of evil | work = NTSC-uk | accessdate=2007-02-28}}</ref> The genre makes liberal use of both Western and [[J-Horror|Japanese horror film]] elements.<ref name="HRE">{{cite web | author = Speer, Justin and O'Neill, Cliff | url = http://uk.gamespot.com/gamespot/features/video/res_evil/p2.html | title = The History of Resident Evil | work = [[GameSpot]] | accessdate=2007-03-12}}</ref><ref>{{cite web |author = Pruett, Chris | url = http://www.dreamdawn.com/sh/features/japanese_horror.php | title = "Chris' Guide to Understanding Japanese Horror" | work = Chris' Survival Horror Quest | accessdate = 2007-03-18}}</ref> The term "survival horror" was first used for the original Japanese release of ''[[Resident Evil (video game)|Resident Evil]]'' (1996),<ref>"Enter The Survival Horror... A ''Resident Evil'' Retrospective," ''Game Informer'' 174 (October 2007): 132-133.</ref> although an earlier game, ''[[Alone in the Dark (video game)|Alone in the Dark]]'', established most of the conventions commonly associated with this genre. The term has since been used to describe games of a similar nature, including some that were released before ''Resident Evil''.<ref>{{cite web | author = Todd, Brett | url = http://uk.gamespot.com/gamespot/features/pc/history_horror_pt1/index.html | title = "A Modern History of Horror Games part 1" | work = [[GameSpot]] | accessdate=2007-03-18}}</ref>
[[Image:St. Michel d'Euzet II.JPG|thumb|300px|Picture of Saint Michel d'Euzet]]
[[Image:St. Michel d'Euzet I.jpg|thumb|300px|Picture of Saint Michel d'Euzet]]


The survival horror genre is unique from other video game genres in that it is not generally defined by mechanics, but rather by theme, subject matter, and design ethic. Survival horror games are rooted in the conventions of [[horror fiction]] and they focus on surviving and escaping a dangerous scenario rather than rescues or heroics. They generally depict protagonists that are relatively ordinary and very constrained resources such as health and ammunition. They most commonly feature [[action game]] and/or [[adventure game]] elements, usually a combination of both.
'''Saint-Michel-d'Euzet''' is a town and [[Communes of France|commune]] in the [[Gard]] ''[[Departments of France|département]]'', in southern [[France]].


It should be noted that "survival horror" is a redundant phrase - rather like "funny comedy" or "exciting action" - as the horror genre already revolves around the intrinsic theme of survival in the face of an overwhelmingly powerful predator of some sort. The term "horror" is enough.
[[Category:Communes of Gard]]
{{Gard-geo-stub}}


== Themes of survival horror games ==
[[ceb:Saint-Michel-d'Euzet]]
Survival horror is most commonly associated with the ''[[Resident Evil]]'' and ''[[Silent Hill (video game)|Silent Hill]]'' games, though the genre contains titles which borrow heavily from gameplay styles associated with other genres. These games can resemble [[beat 'em up]]s, [[adventure game]]s, [[console role-playing game|RPG]]s and [[first-person shooter]]s. They all deal with dark, violent and supernatural themes typical of horror films. This helps to define the genre more than any specific gameplay mechanic.<ref name="NTSC-uk"/> What distinguishes survival horror from other horror-themed games like ''[[Castlevania]]'' or ''[[Splatterhouse]]'' is that the player is not made to feel powerful or super-human, but instead is trying to escape a situation alive. Survival horror games typically feature slower, more underpowered characters compared to other action games, and are often known for punishing difficulty.{{Fact|date=June 2008}}
[[fr:Saint-Michel-d'Euzet]]

[[it:Saint-Michel-d'Euzet]]
Survival horror games use puzzle solving and exploration as routes of progression through the game.<ref name="L4DQA">{{cite web | url = http://uk.gamespot.com/pc/action/left4dead/news.html?sid=6163983&mode=previews | title = Left 4 Dead Q&A - First Details | work = Gamespot | accessdate=2007-03-10}}</ref><ref name="JAROR">{{cite web | author = Sluganski, Randy | url = http://www.justadventure.com/Interviews/RuleOfRose/RoR.shtm | title = Rule of Rose Interview | work = Just Adventure | accessdate=2007-03-07}}</ref> The player often must contend with limited supplies such as ammunition and health; hence "survival" horror.<ref name="CHADES"/> The [[player character]] is often portrayed as being unfamiliar with the setting in which the game takes place, contributing to the feeling of isolation and discomfort. Some games provide 'safe' rooms or areas, where characters can heal, consult a map or save the game without fear of attack. In some games, even these areas can become dangerous, allowing no respite. Survival horror games are also infamous for having several enemies who are capable of killing the player in just one attack.
[[nl:Saint-Michel-d'Euzet]]

[[pl:Saint-Michel-d'Euzet]]
Most survival horror games are single player only, though a few exceptions have appeared.<ref name="L4DQA">{{cite web | url = http://uk.gamespot.com/pc/action/left4dead/news.html?sid=6163983&mode=previews | title = Left 4 Dead Q&A - First Details | work = Gamespot | accessdate=2007-03-10}}</ref> Players are typically armed, but rarely as well-armed as characters in other genres such as first-person shooters. Makeshift weapons such as metal pipes, kitchen knives and other improvised weaponry are often used. The player's most preeminent goal is generally to escape from an isolated area that is overrun by enemies, which can be defeated in combat, though avoiding enemies is often preferred or even necessary in order for the player to progress.<ref name="L4DQA"/><ref name="JAROR"/>
[[pt:Saint-Michel-d'Euzet]]

[[vo:Saint-Michel-d'Euzet]]
Game developers use several techniques to unsettle the player and make him/her feel underpowered, with the strength or number of enemies reflecting how well-prepared a player character is. If players control an '[[average Joe]]' type character wielding a makeshift weapon, that character seems more vulnerable, allowing even human-sized enemies in small numbers to threaten the player. Should the player be controlling a soldier armed with firearms, then the enemies will be made larger, more powerful and appear in greater numbers in order to achieve the same effect.<ref name="CHADES">{{cite web | author = Pruett, Chris | url = http://www.dreamdawn.com/sh/features/character_design.php | title = Designing Characters to be Scared For | work = Chris' Survival Horror Quest | accessdate = 2007-02-28}}</ref> Many survival horror games feature protagonists or related characters who are stereotypical weak females (for example the ''Fatal Frame'' series); again this is often the developer trying to make the player feel under-prepared to face countless antagonists.<ref name="IGNFF2">{{cite web | author = Hwang, Kaiser | url = http://uk.ps2.ign.com/articles/433/433766p1.html | title = Fatal Frame 2 Interview | work = IGN | accessdate=2007-03-03}}</ref> However, experienced women are also portrayed. The ''[[Resident Evil]]'' series portrays brave and experienced young women, including a police officer, as part of the cast of protagonists.

Storylines in survival horror games are often not revealed directly but rather released in fragments throughout the gameplay, leaving it up to the player to put much of it together. Many have open and/or inconclusive endings with several unanswered questions via the player character's often limited understanding of the situation. It is not unusual in the survival horror genre to have several possible endings, the one given governed by the players choice of action at key points in the game.

== History ==
The early 1990s saw the introduction of gameplay mechanics found regularly in more modern examples of the genre. Although the survival horror genre was named and defined by ''Resident Evil'',<ref name="3DAP">{{cite web | author = Calfee, Michael | url = http://www.3dactionplanet.com/features/interviews/survivalhorror/ | title = Survival Horror on The Horizon | work = 3D Action Planet | accessdate=2007-03-06}}</ref> it was predated by earlier works such as ''[[Sweet Home (video game)|Sweet Home]]'', ''[[Clock Tower: The First Fear]]'',<ref name="NTSC-uk"/> and ''[[Alone in the Dark (video game)|Alone in the Dark]]'', which had an influence on the creation of ''Resident Evil''.<ref>{{cite web | author = Nelson, Ian | url = http://www.thejadedgamer.net/interview_callofcthulhu.shtml | title = Call of Cthulhu Interview | work = The Jaded Gamer | accessdate=2007-03-06}}</ref><ref name="3DAP"/><ref name="HRE"/>''Alone in the Dark'' introduced many elements, both graphical and gameplay-related, that were used in [[Capcom]]'s creation; the use of static [[prerendered]] camera views as the gameplay field in which dynamically rendered [[3D Computer Graphics|polygonal]] models would act as the characters and objects, as well as a very similar control scheme would be some of the most similar features. ''Alone in the Dark's'' action scenes were much more sparse, though, and many of the enemies and monsters could not be defeated, and had to be avoided or outsmarted, defining the gameplay as more puzzle-oriented.<ref>{{cite web | url = http://www.dreamdawn.com/sh/features/prehistoryofhorror.php | title = The Prehistory of Survival Horror | author = Pruett, Chris | publisher = Chris' Survival Horror Quest | date = [[2007-04-02]] | accessdate=2007-07-07}}</ref>

The term "survival horror" was first used by ''Resident Evil'', published in 1996.<ref name="HRE"/> The original [[Japan]]ese version of ''Resident Evil'' was marketed under the previously non-existent survival horror genre on the game's cover. A line of text also displayed the phrase "Enter the world of survival horror..." while the game was loading. ''[[Sweet Home (video game)|Sweet Home]]'' in particular served as inspiration for [[Shinji Mikami]] to create ''Resident Evil''.<ref name="NTSC-uk"/>

Some common elements of survival horror games can be found in the 1981 [[Atari 2600]] game ''[[Haunted House (video game)|Haunted House]]'', which has been considered by some to be the earliest example of the genre<ref>{{cite web | url = http://www.gamespy.com/articles/490/490366p1.html| title = "Haunted House: Origin of the Genre" | author = Buecheler, Christopher | publisher = Gamespy | date = [[2002-12-08]] | accessdate=2007-09-19}}</ref>, as well as in ''[[Infernal Runner]]'', released by Loriciel in 1985 for the Commodore 64 and later on for the Amstrad CPC.

''[[Clock Tower: The First Fear|Clock Tower]]'' and ''[[Silent Hill (video game)|Silent Hill]]'' created a group of survival horror games that focus on [[psychological horror]] rather than just violence and shock tactics. This category deemphasizes combat in order to increase the vulnerability of the protagonist and build [[Suspense (narratology)|suspense]].<ref name="JAROR"/> Similar titles include ''[[Fatal Frame|the Fatal Frame series]]'' and ''[[Siren (video game)|Siren]]''.<ref name="IGNFF2"/><ref name="CHADES"/>

==References==
{{reflist}}

== External links ==

* [http://dmoz.org/Games/Video_Games/Action-Adventure/Survival_Horror/ Survival Horror category] from the [[Open Directory Project]]
* [http://www.dreamdawn.com/sh/ Chris' Survival Horror Quest] - A database of survival horror games
* [http://survivalhorroronline.com/ The Bitter End] - Survival Horror news and reviews
* [http://survivalhorrorlives.blogspot.com/ Survival Horror Lives] - News on survival horror, focusing on ''Silent Hill'' and ''Resident Evil''.
* [http://blacksanctuary.net/ Black Sanctuary] - Survival Horror site directory
{{VideoGameGenre}}

[[Category:Horror video games|*]]
[[Category:Video game genres]]

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Revision as of 18:17, 10 October 2008

Survival horror is a video game genre inspired by fictional horror films in which the player's primary objective is to survive and/or escape a threat typical of horror fiction, usually monsters or supernatural beings of some sort.[1] The genre makes liberal use of both Western and Japanese horror film elements.[2][3] The term "survival horror" was first used for the original Japanese release of Resident Evil (1996),[4] although an earlier game, Alone in the Dark, established most of the conventions commonly associated with this genre. The term has since been used to describe games of a similar nature, including some that were released before Resident Evil.[5]

The survival horror genre is unique from other video game genres in that it is not generally defined by mechanics, but rather by theme, subject matter, and design ethic. Survival horror games are rooted in the conventions of horror fiction and they focus on surviving and escaping a dangerous scenario rather than rescues or heroics. They generally depict protagonists that are relatively ordinary and very constrained resources such as health and ammunition. They most commonly feature action game and/or adventure game elements, usually a combination of both.

It should be noted that "survival horror" is a redundant phrase - rather like "funny comedy" or "exciting action" - as the horror genre already revolves around the intrinsic theme of survival in the face of an overwhelmingly powerful predator of some sort. The term "horror" is enough.

Themes of survival horror games

Survival horror is most commonly associated with the Resident Evil and Silent Hill games, though the genre contains titles which borrow heavily from gameplay styles associated with other genres. These games can resemble beat 'em ups, adventure games, RPGs and first-person shooters. They all deal with dark, violent and supernatural themes typical of horror films. This helps to define the genre more than any specific gameplay mechanic.[1] What distinguishes survival horror from other horror-themed games like Castlevania or Splatterhouse is that the player is not made to feel powerful or super-human, but instead is trying to escape a situation alive. Survival horror games typically feature slower, more underpowered characters compared to other action games, and are often known for punishing difficulty.[citation needed]

Survival horror games use puzzle solving and exploration as routes of progression through the game.[6][7] The player often must contend with limited supplies such as ammunition and health; hence "survival" horror.[8] The player character is often portrayed as being unfamiliar with the setting in which the game takes place, contributing to the feeling of isolation and discomfort. Some games provide 'safe' rooms or areas, where characters can heal, consult a map or save the game without fear of attack. In some games, even these areas can become dangerous, allowing no respite. Survival horror games are also infamous for having several enemies who are capable of killing the player in just one attack.

Most survival horror games are single player only, though a few exceptions have appeared.[6] Players are typically armed, but rarely as well-armed as characters in other genres such as first-person shooters. Makeshift weapons such as metal pipes, kitchen knives and other improvised weaponry are often used. The player's most preeminent goal is generally to escape from an isolated area that is overrun by enemies, which can be defeated in combat, though avoiding enemies is often preferred or even necessary in order for the player to progress.[6][7]

Game developers use several techniques to unsettle the player and make him/her feel underpowered, with the strength or number of enemies reflecting how well-prepared a player character is. If players control an 'average Joe' type character wielding a makeshift weapon, that character seems more vulnerable, allowing even human-sized enemies in small numbers to threaten the player. Should the player be controlling a soldier armed with firearms, then the enemies will be made larger, more powerful and appear in greater numbers in order to achieve the same effect.[8] Many survival horror games feature protagonists or related characters who are stereotypical weak females (for example the Fatal Frame series); again this is often the developer trying to make the player feel under-prepared to face countless antagonists.[9] However, experienced women are also portrayed. The Resident Evil series portrays brave and experienced young women, including a police officer, as part of the cast of protagonists.

Storylines in survival horror games are often not revealed directly but rather released in fragments throughout the gameplay, leaving it up to the player to put much of it together. Many have open and/or inconclusive endings with several unanswered questions via the player character's often limited understanding of the situation. It is not unusual in the survival horror genre to have several possible endings, the one given governed by the players choice of action at key points in the game.

History

The early 1990s saw the introduction of gameplay mechanics found regularly in more modern examples of the genre. Although the survival horror genre was named and defined by Resident Evil,[10] it was predated by earlier works such as Sweet Home, Clock Tower: The First Fear,[1] and Alone in the Dark, which had an influence on the creation of Resident Evil.[11][10][2]Alone in the Dark introduced many elements, both graphical and gameplay-related, that were used in Capcom's creation; the use of static prerendered camera views as the gameplay field in which dynamically rendered polygonal models would act as the characters and objects, as well as a very similar control scheme would be some of the most similar features. Alone in the Dark's action scenes were much more sparse, though, and many of the enemies and monsters could not be defeated, and had to be avoided or outsmarted, defining the gameplay as more puzzle-oriented.[12]

The term "survival horror" was first used by Resident Evil, published in 1996.[2] The original Japanese version of Resident Evil was marketed under the previously non-existent survival horror genre on the game's cover. A line of text also displayed the phrase "Enter the world of survival horror..." while the game was loading. Sweet Home in particular served as inspiration for Shinji Mikami to create Resident Evil.[1]

Some common elements of survival horror games can be found in the 1981 Atari 2600 game Haunted House, which has been considered by some to be the earliest example of the genre[13], as well as in Infernal Runner, released by Loriciel in 1985 for the Commodore 64 and later on for the Amstrad CPC.

Clock Tower and Silent Hill created a group of survival horror games that focus on psychological horror rather than just violence and shock tactics. This category deemphasizes combat in order to increase the vulnerability of the protagonist and build suspense.[7] Similar titles include the Fatal Frame series and Siren.[9][8]

References

  1. ^ a b c d Davies, Jamie. "Surviving Horror: a brief timeline of evil". NTSC-uk. Retrieved 2007-02-28.
  2. ^ a b c Speer, Justin and O'Neill, Cliff. "The History of Resident Evil". GameSpot. Retrieved 2007-03-12.{{cite web}}: CS1 maint: multiple names: authors list (link)
  3. ^ Pruett, Chris. ""Chris' Guide to Understanding Japanese Horror"". Chris' Survival Horror Quest. Retrieved 2007-03-18.
  4. ^ "Enter The Survival Horror... A Resident Evil Retrospective," Game Informer 174 (October 2007): 132-133.
  5. ^ Todd, Brett. ""A Modern History of Horror Games part 1"". GameSpot. Retrieved 2007-03-18.
  6. ^ a b c "Left 4 Dead Q&A - First Details". Gamespot. Retrieved 2007-03-10.
  7. ^ a b c Sluganski, Randy. "Rule of Rose Interview". Just Adventure. Retrieved 2007-03-07.
  8. ^ a b c Pruett, Chris. "Designing Characters to be Scared For". Chris' Survival Horror Quest. Retrieved 2007-02-28.
  9. ^ a b Hwang, Kaiser. "Fatal Frame 2 Interview". IGN. Retrieved 2007-03-03.
  10. ^ a b Calfee, Michael. "Survival Horror on The Horizon". 3D Action Planet. Retrieved 2007-03-06.
  11. ^ Nelson, Ian. "Call of Cthulhu Interview". The Jaded Gamer. Retrieved 2007-03-06.
  12. ^ Pruett, Chris (2007-04-02). "The Prehistory of Survival Horror". Chris' Survival Horror Quest. Retrieved 2007-07-07. {{cite web}}: Check date values in: |date= (help)
  13. ^ Buecheler, Christopher (2002-12-08). ""Haunted House: Origin of the Genre"". Gamespy. Retrieved 2007-09-19. {{cite web}}: Check date values in: |date= (help)

External links